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Found 3 results

  1. I would be pleased to see a new category for consumables which made it's members not be immediately eaten by the character, instead, they would be carried around in the character's mouth until they disolved, or became useless. Such food would be primarily be candies and chewing Gum, but even things like cigaretes could work this way. This would basically give a durability to the item, and the player would carry it in their mouth, (with a visual representation in the case of lollipops or cigarates, these two would also share the need to hold them with your hand for a proper consumption), making you unable to eat food unless you took the item out of your mouth and stored it, threw it away, or swallowed it (smokables would instead have a quick smoking function, with the downside of making your character cough and impact their exhaustiont). Every so often the item would lose a bit of it's durability, providing some benefits, a couple of points of happiness for most candy, and some relief of boredom for lollipops, and Gum, for example.
  2. For all you confused people out there saying "BUT CHOCOLATE IS CANDY." For these purposes: Candy = Lollipops, Gummi Bears, Jawbreakers, Nerds, Skittles, etc. Chocolate = Chocolate (Of course)
  3. I think, that there should be marshmallows and some other kind of candies in the game. It would be nice, that you would be able to cook marshmallows on the campfire. And I think, that there should be some kind of candy shop in the game.
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