Jump to content

Search the Community

Showing results for tags 'Defense'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 7 results

  1. Hey y'all. It's BIT (Brex Idea Time) again! One of my favorite places to fortify during the fall of Knox County is the Muldraugh Police Station, as I often RP as the last surviving police officer in Muldraugh and make it my mission to reclaim the police station and turn it into a functioning safehouse. Problem is, it's not the most defensible location. Lots of smashable windows in the front, and a waist-high fence around the perimeter of the station that does f**k all to keep out the zeds. Now, usually, I just board up/sheet up the windows and proceed to either A) tear down the useless waist-high fence and replace them with walls, B) simply build the wall in front of or behind the fence, or C) just say "f**k the fence" and leave it as is, dealing with any zombies that enter the perimeter as they come. As you can imagine, none of those options are particularly viable. Option A is time-consuming, Option B is awkward, and Option C is a death sentence. That got me thinking about how to improve and expand the available defenses that can be built and utilized to protect your safehouse, wherever it may be. So here are a few suggestions I came up with: 1) Plywood boards. As anyone who lives near a coastline in America can tell you, plywood is the cheapest and most readily available material to use in order to board up the windows of your home in the event of a hurricane. In-game, plywood boards would be an alternative form of barricading windows, slightly stronger than simple planks but much weaker than metal sheets. All you'd need is a hammer, nails, and a sheet of plywood (which could be scavenged from any warehouse or hardware store.) It would also solve one of my biggest peeves in-game: barricading over broken windows, because wooden planks (and sometimes even metal sheets) tend to "float" in the air when placed in certain types of broken windows, especially if the windows are cleared of glass. A plywood board covering up the hole would be a viable solution, covering up the hole in the window while also serving as a decent barricade. It could also work for certain doors too: 2) Traps. While there are a few trap-like tools that experienced survivors can craft in the base game, they're not the best at keeping out zombies from your base. So instead of flame traps made of bottles of vodka or pipe bombs crafted from cans of hairspray, lets keep it simple. How about bear traps? A ditch filled with wooden spikes? Trip wires? A highly-skilled carpenter or engineer could go full-out Home Alone and create a whole host of booby traps to kill Zombie Harry and Zombie Marv. 3) More perimeter defenses. Like I mentioned above, the ridiculously short fence around the police station in Muldraugh is a bit of a peeve of mine. So instead of tearing it down or trying to build around it, why not include certain ways to improve perimeter defenses? How about some wooden spikes surrounding the perimeter? Piles of barbed wire in front of the fencing, a la Rainbow Six: Siege? Maybe with certain fences you can even build on top of the fence, such as adding wooden barricades or barbed wire to keep zombies from climbing over as seen here in my second favorite zombie game of all time, State of Decay: Now I know that some players use crates and boxes as barricades to block zombies from climbing over waist-high fences, but that to me seems more like an exploit of the zombie's pathfinding AI rather than a legitimate strategy to keep enemies at bay. I mean, they're just f**king boxes. There should be an option to construct additional defenses on top of or around waist-high fences in order to keep zombies from climbing over without having to waste time and effort building an entire damn wall. 4) Junk walls. For that perfect post-apocalyptic look, just cobble together whatever scrap 'n crap you can carry and construct a shoddy makeshift wall that, while not particularly strong, serves as a cheap temporary barrier between you and the zombies until you can create your real walls. It can be made of practically anything: logs, metal sheets, planks, siding, plywood boards, scrap metal, you name it. One or two zombies against a junk wall isn't much of a problem, but be warned: a horde of those f*ckers will tear it down like it was made of tissue paper. It's only meant to serve as a temporary barrier until you gain the supplies to build actual walls. For a decent idea of what I'm talking about, take a look at the junk walls from the game Fallout 4: 5) Using furniture to barricade...properly. The addition of movable furniture to the game allowed for players to use everyday objects as measures of protecting their safehouse from the zombie hordes, as seen here by a player barricading the wide-open plaza of the Sunstar Motel: That's a good start and is definitely what most people would use to barricade their homes in the likely event that they don't have access to wooden planks, a hammer, and some nails. But it's still rudimentary; furniture and objects can only be moved from their original position to a new position. I think it should go a little further than that. How about overturning sofas and beds to block hallways and act as cover from gunfire? Bookcases and refrigerators that can be pushed in front of windows? Chairs that can be wedged into doors to keep them from opening? The possibilities are endless, but I recognize that this particular suggestion may not be entirely possible, given the nature of sprites and object manipulation within the game. It's not a huge deal, but the devs did say they want to implement the ability to use furniture as barricades...well, I'm just trying to expand on that idea a little. 