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Found 14 results

  1. HuckChorris

    3D Models Mac

    Hey, strange problem that no one else seems to have except maybe Linux users.(?) I have a MacBook Pro late 2013, OS X 10.10.2, NVIDIA GeForce GT 750M, Intel Iris Pro (switchable). And no matter what settings I've tried tweaking, turning things on and off restarting deleting .ini 's, running on battery or no battery etc., my characters and zombies do not have faces textures or feet textures. Now I know I can simply turn off 3D models, but damned if I just don't love me some 3D models! You feel me right? Right. Because I'm 3D. Thanks for any help or information. -huck
  2. Hello, I just wanted to drop a message that I released my first game on Android! It's called Vorn's Adventure, it's a 3D platform game in style of classics such as Crash Bandicoot, Spyro or Ratchet. The game is free with no ads nor in-app purchases! You can find it here: https://bit.ly/vorn3d Features: - 7 levels (+1 hidden!), old school boss fight at the end and some cutscenes - 5 different quality levels to support a variety of devices - achievements - translations: English, French, Polish
  3. Updated to 34.28 Sorry for taking so long guys, I switched jobs and I spend most of my free time trying to figure out this being a father thing lol. My son is only 8 months old and I spend all of my free time with him. He and his mother went on "vacation" to visit family out of town so I finally got time to complete the mod. Sorry, and I hope everyone hasn't lost interest. When you choose one of the custom hairstyles at the character creation menu the character preview will show the player bald. Don't freak out, that is completely normal and as of right now there is no way to change it. There are 2 different versions, both included in the download. One is for players that use Jab's ModelLoader and the other is for players that don't. Either way the install instructions are included. Have fun!!! Download Alternate Download If you enjoy this content feel free to Donate. FYI, the mod is still currently beta, though it works perfectly fine. It's only beta because I'm not finished adding hairstyles for men and I haven't even started adding beards or hairstyles for the women. I have actually created my own tools to make it easier, once production is finished I will release the tools also, that way everyone can add their own hairstyles to the game easily. ALSO...Do not add my mod to any modpacks.
  4. Hey all. Long story short, I want to try modelling interiors for some of PZs native cars. Partially for fun and practise, with view to release as a mod later, if I do a decent job. My issue is that I need the base 3d models of the vehicles ingame to do so. I've found all the .txt files, but have no idea how to convert them into an actual 3d file of some kind (OBJ, STL, FBX, etc). Does anyone know how to achieve this? Thanks.
  5. This game looks pretty interesting, and there happens to be modding tools. Sorta like a low budget Bethesda game. Got a couple questions about the modding. 1. How many cells does the vanilla map have? The biggest you can chuck in WorldEd is 100x100, but that seems kinda big; that's 300,000x300,000. Reason for asking, is that I want to give the modding workflow a run through. I went and created 10 4096x4096 lakes in World Machine 2, but there's no frame of reference for how large that is. And as far as I can tell, the vanilla map's not been released, so I can't compare through Photoshop. 2. Does the game use 3D models? The google search results were from 2014 and earlier, which is kinda old. The consensus was CPU skinning a horde of zombies would be terrible (it would), but there was no mention of the solution; GPU skinning, which is a wee vertex shader that runs on the GPU. If your GPU has SM 2.0 support, it ought to be able to handle it. If it uses sprites for the characters, is there a guide on properly rendering weapons and clothing from 3ds Max or what have you? Google wasn't any help here either.
  6. Hi, I recently started a little project of mine. I wanted to make an isometric project, not sure where I'm specifically going, but we'll see, probably more to the Fallout style. Anyway, I also stumbled upon the post: Well, first of all. I've currently made so that I only have to take a single flat texture and it will automically shift the pixels to match an isometric wall's mask, so - less textures and less tinkering around them, yay... BUT it's in 2D right now, so nothing hardcore here... Now, the problem that I stumbled upon that I can't figure out is - How exactly PZ draws these 3d walls? Well, technically speaking, if I were to use 3D, but make the projection Orthographic, I'd get a topdown view, but that also would mean that I couldn't just use wall planes, because they would be invisible, meanwhile using floor planes would just draw a rectangle on a screen. Maybe I can actually make a transformed floor plane/vector (romb, paralelogram), assign a texture to it and set depth relative to "-y" coordinate? Basically, it would be identical to as just placing sprites on top of each other in a 2d view, but in this case, it would be done with actual 3d objects and 3d draw ordering (z-buffer), I guess... What are your thoughts, any ideas? What would be the best way to accomplish a 2d Isometric game, like PZ, Shadowrun Return, Fallout? Thanks regardless, E.P. Martin
  7. Good morning. I want to ask, if at some point in their updates, include the possibility that the game read from the MOD's 3D models? I wonder, because if other games perfectly read 3D models from their respective mods, Project Zomboid why not? Thank you for reading and Sorry for my English.
  8. In this thread, I'll post 3D models that I've created that are free to download and use by READ THIS As of March 17th 2015, I have not yet implemented any of these models into the game, be it clothing, weapons or any attachments. The downloads are supplied in case you wish to use them in your own personal projects or if you want to help figure out how to get them working in-game. Thank you. Models are working in-game! I may post a tutorial soon on how to use these models for yourselves, but for now check out Jab's Model Loader and the various other tools available across the forum. Please note that some of these weapons may be out-dated in terms of their position/rotation/scale, so double-check to make sure of this before importing them into the game. Weapons Rolling Pin: Texture Resolution: 32x32 Tri Count: 120 Crowbar: Texture Resolution: 32x32 Tri Count: 92 Hunting Rifle (Kimber Model 84M Classic) Texture Resolution: 32x32 Tri Count: 222 Shotgun Texture Resolution: 32x32 Tri Count: 326 Sawn Shotgun Texture Resolution: 32x32 Tri Count: 326 Franchi SPAS-12 Texture Resolution: 32x32 Tri Count: 496 Rifle Attachments 2x Scope (Trijicon ACOG) Texture Resolution: 32x32 Tri Count: 100 4x Scope (Bushnel AR Optics) Texture Resolution: 32x32 Tri Count: 124 Ammo Strap Texture Resolution: 32x32 Tri Count: 81 Clothing Slouched Beanie Texture Resolution: 64x64 Tri Count: 54 Sunglasses Texture Resolution: 32x32 Tri Count: 26 Hoodie Texture Resolution: 128x128 Tri Count: 369 Cargos Texture Resolution: 128x128 Tri Count: 260 Downloads: Clothing & Weaponry To Do: 8x Scope Varmint Rifle Permissions: Final Words: I'm sure that The Indie Stone will make much better versions of these when they are ready, but for now I feel as though it gives people the option to mess around with the tools that are currently available and hopefully implement these into the game. If there are any issues with the above models to do with placements or sizes, I'd love to know. I'm quite busy with both college and working on icons for 2 members of this community for their respective mods, so I'm unsure as to how frequent updates will be for this, though I will try my best. Feel free to request models, but know that they will likely not be made for a long time, or at all for the reasons stated above. Thanks guys!
  9. This mod edits the clothing in the game to look more realistic in colder climates. Currently, it's a very early WIP that took only about 1 hour to make and isn't perfect. It turns the vest into a loose sweater, and the jacket into a jacket with hood. Note that the undershirt for the jacket is a skin, so when you have no top on you will see a nude back and a half shirt on your chest - If you don't plan on using this all the time, or like playing as a nude char then this mod isn't recommended for you unless you want only a Jacket without the undershirt. Undershirts are optional. Im planning on doing it for women too, and making it look better overall. I had to resize the pants a little which results in some parts of your body being exposed - I'm planning to fix it later when I have time. This is VERY bare... Only the bob / male one / clean white guy skin is available with undershirt for now. Tomorrow I should have all skins + the option to have the undershirt be normal or plaid. I will also make the jacket be editable, with a normal skin, denim skin and a down jacket skin, all via gimp's layers system. I edited the clothing models using Jab's awesome Blender import + export tools: http://theindiestone.com/forums/index.php/topic/12864-blender-3d-model-import-export-scripts-wip/ Files: Normal pack Update 1 http://www.mediafire.com/download/a6819cy170la4fr/WIP_warmerclothing_update1.rar Adds shirts to all male human and zombie skins. _____________________________________________ Do it yourself pack http://www.mediafire.com/download/zmyb7jhdodi9jho/WIP_warmerclothing_doityourself.rar This has all skins without shirts, and includes first customizers for the players skin Chest: Normal shirt, Plaid Shirt, Hoodie, V Neck, Scarf, Bulletproof Vest Face: Medical Mask, Doll Mask, Painted Doll mask 1 (tears + crude makeup) and Painted Doll Mask 2 (Warpaint with blood) The 2 are the gimp .xcf files included in the customization folder. This mod is best combined with Fuji's awesome female equivalent: http://theindiestone.com/forums/index.php/topic/14482-cold-weather-clothes-replacer/
  10. Hi, so I was just thinking about the 3D system that's been added. I haven't got any modding experience with this game but it does interest me. Anyway, will there be some sort of tool that will convert 3D models and their animations into the game format? And then how will you be able to access these in-game? Personally I'd like to see (or make) a mod that adds more asthetic features to the game (characters mainly). I'd like to see: Hats, Jackets, Visible 3D Bags, Variations of existing weapons (visual change only), Different shoe types I would do this by extracting the existing models and animations and then attach my custom model where I'd like it (on the back of the player for a backpack, etc), then remove the player model while keeping the backpack with the animations still on it. I just wonder if the devs have any ideas on how easy or hard this would be to do? Will we be given template models and animations to work from? Also, what about 3D in-game objects such as (non-functional) cars which may have a random rotation on them? Forgive me if this has already been answered, just a thought I had. Thanks, -Ben
  11. Aardman55

