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Found 3 results

  1. I was thinking there should be an occurrence in Protect Zomboid that canonically make the game reach at least 7 years all the way into the 21st century! Like challenge maps, settings in sandbox (occupation availability, when to start, etc.), characters keeping track of the date with NPCs, etc.. I mean theoretically it can get to the 21st century in a way just by player playthrough time but that doesn't feel real/legitimate/canon. I'm thinking you'd see a ton of decay and erosion as well as dwindling supplies like fresh food big time. You may come across a lot of events where past battles happened with corpses, supplies guns and ammo for you to loot! Also the gas is probably all bad so forget about using a gas station even with a generator. Syphoning cars would also be out of the question so you'd probably have to rely on bicycles and other human powered stuff to get around. It'd be really cool to move into the 21st century rather than being stuck in 1993.
  2. Soooo i'm curious about adding new skills. Or better said replace carpentry for more suitable skill like Builder, or Engineer, or... i don't know name that covers all the things player can made by himself... Maybe Handyman? There is a mod, where player can create almost any building that you can see in the city. But i don't really like mods that adding many things in this game, because of so many releases and mod compatibility, even one can be lost in many mods in some future build, where some mods would be added into vanilla. So why not add it into vanilla? I really, REALLY would like to see that player can made things out of metal(no more nails-hungry in survival mode), or making glass windows. And adding feature of making roofs(without making stairs build before, scaffold kit would be needed). And if making glass works are too much, so at last being able to disassemble windows from neibourhood houses and add it into your house/fortress. Oh yes, another idea just now popped out. Disassembling. Wooden walls, doors, floors... and destroying things with sledge into visible rubble, where something usefull can be, if lucky. Another idea is... TIME. And DATE. IRL human can't know, what time and date is now, without watches. I saw digital watches once in great mall, so... Why don't take out time and date from the upper right corner? It will be more realistic. And give watches a purpose. Wearable loot. If char find watches, from that point he can have his upper right corner back. Another thing... different looks of zeds. Bodies. Some skinny, some obese... even char. And more clothing types, like for example raincoats, jackets, necktie, uniforms/overalls...
  3. So some (the packed one or all) food would have an inspiration date menu indicator. I think it can be done through formula: date of food creation + days which food is unperishable Edit: oops... suggested before sry
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