6) Concertina wire. Often mistaken for barbed wire, this can be used a form of fencing or other barricade, and is actually much harder to penetrate than barbed wire. Stick a ring of it on the walls and fences around your safehouse or set it up just outside your front step and watch any unfortunate bastard who wanders into it get caught and bleed like a stuck pig: I believe the item "Razor Wire" is in the game, but it doesn't really have much use at the moment. Well, razor wire could be used to construct razor wire fences such as the one in the picture above, keeping out (or at the very least slowing down) and intruders. 7) Tire-stack fences and barricades. Players who have been experimenting with the recent vehicles test may have noticed that, for all the benefits of finally having a car in Project Zomboid, they don't really make for the best fortifications. Being physics-enabled objects, they can be hard to manipulate into proper positions and can experience glitches when used to seal off a doorway from the outside. Besides, good luck finding enough workable vehicles to build a proper perimeter out of. You can't even use the vehicle wrecks as there are no tow trucks in game. But you should be able to use something else: the tires. We've seen dozens of eco-friendly aficionados do all sorts of crazy things with tires, but one of the most common uses for old tires outside of recycling is for holding back earth or water in retaining walls like these: Now, I don't know about you, but a ring of tire stacks filled with earth sounds like it would form a damn-near impenetrable barricade against both zombies AND gun-toting survivors. Hell, as seen in the photo, they may even be used as miniature growing plots! Instead of retaining water or earth, these tire walls would retain the undead. 8) Turrets. What's that? You found a Humvee on the highway with the Browning still attached? And it still has ammo? Well how about you relieve that vehicle of its precious cargo, set it up on top of some sandbags, and lay waste to any zombie hordes that step within a hundred-foot radius of your safehouse. But be warned, zombies are attracted to noise, and a .50 caliber machine gun is LOUD. 9) Noisemakers. Got a horde on your tail and don't want to lead them back to your safehouse? Getting royally f*cked by an unfortunate house alarm or by some d*ckhead flying overhead in an Apache? Well why not make some noise of your own? Set up anything from fireworks to remote-controlled explosives in specific areas, and trigger them in order to get the zombies off you. With proper planning, you could even control the movements of the horde and perpetually keep them away from your safehouse, barring any unfortunate circumstances beyond your control. Just be careful: noise carries in Knox County, and you may end up attracting a lot more danger than you intended if you're not careful. 10) Body walls. Yeah, you read that right. Body walls. Piles of corpses stacked thirty feet high around your base. A scene straight out of 300 or Game of Thrones. You've slaughtered so many zombies and now their decaying corpses litter the ground around your safehouse. Now you could do the smart-but-boring thing of burning and burying the bodies, or you can do the dumb-but-awesome thing of literally stacking their bodies on top of each other to form a barricade around your safehouse. Not only is it a testament to your zombie-killing achievements, but it has one more practical purpose: masking your smell. Now this would NOT work like in The Walking Dead, where covering yourself in zombie guts or keeping de-jawed zeds on chains close to you would make the zombies think you're one of them and not attack you. The zombies of Project Zomboid operate on sight, hearing, AND smell, so if they see your ass or hear your f*cking around, they're gonna come after you. But having a wall of rotting corpses potentially robs the zombies of one of their keenest remaining senses, tricking them into thinking that the only thing in the area is smelly rotten death. And zombies can't eat smelly rotten death. Again, if they see or hear you, they'll be on you like white on rice on a sheet of paper in a snowstorm. But otherwise, they might just pass you by...provided you don't stink even worse than a literal pile of walking corpses. Well, there you have it. Ten ideas for improvements to base defense in PZ. Have you guys got any other ideas for stuff that can be implemented to assist in defense?
  2. Hey anyone ever thought how cool gunships would be on the zomboid project? I've seen modifications of cars and survivors but no sentry gun = (, I opened this topic in case some modder who has no ideas meets my request. Well, a mod of that level will earn 5 or 4 stars on Steam = D
  3. Hello folks! I remade my tower defense game I released 2 years ago. I'd appreciate your feedback AppStore GooglePlay
  4. I currently find it awkward trying to defend my safe-house. The zombies start by banging on my doors and barricaded windows trying to get in. While this is happening i can't attack them. Then they break in and its all too late to fight them off. I never really try to defend my base now because its always safer/easier to just run off making lots of noise, leading the zombies away. I think that windows might be the biggest problem at the moment. Zombies just hop straight through an open or broken window and merrily start trying to eat your brain. I think that zombies should climb through windows rather slowly and have a chance to fall over on the other side. But more importantly there should be an extra stage added where the zombie reaches through the window and prepares to climb. This would open up an opportunity to defend the window. The other side of a window would become a good place to be. It would also be nice if you could fight through barricaded (1 or 2 planks only) windows. So you could attack out and zombies could reach in and try to grab you (would be cool if zombies grabbed through windows). I don't want to damage my own barricades while defending them Also Doors could have a broken state where they have holes smashed in them but are still acting as a barrier (that you could also see through). This would allow you to fight through the holes and have awesome "Here's Johnny" moments.
