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Showing results for tags 'Diseases'.
Zombification is one of the most important things in the game. But it's so obvious, that sometimes ruins itself. When you see 2 main symptoms - Anxiety and Queasy - you know what it is (Except for newbies, that don't read wiki), and you know that you can't save your character. I suggest a few things: Hypochondriac by default Hypochondriac is one of my favourite traits in the game. it adds to the gameplay so much. What do most players do without this trait when they get a scratch and see the symptoms - kill everything that you can, you'll die anyway. What does pla
There're many sources of danger in the weedy and foresty areas which we don't see in this game. I'll try to make it short and type in short point forms. Alright, here are a few suggestions: 1. Wood nettle and poison ivy These plants are pretty common in NA. Nettle and poison ivy causes severe physical irritation including burns, itches and rashes. 5% chance of triggering when walking into a tree in forest areas. 5% chance of triggering when foraging [threats nullified at lvl.5 foraging] Park rangers are immuned to these negative moodles on start. Wood nettle charateristics: - Rashes -
hello, don't you think that producing tons of corpses everywhere should make you sick? You can see in war movies soldiers burning piles of corpses or at least putting them into mass graves to prevent outbreaks of diseases. Watching some youtubers constantly running through such messes really makes me think that such guys should get penalized for that? That only goes for older corpses and only in greater concentrations??