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Found 138 results

  1. i use a google trad, i'm sorry Hello, I bought PZ to play with friend only here, when I launch the game on steam a command prompt window appears then,,, nothing? I hung out on some forums to get help, I saw that it needed java so I installed it but,,, still nothing! I have uninstalled/installed nothing, so I leave it to you and your precious help! cachedir is "C:\Users\exiwo\Zomboid" -- listing properties -- java.runtime.name=Java(TM) SE Runtime Environment sun.boot.library.path=C:\Program Files (x86)\Steam\steamapp... java.vm.version=25.121-b13 java.vm.vendor=Oracle Corporation java.vendor.url=http://java.oracle.com/ path.separator=; java.vm.name=Java HotSpot(TM) 64-Bit Server VM file.encoding.pkg=sun.io user.script= user.country=FR sun.os.patch.level= java.vm.specification.name=Java Virtual Machine Specification user.dir=C:\Program Files (x86)\Steam\steamapp... java.runtime.version=1.8.0_121-b13 java.awt.graphicsenv=sun.awt.Win32GraphicsEnvironment java.endorsed.dirs=C:\Program Files (x86)\Steam\steamapp... os.arch=amd64 java.io.tmpdir=C:\Users\exiwo\AppData\Local\Temp\ line.separator= java.vm.specification.vendor=Oracle Corporation user.variant= os.name=Windows 10 sun.jnu.encoding=Cp1252 zomboid.steam=1 java.library.path=natives/;. java.specification.name=Java Platform API Specification java.class.version=52.0 sun.management.compiler=HotSpot 64-Bit Tiered Compilers zomboid.znetlog=1 os.version=10.0 user.home=C:\Users\exiwo user.timezone=Europe/Paris java.awt.printerjob=sun.awt.windows.WPrinterJob file.encoding=Cp1252 java.specification.version=1.8 user.name=exiwo java.class.path=.;jinput.jar;lwjgl.jar;lwjgl_util.jar... java.vm.specification.version=1.8 sun.arch.data.model=64 java.home=C:\Program Files (x86)\Steam\steamapp... java.specification.vendor=Oracle Corporation user.language=fr awt.toolkit=sun.awt.windows.WToolkit java.vm.info=mixed mode java.version=1.8.0_121 java.ext.dirs=C:\Program Files (x86)\Steam\steamapp... sun.boot.class.path=C:\Program Files (x86)\Steam\steamapp... sun.stderr.encoding=cp850 java.vendor=Oracle Corporation file.separator=\ java.vendor.url.bug=http://bugreport.sun.com/bugreport/ sun.cpu.endian=little sun.io.unicode.encoding=UnicodeLittle sun.stdout.encoding=cp850 sun.desktop=windows sun.cpu.isalist=amd64 ----- versionNumber=40.43 demo=false 1600477901863 [javafmodJNI] Init: Start 1600477901864 [javafmodJNI] Init: WIN 64 1600477902066 fmod: Java loging: OK 1600477902070 fmod: System Create: OK 1600477902116 fmod: Create DSP for capture sound LightingFPS set to 15 org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at zombie.core.Core.init(Core.java:2276) at zombie.GameWindow.maina(GameWindow.java:1000) at zombie.gameStates.MainScreenState.main(MainScreenState.java:184)
  2. Hi guys, first time posting, not sure if I'm posting in the right place or properly, but here's what's going on: I'm on the 41.43 IWBUMS and had a few mods enabled, and was unable to pick items up. I'd double click them, the "picking up" bar would fill up and then go away and my character would be in the "picking up" animation for as long as I'd sit there, yet not picking up any item. I assumed it was from the mods so I disabled them one at a time until I had none at all enabled, and still am encountering the bug. Not sure if I can somehow get a log to post to show what's going on, so if anyone knows how I can, please let me know. Another thing I noticed is while this is happening, in the bottom right corner I see that red "ERROR" box going crazy flying through numbers.
  3. Devs, So with those "magical lunchboxes" that, no matter when you found them in the timeline, would have fresh sandwiches? This was a bug that was fixed, buuuuuut, maybe we could utilize that former bug to make dead mice & rats not always be rotten beyond day 7 or so? Pure food for thought. And food for my starving PZ character who is eyeing rats.... Perhaps it'd be plausible if we revived the magical lunchbox code for rats? Example: have rats spawn in garbage bags, and have garbage bags use the old Magical Lunchbox code. Or have a container found in cabinets called a Straw Nest. In the Straw Nest, spawn in rats/mice. - a fan
  4. Reproduction in 41.42: Enter Vehicle Toggle UI (V default, I believe) -> UI hidden. Exit Vehicle Toggle UI (V) -> UI shown Enter Vehicle Result: No Vehicle Dashboard on bottom of screen. Quit -> Continue required to solve. Please let me know if there is a different option to regaining the Vehicle Dashboard Or contact me if there are questions. I can submit screenshots if needed.
