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  1. Hello there, I'd like to share a thought I have and hear your opinion about it I think that the game would be more immersive if every character was hypochondriac by default, I hate that I can tell if I'm dead or not way too earlier than expected, I'll just redo the character before he dies, it feels like cutting emotionals link to it (and so does literally everyone I met by now). I'd like to suffer more. If every character was hypochondriac by default then you'd have to hope, and hope may hurts. To balance things out for players that don't wanna waste time we could add a positive trait (+2) that allows a player to know if he's actually infected or not (per it could be a skill locked to doctors and nurses). That's my idea, what's your opinion? (P-please b-be g-gentle)
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