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  1. Hey, So I was reading a thread and I came across someone mentioning the old zombie hallucinations which used to happen in older builds, I was wondering if the developers plan on re-adding this? For those who don't know, basically when you were infected by a zombie, during the late stages of your sickness you would start seeing/hearing zombies that weren't there. It was a really scary feature, I remember I would be in my house in the dark, and walking down the corridor I'd just see movement in the room as I walked past, seeing the outline of a zombie shambling towards me (which vanished out of my field of vision as I was walking past), so of course I turned to fight it only to notice it wasn't really there. This was an amazing feature, and should be reimplemented maybe as a form of insanity? This could be great if you start seeing things that NPC's and other players can't see, it would really drive the mental implications of a zombie apocalypse as a game feature. Thanks, -GodWaffle
  2. Hello! In the Sandbox Presets thread, I said I'd make a little collection of some different sandbox loadouts with a few that resemble the lore of different zombie films, like 28 Days Later, Dawn of the Dead, I am Legend, All Alone, etc., so here it is! Please feel welcome contribute one you've thought of if you'd like to share it and stuff, or correct or improve an existing one so this seems a little less dismal and barren and stuff. 28 Days Later: Dawn of the Dead (2004): The Walking Dead/Night of the Living Dead (1968): All Alone: Stinky Walking Corpses: My Own thingy-bajiggle: Hellishly Hardcore: I am Legend: (probably much much much better with a mod or official night active feature thing to balance it) DayZ-ish: Left 4 Dead-ish:
  3. Our dear creators of Project Zomboid added a new Easter Egg in the game in this new update. (23) is a simple thing, I know if someone has already posted this sorry but I did not think things like that. Watch the video:
  4. I did a search before this, but found nothing. Obviously the story is a good while away, but before whenever it arrives I thought'd be fun to think up names to have K&B call these things. If they're just calling them 'zeds' and 'crawlers' or whatever, then fine. But maybe we might find something unique? You never know what agreement we might come to. Let's let the crawlers stay crawlers. Anyway, I assume, no 'walkers', 'geeks' etc... will be added, so surely some of you have great names for these.... things. I can't think of anything right now, just the idea of naming them for a signal to each other.
  5. This idea is so that when we hit a zombie bite or our clothes wearing this will go up to this point is damaged and will have to find another or create other materials (If implemented) then the zombies also have torn clothes and worn since being infected could have multiple bumps and damage in her clothes. You can damage the clothe of the zeds more quicly whit a knive also that much hitting zombies clothing also was damaged slightly and also able to repair clothes and if is in a a bad state the clothe it will no protect you from the could depend of it state. But another Zeds go to have the clothe full because they dont take so much damge Does the clothes always right? when you give it a shot
  6. Hi all. well, i'm reading the forum in recently, reading the ideas , and this motivated me to share some opinions. I didn't find another thread with this idea, if it already exist, let me know. so, types of zombies: *zombies that can climb walls(could be the only type of zombies that can go through windows at second floor of buildings or higher)could make then die faster in order to balance the dificulty. *Zombies that atract other zombies by shouts of pain. *Zombies that is dificult to die, but has the speed moviment reduced. (Tank zombies) If my idea is included in "the big no's", sorry for that,I read something there talking about "especial zombies", but dont think that the types of zombies said here are especial. well thank you.
  7. You will agree that if someone is a long time in the dark as when trapped miners to exit will need help to see sunlight naturally? Well what I propose is that being a long time without going to see the sun you have to go to not be able to see very well from the effects of lightning and you will have to wait a while or go out at night. If you're not used to being in the sun you can see better at night but in the day you will be very wrong with your vision If you continue in that form the situation go more bad you will have like a perk that you can see in the dark a lot good but you can never see the sun (Or something similar) And the dev can put the dark more darker like in olders version Nothing more
  8. Jose420

    Tv Idea

    If you play Twd did you remember the part when Sam Lee Break a glass in a shop of tv? And the zombies run to go to that shop and the distracted for a time. Okay that I recommend is to put the tv that you can turn them on until the electricity shut down. Whit that form we can create a decoy that can distract the zombies for a time but be alert the zombies can smell you or see you when you are trying to escape from that place.But you can turn them off too They can put a image that the tv no have signal and a sound of it. In multiplayer , coop and single player can be a option before you start the game that you can desactivate that action whit the tv (Anti Trollers) Image
  9. - Survival Horror Platformer - Programmer - Austin McDaniel (me) Artist(s) - Nem and Resedule What is this game? This game was inspired by many games, DayZ (I understand it's not an official game yet), Project Zomboid , and etc. The goal of this game is to get a team together and survive for as long as possible. This might seem easy to some people, but, what happens when you come across another group of survivors? What happens when you have food, and they don't? You will come across things like this in this game. That's what we plan anyway. Screenshot(s) The beginning. We have a long way to go. Tomorrow I will come back and make a progress area so you guys can see how close we are to releasing a demo!
