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Found 5 results

  1. As hard as it is to imagine growing old in the Zombie apocalypse, I'd still like to suggest 2 things for very long running games. 1- 2 new traits and 2 negative trait: Child [Costs 2 trait points] Pros: +3 Fitness, maximum of 13 Fitness, can run and fight for longer before getting tired, increased XP gains for crafting skills Cons: -2 Strength, Maximum of 8 Strength, increased fall damage, receives increased knock back and knock down damages, receives increased panic levels Your body is smaller and so you get hurt more due to falling. You also have smaller muscles, which means your natural strength and maximum strength are smaller than an adult, but you can run for longer without being tired naturally due to having more natural energy. Start the game with "8 years old", ends at "13 years old". Teenager [Costs 1 trait points] Pros: +1 Fitness, maximum of 11 Fitness, increased XP gains for crafting skills Cons: -1 Strength, maximum of 9 Strength, receives increased stress and panic levels Your body already started to become the size of a normal adult and your muscles are developping. You can already resist being pushed back, but your hormones make you more unstable and you are starting to lose the excessive energy of being a child. Start the game with "14 years old", ends at "19 years old". Old [Gets 6 trait points] Pros: Get a considerable amount of trait points Cons: -1 Strength and fitness, maximum of 9 strength and fitness, gets tired faster You are just starting to feel the effects of age and your body isn't what it once was. You can still be somewhat active, but you know your body will start degrading from now on. Start the game with "65 years old" ends at "79 years old" Elder [Gets 12 trait points] Pros: Get a HUGE amount of trait point Cons: -3 Strength and fitness, maximum of 7 Strength and fitness, take increased damage in general, gets tired faster, has a small % chance of getting sick suddenly that grows a little every year. Your body is already starting to degrade and you can't really be fully active anymore. You know you will probably die naturally some time in the years to come even if the zombies don't get to you. Start the game with "80 years old" ends at "death" 2- Aging system: The idea here is very simplistic, on character creation you'd pick your character's age while choosing your traits, depending on your age, it would give you one of the above traits. If you are between 20 to 64 years old you just get no age related trait and are simply an adult. You'd just age 1 year per in-game year and the same would happen to NPCs, getting the appropriate age related trait if and when you get to that age. When you become a certain age, you lose the trait effects of the previous age group and gain the ones of the new one. So the moment you go from being a child to being a teenager, you'd gain 1 strength, lose 2 fitness and your maximum strength and fitness would be adjusted. Same when you become old or an elder. NPCs would also need to be able to have babies that grow into young children and then become a proper "child" NPC after reaching 8 in-game years which would close the cycle of seeing NPCs being born and age until dying. Ages younger than 8 years old would be exclusive to NPCs, either on world creation as part of a "family", as mentioned in another post I made about NPC, or born in a base as a baby and growing. This would be something hard to see happen besides choosing your age on character creation, but for a very long running game, it would be EXTREMELY interesting to see that the world is actually alive and your character isn't an ageless immortal. This also brings important issues, such as, if your base's doctor is an elder NPC, if that NPC dies due to age, your base will be out of a doctor, so you better get a younger NPC trained as a doctor before the old one dies.
  2. Okay so this was brought up in another thread but really didn't want to necro a thread from 2014 and it was more about 'aging' anyway. Initially that's what I wanted too, but now we can just do it with RP. A much easier solution that wouldn't be very time consuming (at least if and when the devs decide to return to it) would be to just remove it for now. I have no idea how difficult that would be, I'm not a developer but I imagine for the devs it would be pretty easy. It's really odd to see 27 on my supposed 56 year old character. xD Obviously this isn't an immediate concern and pretty minor, but I still wanted to hear the communities opinions on it. Also as a side note, I'm curious... Am I the only one who RP's age? Or does anyone else?
  3. It would be nice if you could play as the young(14-18), adults (Vanilla), and the elderly(50-70s) Youth More positive(becomes unhappy slower)(however gets bored faster as well) Slightly weaker than adults Slightly faster than adults Increased metabolism Requires more sleep Slightly better hearing and sight Elderly(Would give the player some extra points for traits) Lowered metabolism Weaker Slower Weaker immune system Needs less sleep Much less likely to become sad although harder to get out of it Gets bored slower Less stamina Reduced hearing and sight?
  4. (If there is some kind of grammatical error or orthographical error as well, please forgive me. I'm not a anglo-speaker) Well, something that I really see as something that could be added is the concept of age. Humans born, grow and eventually die (or get transformed into zombies here in PZ). So I think that you all get the idea. The character creation panel could have the feature to indicate how old is a character. For example the minimum age could be 18 and the maximum age 60; between 18-30 the caracter will have the actual in-game stats, then while older the character will have more penalties and so on. This means that an older character can have certain advantages and disadvantages as well. Advantage/s: (this one is the only that I think so far) -More points to distribute in the traits and profesion panel due to the long age of the character. Disadvantage/s: -Weaker. -Running speed reduced. -Less stealthy.(Modified by traits or profesion) -More likely to get fractured. -A bit more likely to get ill. (Modified by traits) (It's obvious that an older character gives a harsher gaming experience). Characters that will always be 27 years old doesn't see realistic for me. In a nutshell, this means that different ages, different stats, plus slightly difficulty variations and gaming experience.
  5. I noticed a while back that the player character starts at age 27, as a lot of you know. In case you didn't know, a man with grey, balding hair is not 27. Try 57. So my suggestion is that we should be able to alter the age of our characters, and aging should be added. As years go by, the character should start to get grays, bald out, etc. Because the age system doesn't really make sense as is. That's it, thanks for reading. And I'd love feedback. ------------------------------------------------------------------------------------------------------------------------------------================================================================================== ------------------------------------------------------------------------------------------------------------------------------------ >>>>(If this topic has been previously mentioned, I'm sorry. I couldn't find much related to my topic.)<<<<
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