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Found 2 results

  1. I found it dissapointing how everyone is keeps asking for a release dates for survivors instead of just discussing how awesome they are going to make this game in general so I decided to make a thread about actually discussing the immersion, and depth there going to add to this already awesome game. Though they may not be everything we ever wanted in the beginning, but personally I think they are going to be the best addition for the game. So now that we got that out of the way here are the questions I would like to be answered by the community of what there plans are with additional survivors. 1. Where will you locate your safe house? 2. What will your attitude be towards other survivors will you try to be the good guy, or the bandit who is going to steal the supplies of other survivors? 3. How big will you try to make your group a small 4-6 or a large community of 15+? 4. Will you accept all survivors or only useful ones? 5. Will you try to be a leader or a group member? 6. How will you treat other groups of survivors? My answers: 1. The north farm in Muldraugh for a small group, and the school in Westpoint for a large community. 2. I will try my best to be a good person to other survivors but I will not hesitate to eliminate threats. 3. I am going to try and have a big community, and hopefully it will remain stable. 4. I am going to try and accept all survivors and hopefully they will adapt and become better at surviving if not already. 5. I am probably going to remain a group mate being a leader is not something I want for my survivor. 6. I am going to try my best to remain on the good side of other groups, trading, helping, and perhaps even joining forces.
  2. Hey Guys, So I'm excited for the inclusion of NPC's and I've been thinking about groups of NPC's and some things about them, if one of the developers could answer or hint towards anything that'd be great Also I'd like to hear others' thoughts on things like this. 1. Will group leaders be different in any way? As in can an NPC leader be a bit of a psycho and try to steal from and kill other groups whilst an NPC leader of a different group may be an honest person who tries to build a life for people? If so, what happens if the player or another NPC disobeys them? 2. Can group leaders (including the player) create 'rules' for the group? Perhaps the leader wants no weapons on the inside of the compound, and if anyone is caught with a weapon they will be punished (again depends on the leader's attitude, slap on the wrist or execution?) 3. What is the extent of NPC 'settlements'? Will they only be able to take over and fortify buildings or will they be able to seal off streets or even construct a fort the way a player can? I can imagine this would be extremely difficult to develop, but it would be really cool if it was possible. 4. If I were to sneak into an NPC settlement and assassinate the leader, what would happen with the group? Will they 'elect' a new leader? 5. Will we see some crazy lone-wolf NPC's that are badasses but also insane? That would be interesting to see. Anyway, that's all, just hoping for some information on this stuff. Thanks, -GodWaffle
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