  10. Hey guys, I got another suggestion to share with you guys, but first would like to say thanks for being so great and helpful, seriously this fan community is just the best! Ok, but without further ado, let me begin my suggestion. I think it'd be very cool and helpful to have a way to kick,using the F key. Kicking would be used to push zombies off of you without being bit/scratched and to kick in locked doors. To balance out this mechanic kicking would consume a huge amount of stamina and could only be done 3-4 times in a row before you're completely exhausted. To explain why this would be useful, picture this: You walk into a dark house...you just broke your bat fending of the horde outside...you open the door to the bedroom and a zombie's standing right there. Instead of pushing him off of you and risking being infected, you tap F and kick him back, run out of the room, close the door, and search for a weapon to kill him. Useful? I think so. Kicking could also be used to break open doors with weaker locks, for instance the doors in the trailer park and smaller houses. When kicking zombies you have a 50% chance of knocking them down, and if you don't knock them down, it will knock them back and stun them for about 3-4 seconds. Certain traits would affect kicking, for instance Strong will increase knock back and chance of knocking them down to 75%, while Athletic would allow you to do 5-6 kicks in a row.(instead of 3-4) That's about it, if you would like to add anything to this post just tell me.
  11. After seeing the scene from TWD where the group encounters zombies with riot gear, and their usual machete/bat to the head tactics didn't work. And I thought, "Hey, that would make an awesome gameplay mechanic in PZ!" Adding groups of zombies with riot gear, would not only be a smooth way to implement riot gear itself and make zombie combat have more variety, it would also add more sense of immersion (which PZ already provides so heavily) by seeing the dead riot squad that tried to take on the horde. Now that the explanation of the idea itself is out of the way, we can move on to combat. The riot zombies would be EXTREMELY resistant to blunt and shard weaponry, and because of their bullet resistant clothing would take more 4-7 shots to kill. Now, before you say its to OP, listen to this. Earlier, I mentioned a scene for The Walking Dead...now I will annoy you all by doing so again. After the group encounters the riot gear zombies, the soon realize they can stab them through the chin up under their glass visors. That is how i think they should be in PZ as well. So the best way to kill them, is with a knife, whether it be a kitchen knife or any of the other knives added later on. It would be instant, like with other zombies. Although it sounds easy, it leaves you vulnerable to other zombies and is not advisable when in combat with many zombies at once. Now, a few more things and I'll be done. The Riot gear slows the wearer down quite a bit, both players and zombies. With zombies there is an equal chance for their visor to be up or down. If it is up, it is much more vulnerable to all attacks and can be killed with one shot to the head. If it is down, it cant bite you, just grab you leaving you open to other zombies to sink their teeth into you until you push them off. Well ok, that about covers this suggestion, and as always I'm open to criticism and suggestions. http://oyster.ignimgs.com/wordpress/stg.ign.com/2013/04/riot-gear-zombie_the_walking_dead.jpg
  12. I kinda agree with this, it seems that wherever you are zombies just begin to eventually spawn. I could be wrong but the meta game events seem spread around the player, which causes any meta game event to draw zombies into your area. If you go to the western farm, and stay there minding your own business, farming crops and building walls, then the odds of a large horde arriving should be minimal. It could have course happen. But it should be rare. Right now it seems that wherever you settle, a big horde will arrive on your doorstep in a few days. The spawning is also a little off. I even had a zombie spawn inside my fence once, I was gardning with my back turned to a blind fence that surrounded a very small and uncluttered area, then suddenly a zombie appeared behind me. Even Ezio Auditore could not have repeated that feat. Great way to keep me on my toes. But not as realistic as I'd hope. If a zombie is inside my walls, I expect the barrier to be broken. Ok so I posted this to the forum, went to bed in the northern farm, not a zombie in sight. The next morning I wake up, save, reload, brush my teeth, look out over my new porch and shat my pants. I don't understand why they're there or have any idea on how to get rid of them. I've heard no gunshots or other meta game events, and even if I had, I'd figure I'd be out of earshot. Maybe 2 or three would show up but that would be it. The area was deserted, I walked around to be sure. I arrived at the farm two days before the screenshot. I wanted to build a fortress here and go for a long term self sufficiency game staying away from the town and just laying low, trying to finally get some seeds to grow. The day before I chopped some wood and broke the door to the hen house because there was one of those deadheads hiding in there. I also planted some seeds and watered them. I'm posting this in bugs, to hopefully raise this functionality to bug status, because I very much doubt that just planting 100 zombies in formation in the players backyard is intended. I'm sure there are better ways of doing it. If it were the first time I'd see this I'd consider it a fluke, but it isn't, this happens a lot (See quoted post). And to be honest, it ruined this game for me. I could roll with the punches and go someplace else. But I keep doing that, the game before this one the same thing happened, I wanted to try my hands at base building. But I'm pretty sure that if I go someplace else and start building in just a few days I'll find a horde parked outside in a similar fashion.
