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Found 4 results

  1. I've been having a problem with project zomboid not detecting wired or wireless ps4 controllers on mac when i go into options menu. i have tried this with 2 ps4 controllers and a ps3 controller both wired and wireless they both connect fine to the mac and i can play other steam games with them but they won't work for PZ. so far my troubleshooting has been remove all mods, uninstall the game, wired and wireless connection test and deleting all files in user and steam properties and re installing the game. if anyone could help me with this problem i would greatly appreciate it because it has been going on since the middle of the vehicle build.
  2. I just recently started using the controller to play PZ, and let me say I love it. Everything about it is great except one thing: placing things in containers. So often do I have to tediously press A to bring up the item options, press A again to select the list of containers, and then move my option down to the specified container to move it. When you're coming back from a big trip and have many items, ESPECIALLY now that you can have big vans and pick-up trucks to load stuff in, the last thing you wanna do is spend just as much time moving items into storage as you did finding the items. While taking items, X (or SQUARE) is used to quickly grab items from a container to whichever inventory you're in (main or hiking bag, for example), but pressing X with an item that's in your inventory doesn't do the opposite as you'd expect it. Instead of easily transferring that can-opener and pot that you've just grabbed, you come to realize that pressing X places items ON THE FLOOR! Changing this to a quick-grab, quick-place system would be amazing. X to grab and to place would just make life easier, there's no arguing really. If you wanted to drop something you could just select "drop" from the item options in your inventory. Another thing that has an edge over the controller version right now is the ability to select multiple things and transfer them with a click and drag, just like files in explorer. The ability to select multiple things with the right stick being clicked in could be a wonderful addition to the game. The cons of the current system are really just that of being too slow. You all have done a great job with controller optimization and I really feel like there's nothing left out like with some other controller support additions to other games (ehem Ark, The Forest and Subnautica), but the lack of a sufficient inventory management system in a game that expects a good control of inventory management, could quite literally be the breaking point for some people (again Ark, Terarria, Starbound). With the case of terarria though, they learned their lesson and added a system where you could quick-place items into chests that already had the same item, and they separated items into categories, gave the categories all different colors, and made it easier to store things in an organized manner. All in all, the switching of functions for the quick-grab button would definitely give the controller version the edge it needed to be the preferred option, because who doesn't like to game while sitting or laying comfortably in a couch or bed? Anyway, keep up the good work. I'd love to hear some feedback on this from whomever sees it.
  3. Goodguy

    Controller Inputs?

    How does one map the buttons on a Controller through coding? Would it be something like A = {} function A.Pressed(_keyPressed) if _keyPressed == DPadDown then --Code end end --Or function A.Pressed(_keyPressed) if _keyPressed == "DPadDown" then --Code end end --Or is it a number? Events.OnKeyPressed.Add(A.Pressed) Edit------- Looked at PZ/media/lua/shared/JoyPad/JoyPadSertup.lua
  4. [idea/Suggestion] While I was playing Build 30 or 31, (Don't kill me if Build 31 isn't out yet, haven't paid attention and its 10:52 PM here ), I noticed that the UI isn't top notch nor very stable. I understand that we are on either build 30 or 31, but the UI needs to get a refresh like... right now. I've read the future of the game and how they'll update the UI drastically for the following next builds, however; I decided to create a UI that simplies both keyboard and controllers in hand and hopefully helps the Developers in mind. Keep in mind that this is not fully art designed and its only to improve functionality. --The Start Of The UI-- The first section of game will start and prompt the user on how to start the main menu or to begin interacting with the game once its done loading, simple stuff here. If the person hits ENTER, the game will run on Mouse Mode. Should be very self explanatory, if you hover over the text, it turns red that tells the player he or she has selected the option. If the person hits "A", the game will run on Controller Mode. This one is a little hard to explain, when the player uses the moving buttons, (Left Stick, Right Stick, D-Pad, etc..) then the red will highlight red after moving. For example, the game will always highlight survival when using controller on boot. If I use the D-PAD to move towards the left, it will highlight the other option I have and highlight it red. It will of course dehighlight the previous option that was selected. It shouldn't be rocket science, but its a nice start. --Game Selection-- Once the player hits "A" or enter, the screen will change towards this following "diagram". The Menu will be greeted and the person can just move their mouse/left stick towards any of the three choices. Survival Classic/Sandbox/And Challenges or AKA Custom Maps. Mouse users should know that they are not affected, and controller uses are benefited from the change since its simple to left click and press A at the same time. Hitting ESCAPE or B makes it go back towards the main menu. --Online & Settings-- I'm still working in this section, either on wed or friday I'll show the other missing segments so both can enjoy the simplistic interface. --Character Creation and World Settings-- This one should be easy to create, same like the previous one, I'll eventually explain how these will work. That's all for now! Keep up to date towards the thread every week, hope to solve many issues. If you have any questions or concerns, please feel free to drop a reply! I'm aware that there are other UI's, but I think this one should be much simpler for newbies. Happy Zombie Hunting! -Videogameget 12/7/2014 11:12 PM PDT