    (Model) Fauxhawks

    The version with sides is less noticable but the same concept. I wanted to upload it to mediafire but it doesnt work right now. I edited the short hair model using Jab's awesome Blender import + export tools: http://theindiestone.com/forums/index.php/topic/12864-blender-3d-model-import-export-scripts-wip/ http://www.filedropper.com/pzfauxhawks
  12. Hello my fellow PZ people! So today, while playing PZ, I was thinking about how awesome a 3d model bag would be. Bag equipped = 3d model bag on your back Long weapon in bag = Weapon sticking out from bag You should only make it for "equip on your back", as it would be a problem with second hand slot. I think this would be pretty great. Also, I've been looking around on google for a 3d model import tool, but is it true that you haven't released one yet?! I mean, so modders can actually do stuff like adding 3d model bags? Let me know what you think about 3d model bags. -Stenmann
  13. So... I heard that Project Zomboid is being converted to 3D. If this is correct does anyone know if you can still run it in 2D as a graphics option? Because I don't think my computer could handle the 3D graphics.
  14. Use perception and memory skills to encounter cristals that match color with diamond. Play on Kongregate: http://www.kongregate.com/games/GabeOliveira/memorix3d Availible for Android on GooglePlay Store: https://play.google.com/store/apps/details?id=com.Gabriel.Memorix3D&hl=pt-BR
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