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Found 13 results

  1. Since the last update I've had two school bags disappear from my character's inventory. The first time it happened I noticed it when I loaded my save file after the update and I figured it had something to do with that so I didn't take care to note what the character was doing. I had previously had some issues with another secondary bag, as reported here, and those issues seem to have been fixed, apart from the part of that suitcase item being forever rendered as a tote-bag (now that I'm writing this down it does make me think if there is something corrupted in the save file and I just ne
  2. Items: Bag_SurvivorBag, Bag_ALICEpack, Bag_ALICEpack_Army I can't find it in loot tables despite it is possible to get those top bags in the game. What file contains the numbers of drop rate of these bags?
  3. Zed Bag Patch With the state this is in right now I am not posting a download link. However if you would like a workaround for your mod list let me know. I can make a custom workaround patch for you. This is a patch to allow multiple mods to create Quick Access Containers in the players inventory! I like to use both Quickbags, and US Military Gear but found out that it would only allow the mod that loaded last to have the quick access bags. This 'patch' is just a modified ISQuickAccessContainers.lua with the bags from both mods. Once I have had a chance
  4. Okay, so for starters, sorry for suggesting this on a Saturday. The odds are, if someone already posted this idea, I'm probably just repeating something already answered, and for that, I apologize. Okay, so now that the apologies are out of the way, here's a couple thoughts I had while viewing the Mondoid. _____________________________________ First of all, what fascinated me was the fact that we will be crouching down and browsing through the backpacks and stuff, like we would in real life... but I couldn't help but notice that the character was unarmed an
  5. If this idea hasnt been said, well its kinda self-explanatory, that we should be able to lvl up our skills by using punching bags, but for that maybe they should add a section like Fitness and endurance. The more you practice on the punching bag the more endurant you are, the fitter you are, and also you could punch faster. (Obviously there is a limit of how fast you punch, we aint superman.) But in order to work, I guess they should add the animation of punching and kicking, This isnt something very important to focus on, but would be cool to implement it in the game.
  6. Hey everyone! To keep this nice and concise, I figured the world of Project Zomboid needed a bit of a touch up in terms of improvisation and crafting, so I decided to make a rather random mod: Improvised Containers! Downloads: Improvised Containers 1.1.1 (Latest Version) Features: Planned Features: That's why I'm here. I'd love to get some feedback and criticism (Especially since this is my first time properly modding something, not including Insurgency skins), but most important of all, I want more ideas for improvised bags and such. I'm open to any ideas! (Provided it's within my e
  7. Everyone say thank you to Dudeman325. First mod of lame-o-ness or not, I've finally done it thanks to the help I got that made it so elementary even an idiot like me could do it! Plastic Bag Mountain: Current Version 1.0 What does it do? Plastic Bag Mountain allows you to use "Plastic Bags" - the useless bag we have that we carry around and sometimes find 80+ of if we're (un)lucky and then turn those in to garbage bags (or liners in the future) for use in collecting water and using in recipes. In the future it will also add other liners and possible other uses for bags. Boring Preface Fi
  8. Not Enough Bags This mod adds several new container items to the game and also tweaks / nerves the existing vanilla ones. New bags:Paper Bag Fanny Pack Briefcase Messenger SatchelMedical Bag Golf BagDownload from pz-mods.net Permission (Click the spiffo for more informations): Changelog
  9. I won't write too much in here as I figure the more text people have to read through, the less it gets noticed by others. Basically, let all the containers have "special" slots among the normal weight capacity that give a huge weight reduction bonus for items that were specifically designed to be held in there. For example - school backpacks give their usual 50-60 weight reduction when carrying normal items. With the addition of my suggestion, bags will get an extra "Special" few slots. It will look like this : School backpack : Weight capacity - 15, weight reduction - 60, special slo
  10. Hello, I am here to make several suggestions about bags. 1. Backpacks should also be able to be broken/ripped. They would wear-down however, only when you are almost at their weight limit/at the weight limit. If a bag broke, all the contents could drop onto the ground, or items could slowly fall out depending if it was torn or ripped. These could also make it so you could no longer carry it on your back. 2. You know when you go on a scavenging run, and you load up with tons of pointy little objects like hunting/kitchen knifes, well, if you had them in a bag on your back they could have
  11. Hello my fellow PZ people! So today, while playing PZ, I was thinking about how awesome a 3d model bag would be. Bag equipped = 3d model bag on your back Long weapon in bag = Weapon sticking out from bag You should only make it for "equip on your back", as it would be a problem with second hand slot. I think this would be pretty great. Also, I've been looking around on google for a 3d model import tool, but is it true that you haven't released one yet?! I mean, so modders can actually do stuff like adding 3d model bags? Let me know what you think about 3d model bags. -Stenmann
  12. Hi guys, so I wanted to get peoples feedback on the current inventory management system, what do you like about and what do you feel could be improved. I searched the forums to find an existing thread or something from the developers about this but was unable to find anything but apologies if I am covering old ground. So there are lots of parts of the current system I really like. The way bags work now is great, a rucksack on your back and potentially two more in each hand at the expense of weapons. It forces you into a choice which is always a good thing. I also like the hand/secondary
  13. Did you ever run into a horde after shopping at the groceries? Are you into B&E but unable to choose between the flatscreen and the piano? Have you ever wondered how to easily access your inventory and get rid of that piano while frantically using your mouse to smash said horde? If you can answer all three questions with 'yes' then this little script might just be the solution for you. Description: This mod adds a hotkey ( 'x' by default) to swiftly dump an equipped bag in order to reduce encumberance. It will only acknowledge bags and only those equipped in your hands or on your b
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