  5. Noticed multiple times, in different playthroughs, that zombies respawn even when the settings should prevent them from doing so. This is most noticeable at the Rosewood fire station and police station, where after killing all the officers/firemen, a few weeks later they will indeed reappear inside/around the building with fresh clothing. This is hugely unmotivating when the whole concept of your playthrough was limited zombies with respawns completely disabled.
  6. the built floor on the water disappears after falling asleep on it. You can walk on it as well as plant crops. google translation)))
  7. So I was testing out the new test branch 41.40 and after fishing it seemed to crash. Not the first time, but my second time fishing. Console Log: Also included video though it doesn't show much. Steam PC Info Report: PzFishingCrash.mp4
  8. Well, my problem is only with the version 41 of the game. It crashes all the time after open it and i dont know the reason, i can play latest versions with no problem. I think that the problem could be because i use the integrated graphic card of intel. Windows 10 x64, Intel i7 -4790 3,60Ghz, 16gb of ram, Intel hd graphics 4600 with 2060mb of video memory. I would like to solve the crash problem, i just waiting for this public beta for to long and i cant even play it, its so frustating, if you need more info to help me post something pls
  9. The game will suddenly freeze and crash in the middle of gameplay. I don't know if it's just my computer that's weak, but it's really annoying and i wanna see if i can do anything about it. Yes, i am using IWBUMS.
  10. Hello. I think the picture is pretty self explanatory.. I don't see myself, and I don't even see zombies right in front of me when they are trees or objects far in the background I put the quality at a minimum, maybe I changed something I shouldnt have ? Thank's in advance for the answers
  11. this has been a issue for a long time, but i just never reported it cause i didn't see it as that big of a deal until today, if your walking diagonally (WD, SD, WA, SA) you can't open doors. you have to click on them with the mouse in order to get them to open, i figured it wasn't a big issue as i always click on doors to open them. but after watching Ravenim get killed by the issue i realized it's a lot more of a issue. it's funny because sometimes it works and sometimes it doesn't, a few minutes before ravenims demise he opened a door diagonally the same way and it opened, but when he was trying to run away it wouldn't (should also include that most of the time it won't work if you are jogging, you need to be walking to open doors) i hope this issue can finally get resolved and people can run and open doors diagonally as well as vertically/horizontally (when i say diagonal i mean moving down and right or up and left)
  12. https://youtu.be/vSla5uGj94k console.txt IWBMS current last version, no mods. Custom sandbox settings, was set a real time game hours, game was finished while speeping. After loading, right after click seems world can't be loaded. Error 1 in red square right bottom. I-7 4700hq 2.4ghz, 8gb ram, nvidia 860m
  13. Dual-Monitor causes mouse DPI increase. It's not a game breaking bug, just one to add to the list. Setup: Monitor 1: 1080p (1920x1080) Monitor 2: 4k (3840x2160) Mode: Mirrored (1080p Primary) Bug: Mouse movement speed becomes twice as fast as desktop, and the size of the mouse icon doubles. I suspect something is happening with scaling, but I can't be sure. (Bug is present in vanilla and modded) Reproduce: Any time I attach the HDMI for the 4k monitor while the game is CLOSED, the bug does NOT occur. I can launch the game, load a save, and then connect the HDMI with no change to mouse speed or pointer size. If at any time I alt-tab or otherwise minimize the game window, then return to the game, the bug does occur. Fix: Close the game, disconnect the HDMI cable, relaunch the game, reconnect the HDMI cable. (Optional: Summary: Its a minor bug to be sure, but those with less technical backgrounds may find the sudden double-movement speed of the mouse to be unplayable and refund. We definitely want to prevent that. I can provide a short screen cap or other data if requested, such as a DXDIAG.