  5. Hello! Thanks a lot for creating such an awesome game! Even though it's still unfinished it's clearly one of the best games I've played so far. That being said, I have some suggestions that I think could improve the game in the future, especally concerning the 'Build' system. I apologise if you've gotten some of these suggestions already. The 'Build' system could use major improvements The problems with the 'build' system as it is now, is; - It's hard to navigate through the list - Most of the time, the screen crops some of the list, so you won't be able to see it all - When building your base from scratch there's not many possibilities regarding funiture, and they usually end up looking a little dull. - Carpentry lvl 5 is basically useless. - It takes little to no time to build a fortress. - Window frames are mostly useless for anything else than sheet ropes. - After a base is built, it just stands there, defenseless, when you're not there to protect it. - Locks on cabinets, doors, etc. isn't a thing. Which is why, I'd like to suggest a few improvements, such as; - The list should be replaced by a full-screen menu (or adjustable size, like the skill window etc.) with different categories. Perhaps some more advanced ones you can unlock with higher carpentry level, and eventually combined with other skills too. A menu would make it easier to navigate, the screen won't crop it, it would be easier to have an overview, and if/when new things are added to 'Build', the game wouldn't end up with a very, very long list that would definitely get cropped. - When in high carpentry level, an 'Info' option could be cool, for seeing how much health your wall has left, like with the plants you farm. - More funiture such as cabinets, potted plants, sofas, candle holders, weapon racks, improvised stoves, heat sources, etc. - Being able to put something in the window frames would be nice. Maybe by using tools to take a window from a house and move it, or in some way craft one. - Building traps to catch/kill zombies and other survivors. There's a spade in-game and using it to do some real digging, like big holes that zombies can fall into, could be cool. Other things that'd work would be; Pointy sticks to place around your base (running into them causes damage), beartraps, some kind of creative trap with rope and a gun (like tripping wire things), more suggestions are welcome. Maybe the more advanced traps could use both carpentry and trapping skill. - Salvageable padlocks, craftable locks, etc. When you're in multiplayer it's really annoying when some person shows up and steals everything from your base when you're not there. Of course it adds a bit of realism, but there's absolutely no way to prevent loss of items. Which is why being able to lock your stuff in would be really nice. An idea for that would be that, locking a thing would spawn a key and you won't be able to unlock certain container without the key in your inventory. To add some realism, a lockpicking skill for that would be cool too. Locks would also be nice when the NPCs come around, assumed they can run off with your things. - Painting the wood. There's not much use for paint in the game, except for painting arrows and skulls, and the option to paint a wall or a piece of funiture could be a fun addition for the more crafty types. - Signs in game are also a little dull. Writing on them could be cool, maybe a little bit like the notes. You right click, a 'write' option shows up below the 'paint' option and you can write on it like you write on a note, but with paint instead. To read it, you could right click and 'read sign'. Signs would be more useful, especially in multiplayer. Other suggestions that could improve the games realism and possibly increase the diffuculty; - Gasoline could be used for generators to temporarily get electricity in a bulding. - Dirty/clean water: All water in the game seems to be drinkable, and having to clean water/get a clean water source would make things a lot more interesting. - A hygiene moodlet could make a use for the soap, toothbrush, toothpaste and towel. Bad hygiene could make the character more prone to diseases. - And with the previous one; More diseases such as pneumonia, sepsis, concussions, flu, etc. - Jackets, coats, raincoats, sandals, shorts, hats, glasses. Also some sort of improvised armor, that could protect from scratches/bites. Improvised armor could be; Duct tape wrapped around wherever you want it (and maybe the option to tape stuff to yourself to protect you), helmets and the like. - Wildlife. I know that would be a pretty huge thing to add to the game, as they'd need AI and stuff, but it could be really cool if you could do some actual hunting for deer and the like. Wolves could be an interesting addition too. - Someone told me it was added to the game already, but I can't seem to figure out how to use it? If it isn't then the option to use bleach and other poisons such as berries and mushrooms to poison food would be an interesting addition, both for multiplayer and when the NPCs come around. - Another fun addition would be if characters can trip and fall over things. Especially when drunk. The decreased aim is one thing, but someone who's completely plastered, go out and kill 50 zombies with a shutgun, without dying or tripping or anything is a little unrealistic. I might add some more in the future, sorry for the large amount of text! I hope it's useful c: I look so much forward to seeing what happens to this game in the future!
  6. I see quite a few trash cans in the neighborhood and would love to have the ability to equip the lid of the trash can as a secondary weapon. Use the lid for defense and knockback/bash. A perfect way to protect yourself from zombie attacks. What do you think?
  7. New member here, thought I'd start off by posting a game I've been working on for the past 3 months using Corona SDK. It's a free tower defense game where you build turrets anywhere on the map to fend off incoming waves of SNES-style fantasy sprites. There are 10 maps and 5 levels of difficulty. The main inspiration was Robo Defense. I really liked how you could place your weapons anywhere on the map and have the enemies react to your decisions, so I wanted to make a td game like this, but with more maps and more enemies. If you've got a few minutes to spare and an iOS device handy, please try it out! It's compatible with all devices. Would really appreciate any feedback. Trailer: Website App Store Link (Edit: There was a major bug with the original release that has now been fixed. If you tried downloading it when it came out and couldn't get it to run, sorry! Please give it another shot.)
×
×
  • Create New...