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Found 8 results

  1. When I clic to stop the alarm of my character's watch, the character first moves for few steps, then stops the alarm. He shouldn't have to move.
  2. Ok, this one bug is more of an issue for me than any other bug. When interacting with an object (furniture), the character will automatically move to a "better" position to interract with it. The problem is it generally positions the character on the wrong spot when it was already in the good position. For instance: - Character moving into another furniture. - Character moving few steps away from the object (still able to perform the planed action, like taking objects, but will be too far away to, for instance, to access the furniture inventory after that) - Character turning
  3. in my current run ive taken a few lacerations to the chest and torso. weirdly though when i bandage them with ripped sheets they still show as a wound on the health screen even though they are listed as bandaged. i had a neck scratch as well and this showed correctly.
  4. I noticed what zombies AI is a little bit broken... or completely. Im crazy or AI is broken? NO MODS - West Point
  5. When dismantling wooden furniture, a hammer and a saw are used as tools, but the animation played is one using a screwdriver.
  6. As said in the title: The game doesn't count the club hammer as a hammer for carpentry actions. I agree it's not the best suited tool to plant a nail, but neither would be a stone hammer (that does count as a hammer for carpentry). Same goes for the mallet, I guess.
  7. When i try to rotate any object it doesn't work and makes the noise of a zombie hitting a window PZBUG.mp4
  8. The new playstyle names are great, but in the save games and on the death screen, it's the old names that are showed ("Survivor" for Apocalypse playstyle, "Fighter" for Survivor playstyle).
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