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Found 3 results

  1. Hello everyone! I'm just gonna start off by saying I love the game. Had a little trouble hosting a server, but finally got it all working properly... or at least so I thought. Just to clarify I downloaded all the necassary steam files to host a steam server. I port forwarded correctly with available slots for 4 people. I can play both online with my friend at his house and lan. Before I start the server I start from scratch by going to the serversettings.exe in the Project Zomboid install directory. Once I have adjusted the server settings for my server I go to the file where I installed the steam server update to launch my server. Once I launched it once it creates the testserver.ini file which I edit to set a spawn point. I launch the server again and start zomboid. I log in fine, create my character, my friend joins, but the serversettings don't seem to have an effect. Even if I adjust the erosion to be at the fastest level and start 8 months into the apocalypse, no grass growing the street or vines growing on buildings. This works in the singleplayer when I do this, but not online. To make it even more weird, I tested it once by setting the zombies to sprinters. That seemed to work, but nothing else. Please help, I've tried looking at the code to see if there are any errors or things that wont load, but nothing. I don't know if the settings are being saved somewhere else when you host a steam server compared to hosting a WAN/LAN non-steam server. Any info will help. I'll try creating a non steam server on my local network and changing the settings to see if it effects the non steam hosting. Anyway, let me know if you need any code or anything. Anything will help, thanks! -JayMel
  2. Can someone please treat me like the idiot I am and give me a rundown of how to make it work? My friend and I have a private server (several we cycle through) we share. Mods like Hydrocraft work GREAT, but I can't make it have other locations show up for this example, I'm going to use this one https://steamcommunity.com/sharedfiles/filedetails/?id=500222958 which I'm pretty fond of even though I don't THINK it has foraging working yet What I want is to be able to spawn in Drayton if I wish, but mostly to be able to hike up there from Muldraugh if I want to but I can't seem to make it work I've tried adding Rebuild under Mods= in the server ini file, and I've changed my spawn regions to: function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Drayton Rebuild", serverfile = "media/maps/Rebuild/spawnpoints.lua" }, { name = "Downtown", serverfile = "media/maps/Downtown/spawnpoints.lua" }, }endbut it still doesn't show up in game, or give me the option to spawn there. So basically I'm hoping someone will break it down for me because I'm obviously missing SOMETHING, I'm just not sure... what. I'd like to be able to have Rebuild, Downtown, Bedford etc all accessible on the same server if I can...
  3. I used to - a few builds back - know how to "if has trait Chronic Fatigue/Pain" make fatigue/pain + however much made them tired all the time. I was hoping to replicate that, but things have changed and I'm honestly not sure how to now. Can someone point me in the right direction? As for the main purpose of this post, I nosed open the "Additional Hair Colors" mod that I adore in hopes of making my own mini "additional skin colors" mod (lighter brown, darker brown, yellow-y, blue, pink, white for when I feel like playing an alien) but my initial attempt didn't work, which was: BaseGameCharacterDetails.DoSkinColorNew = function() SurvivorDesc.addSkinColor(ColorInfo.new(0.60000000000000000,0.33000000000000000,0.66000000000000000, 1))endwhen I nosed the javadocs, I found... no sign of anything like this for skin, which brings me to think it's more complicated to add skin colours than hair colours?
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