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  1. The only way to kill boredom so far is by reading books or magazines, that's not bad, of course not. But not everyone in the post-apocalyptic world would read books to entertain themselves, even knowing the fact that literature is the easiest way to create entertainment. The survivors could find some other ways to pass the time, of course that some of these ways could be more difficult to achieve. The main idea is basically introduce an actual use for these 4 items: Earbuds, Headphones, CD player and CDs. It's obvious at this point what is the use that I'm implying for these items. There could be the function to "upload" music to your game, with the basic data to put in a CD(band name, number of songs, name of songs and their respective duration). The CDs would spawn in the world, with each one containing a individual album or recopilation of songs. The CDs are reproduce by the CD player that could only need one battery to run for 4-6 hours, and both the earbuds or headphones are used to hear the music. Listening to music would lower your boredom but also make harder to hear sounds of the ambient, and it could get even harder with higher volumes. The portable game console could be also charged with batteries and used to play with, but while playing it will emit noise. (I think that this one was already suggested, in that case if the suggester is reading these please note that I'm not stealing your idea, I only don't remember your username ). Aditionally, dolls, teddy bears, bricktoys, cubes , yoyos and spiffos could be used to play and lower both unhappiness and boredom. Also writing in journals or in any similar objects could lower your boredom. Furthermore, while playing or reading more than the necessary could generate "joyful" moodles that increase slighty your XP gain. But if you overuse a certain entertainment item your character could get bored of it and then getting again a bored moodle.
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