Jump to content

Search the Community

Showing results for tags '41.50'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL








  1. I have notice this small problem in b41, the M36 Revolver has some problem, when it firing bullet you have to wait about half secs before you can hearing gunshot from this weapon, same thing can also happen when you trigger alram from building, I did check the sound file, and found out the alarm sound has a little delay before the alarm goes off, Also, I think M16 Assault Rifle need a better firing sound, because it's firing sound are too small, white the m9 pistol is loud enough to hurting your ears
  2. After I reached a certain point in the Vanilla Sandbox, it becomes kind of boring. Since I got my endgame Gear, build a sustainable Base with generator running and Water supply, Bed, etc. I began decorating my house. I drove to other Cities because in Riverside where no building with certain floor titles and so on. But even after that time sink I just came up with kind of “boring” ToDos like: - Max out each skill tree - Build A Garage - ? That’s it. Nothing more to Do. In my Optionion the Game (Endgame) would be MUCH better if
  3. The fitness menu seems to be one of the most advanced ones, wish some of the features from it (like having to remove backpack, having to stand up, unable to be overburdened, exhausted etc.) would carry into other aspects of the game as well! Either way, it have its minor flaws, so here's a summary: You can't see what Barbell and Dumbbel does unless you look it up online or actually equip them – it would make sense for the options to be clickable but OK button wouldn't be clickable even if you don't have them, so you can read the descriptions. After you equip barbell or dum
  4. You can keep clicking "sleep" on a bed and populate more and more boxes instead of a new box appearing at last cursor position like in many games. When you do click on one of the many boxes they are still present when you wake up.
  5. Lope

    heater car

    The heater works strangely, it is very rare, I notice it for the second time in all the time. The first image shows that it is turned off and the temperature of the cabin rises, in the second it is turned on for heating, but the temperature decreases.
  6. Meu jogo está crashando quando executo. Já fiz todas as opções possíveis, atualizei drivers/java e ainda não consigo se quer entrar no menu do jogo. Preciso de ajuda para resolver. (apenas não consigo jogar na build 41, pois queria muito jogar nela) Configuração do PC i7 4770k 3.50ghz Intel hd graphics 4600 8gb ram ddr3
  7. If you shoot zombies as they're on the floor after climbing through a window, and they survive the shot, they insta-standup and will either begin to chase you or crawl back through the window they came from. Shooting zombies after they've climbed over a fence just stuns them on the floor if they survive, as intended. Happens a lot with the 9mm pistol and low aiming skill. This does however not happen if they have to climb over furniture after the window
  8. Hello, I just wanna report a exploit in the beta build 41.50 in Steam I found for accident about magazines and how get infinite ammo whit this (I tested in singleplayer, only, I don't know if in multiplayers works but I think works too), I gonna point this exploit only works whit guns whit magazines (pistols more common), this don't work whit the revolvers, magnum, shotguns or rifles (exept the assault rifles) because they use directly the ammo for working, this is the process to get work this exploit, in this case I gonna show a simple M9 Pistol: Step 1: You equip your pist
  9. That's around here on the map if the location is also important. They've been standing out there for months and it persists through save/load. I'll forget about them until I do a patrol jog around the neighborhood and remember, so I got a screenshot this time.
  10. I can't wash the dirt off the bags, are these my problems or is there simply no such opportunity yet?
  11. Not far from the Riverside, the character has a lucky trait.
  12. Kinda funny, as Plastic Table can be dismantled with carpentry, even if it's clearly made from plastic – it have a hole for the umbrella and is standing near the Plastic Chair that can not be dismantled, though it's hard to judge by names, as while the chairs are correctly named "Plastic Chair" the table is in fact called "Large White Table". Found it out by dismantling the table on the Muldraugh's upper north large warehouse roof (level 2): https://map.projectzomboid.com/#0.5589503695497342,0.2871340020416333,448.70903444119983
  13. Game crashed after i changed the game's resulotion and set the game to fullscreen. There are often things that are missing, and some things gives warnings, errors. Is it normal? I checked the console and couldnt see what caused the crash, or its just me being rookie. It happened 2 times. console.txt
  14. It seems that the red metal profile tiles found e.g. here: https://map.projectzomboid.com/#10072x9618 are enough to make a room for agoraphobic/claustrophobic to kick in. It also has effect on weather. Also, this metal profiles are non-solid, so you can go straight through them.
  15. It's one of the tiles that are not hidden, similar to my older report, but on this spot you can see both of them: https://map.projectzomboid.com/#10054x9637
  16. Small scaffolding here: https://map.projectzomboid.com/#10074x9560 (level 1) should be jumped through, not climbed:
  17. It seems that the industry_01_29 and industry_01_30 tiles doesn't hide automatically when you are on the bottom ground and they are up – it can be seen in north Muldraugh warehouse: https://map.projectzomboid.com/#10615x9311 (these are the "lines" that are visible from the ground level even om the PZ map).
  18. Currently, Flame Trap does not use its own tile: when placed on ground, it instead uses Pipe Bomb tile. Similarly, Smoke Bomb is always facing one side, despite having 4 different angles in tile files, which makes the tile unnecessary bland as it's now showing the detail: .
  19. This has happened to me I think 4 or 5 times so far in 41.50. After knocking down a Zed and going in for a head stomp, the character gets stuck in a stomping animation loop. The actual stomp motion is ineffective, but the Zed is still pinned down. If I move away from the Zed it can get up, but the animation continues and I can't do anything else except Pop 'n Lock. The only fix is to quit the game and log back in, then move very quickly because the Zed will be upright again (even if standing on it when I log out) and right next to me or possibly behind me. No bites yet, but a coupl
  20. My character has had a previous Lower Torso wound that got infected, but it has since healed (many in-game days ago). No problem here. I noticed, however that when I got exercise fatigued from working out, the "infected" text showed up again on my Lower Torso. Since my character has no Lower Torso wound, I can't interact with this "infection" to heal it. Good news is that once the exercise fatigue went away, so did this infection. Pretty sure it's a visual bug. I have a strong suspicion its because my previous wound got healed while it was infected but it's tough to say. My character ha
  21. Just encountered an unkillable/untargetable zombie after loading my save in riverside. Playing on Builder mode. Character would just swing bat through zombie without making any contact. However, zombie was able to bite/lacerate me.
  22. 2-3 days ago, i had problems with starting a session because the game was crashing when it started. Yesterday i created 2 new save, and i survived 9 days on avarage. The game doesnt crash when you dont spawn on populated/dense areas. I was told that the game system requirements increased on the build 41, i tried to create save on a mid range computer, it handled better, but was still crashing and having micro freezes on start. Im hoping that ongoing optimisation updates will fix the micro freeze and crash problems on start.
  23. Currently these tiles are not solid, are not containers and are missing translations – thse can be found in a new Muldraugh building here: https://map.projectzomboid.com/#10611x9904 These are these tiles: EDIT: these are location_restaurant_bar_01_64, location_restaurant_bar_01_65 and location_restaurant_bar_01_66
  24. I reported a similar issue in Muldraugh before, but it seems there's a similar house in Riverside here: https://map.projectzomboid.com/#6269x5354 Also see https://theindiestone.com/forums/index.php?/topic/33703-poorly-crafted-table-name-is-used-for-two-different-furnitures/
  • Create New...