  14. Dear Developers, DISCLAIMER: I've written this letter with a certain degree of humor, but please understand this is a very, very serious issue. You've created a lovely game, and you've done a great job of adding in realism for the sake of immersion. I'm really proud of how far you've come & what you've been able to accomplish thus far. However, today I'm sad to report I've discovered an immersion breaking bug that threatens to unravel the entire game, and invalidate all the hard work you've invested. Your game is set in Kentucky, and you have liquor bottles named "whiskey" in the game. Do I need to spell this out for you? In Kentucky, they make bourbon. In point of fact, Kentucky is one of the few places on the planet where you can make bourbon because the ground water is filtered through limestone - which along with a few other brewing details is a crucial element of making bourbon as opposed to whiskey. Forget the part about zombies - this abomination is the real horror element of your game. I don't think it's hyberbole to say that even zombies wouldn't be caught dead in a part of Kentucky where there is no bourbon. What makes this situation even more aggregious is the fact that the region of Kentucky in which the game is set is right in the middle of the Kentucky Bourbon Trail. https://kybourbontrail.com/map/?gclid=CjwKCAjw2uf2BRBpEiwA31VZj6bpT8zOjffj2EIyZjOD6evp8FHSJgMTRB-xusfNPTVSkID_2zZtRhoC4yQQAvD_BwE I honestly don't understand how such a thing could have happened. You've taken time to add Southern touches like remoulade and modjeksa to the game, but somehow this crucial element slid right off your radar. Someone screwed up, and there is no excuse for it. In order to atone, I feel that the development team needs to spend a few days on the Bourbon Trail in Kentucky for research purposes, so that this gross oversite can be corrected. If you haven't done so previously, trust me when I say that doing so will be time well spent. It's not too late to fix this. It shouldn't take much work to replace the word "whiskey" with "bourbon." You're still in development, so I'm willing to overlook this unbelievable error...once. However, now that I've taken time to bring this to your attention, I hope that you will search your hearts, and make the only correct choice. Thank you. This message has been brought to you by the Kentucky Bourbon Zombie Gang. #zombies4bourbon #kentuckyzombiesmatter #bourbontrailzombies
  15. Whenever you load a magazine or rack any gun in PZ atm your character will get locked into aiming, this can be a REALLY dangerous bug as if your dealing with a horde and need to move away and reload, you can't because your stuck in the aiming mode for as long as the racking/loading animation is happening Video here:
  16. When i play and i have set the infection Mortality to "None", it still kills me, i have tried without mods and stuff, but the zombie virus still kills me. I just want to have fun and enjoy, thats why i play without infection mortality,
  17. Batteries do not charge while the engine is running when I playing in 1 day = 12 hours Fix is needed as soon as possible, because using machines is now not really work I do not use mods in contact with cars In the first screenshot, the state is 90%, and in the second it’s already less, I drove for about a minute. Initially, when I found the car, the battery was 95% charged. build 41.37 upd. For the test, I left the car wound up for an hour of playing time, and when I returned the battery was charged up to 94%, but if I drive a wound machine, the battery does not charge. upd. 2 I reinstalled the game and the problem did not disappear, but I 100% understood how it works. When the car starts up, it spends ~ 2% of the charge, but the battery starts charging after some time (~ 5-15 game minutes). It turns out that short trips by car plant a battery, this is very strange, there wasn’t such a thing before. And in real life, the car generator starts to work when the engine starts, and not after 5-15 minutes.
  18. Hi, i've tried this in two world to see if it's something wrong with my save file, and i was able to recreate it. Building 4 rain collectors on an straight line, each one of those placed right next to each other and then opening a wood crate will make the game freeze. it's kinda weird, but it happens every time. Hope u guys can take a look at this to see if there's some sort of problem related to it, building the rain collectors on other positions or doing another action between the creation of each one, will not trigger the issue. Edit: The issue happens as well with the rain barrels, and it seems that over 4 the problem happens, if you build them and then you try to do anything like pick up something or drop something, the game freezes and crash. After loading the save again, the resources that u spend crafting the rain collectors/barrel, disappear. Also it's not possible to disassemble a rain collector with water, it says "impossible to retrieve any usable materials" and the rain collector stays there. Have a great day y'all.
  19. Sopa

    dresses

    the dresses don't let you rip in cloth. - Backpack problemb solved.
  20. For my mod I pack all the textures in one .pack file. When I first enter the game, all images for objects defined in the script files are not loaded. If I restart game, everything starts to work. P.s. All tilesheets are loaded immediately. Error detected in versions 40.43 and 41.36. https://youtu.be/2z_kvLzwtW8
  21. I have bug with textures on Macbook Pro (mid 2012, i7 3615qm, gt650m)
  22. Hello everybody, I started a game in Muldraugh a couple days ago. This afternoon I wanted to play, but after a while the game bugged I had to restart the computer. Now when I go back to the game it's saying that my files are corrupted and that the world version is 0, and I can't play. Is there a way that I can get my regular file back ? Because I spent a lot of time in this game, I would be pissed if I lost it for nothing ^^' I'm playing the regular build (not the beta IWBUMS) If you need any more details, just ask me. Thank you.
  23. i have a low end laptop , i lowerd graphics for the game not to crash on start ( this is how you died loading )
  24. Additionally the swipe's range seems random Testing with a fresh character resulted in 32/40 swipes causing knockdown so about 80% knockdown rate This range is inconsistent, 5 knockdowns happened within 3 feet from the zombie's swipe animation (zombie does not actually touch the player) 2 knockdowns happened 6 feet away from the zombie (zombie should be incapable of touching the player at this range) 1 happened 7-8 feet away 8 swipes while standing on the same tile as the zombie resulted in no knockdown (zombie still played the animation) The rest of the test swipes were at a reasonable range (what i think is supposed to happen) I died on a 54 hour long playthrough because of this 😪 resulting in me coming here to bring this to attention https://imgur.com/a/R9MTfv0
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