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Showing results for tags 'Disinfectant'.
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I know the developers have said a resounding "NO" to a zombie cure, but I want to know what the stance on using Cauterization, Bleach, and Alcohol as a disinfectant immediately upon a scratch or bite condition. Here is how I would think this could be used: Bite/Scratch Condition. This imparts a 96% & 25% chance of contracting zombification, respectively. You can presently do nothing to impede or manage this. Apply Alcohol/Bleach. Before applying a bandage, which is a precondition to preventing Bleeding damage, you apply Alcohol or Bleach. This imparts a 25% chance per application* of eliminating a hidden infection condition. The downside is that this imparts a severe pain condition - immediately to agony. It could also impart a panic condition. You still have no idea if your treatment has been effective. You have 30 seconds to apply the alcohol to a wound before the "disinfectant window" closes. Cuterize Wound. This idea is a bit more complicated and requires item coding, but is like a localized amuptation in terms of infections. You would take a special object like a Heated Knife (or maybe just use a lighter?) You could put a knife in the oven, turn the oven on, heat it up until it is a "heated knife" and then you have the option of "cauterizing wounds". Again, pain level is moved immediately to agony and a panic condition is imparted for a long period but there is a 25% chance of eliminating a hidden infection. You would have 2 minutes to apply the cauterization just because of the prep-time. Apply Bandage. Bandages still work as normal.*This means you could use multiple doses, pouring more than one application of alcohol/bleach onto a wound for a 25% chance each time.