  13. Until The End A game designed by me, Anthony Liparulo. Until The End is a top-down shooter, where during the day you explore the world for supplies, then use those supplies (like walls, tar, and ammo) to defend yourself against the monsters that come out at night. It will not be a simple task, these monsters killed EVERYONE besides you, whether from luck or skill it doesn't matter, all that matters now is to survive and find the secrets that lay deeper and darker than the night. The game was made by me, Anthony Liparulo. I coded, animated, modeled, and everything in between besides the soundtrack which has a 7 song original soundtrack. Right now you can get the Beta at the end of November by backing us on Kickstarter. It is on Kickstarter because I am just started out and would like to make the best possible video game to show off what I can do, and that doesn't come cheap. Other rewards can be obtained through the Kickstarter. Until The End comes with 3 maps, original soundtrack, dozens of secrets, a Level Editor, and a day-night system. Support me and the game through Kickstarter while also obtaining a fun, fast paced, zombie-shooter. Have a great day and thank you very much! Check out the Kickstarter here
  14. Hello everyone On Steam now for free: No More Room in Hell. It's a free mod built with the source engine featuring (slow) zombies and coop. It's free so I tried it yesterday. Apparently it has been in development for 7 years and in beta for two and just got released for real on the 31st of October 2013. http://store.steampowered.com/app/224260 The first thing I noticed was that there is no HUD and no ammo counter, that's something new. To check your ammo you have to hold the reload button to count your ammo. The zombies (the slow kind, like PZ shamblers) look okay. I played for about half an hour and noticed some very annoying things like the unresponsiveness of the controls. Between left clicking and the character swinging his axe (only male characters so far, seriously?) there was a delay of about 0.5-0.75 seconds. Another problem is the unintuitive inventory management where it's difficult to see how much items you can pick up and how much inventory space an item takes. The graphics were fine though, but the unresponsiveness was a game-breaker for me. What's your opinion? (sorry for my poor English)
  15. So, DayZ seems to be picking up pace. Lots of changes to the server version... lots of testing. It seems like its really close to the relese. Any of you into DayZ? I havent played the mod in ages but I played it a lot back in the golden dayz...
  16. Do you know what type of zombies should be in this game,or maybe should be placed later on Well first are the typical ones, the ones that play dead. It would be really thrilling just going around the area seeing a number of 20 bodies in front of you not knowing the 10 of those are actually still alive (or not double dead), but of course, there should be an option to disable this since it would actually annoy many players, but the thing is, to add more thrill into the game. Another one are the "SWAT" zombies, if ever PZ has planned of this, put it in the future updates dudes. SWAT zombies should be harder to kill, can't be killed with one bullet of a 9mm but maybe should be killed by one whole gauge shell, or knock them down for the player to just have free hits on it, and since their heavies, they would take more time to get back up once down. But when they do die, or when you managed to kill them, expect big loot from there bodies, maybe even get their body armor that would protect players more from being majorly damaged or from being scratched. Add in other looking zombies, like the ones missing with at least one to two limbs, but one limb would really do and reducing the chances of it grabbing you. These are all the things that I could just think for PZ, hope this is good for others
  17. Was thinking it would be cool to have a new tag for knives and other small hand-held weapons that would work in a similar fashion like the jaw stab tag for knives, but would force the weapon downward, killing crawlers in one shot, like the jaw stab move.
  18. Hey guys, I've been thinking about the NPC system that's coming shortly, and I was imagining some scenarios that could be pretty interesting, and then I noticed something about the game that is a bit odd: Zombies don't eat people I think that even when NPC's were last in the game (if memory serves correctly) the zombies would attack the person and once they die, the zombies go about their day. Think about it, by nature, zombies are searching for food, so I think that there should be some sandbox options to accomodate this (in case people wouldn't want it). So we have a new option called: Feeding Behaviour And in options for this we have these: 1. Doesn't eat This option is literally the same as the game currently is, zombies will kill but not eat, they will then mill around or wander off after they kill somebody, leaving that person to turn. 2. Living only This option basically means that zombies will kill and eat anyone who is alive, they won't stop to eat a dead body but if you've just died, then they will feed on you (or an NPC). Of course if someone is eaten then they won't turn into a zombie. 3. Eats everything This option will cause zombies to feed on any meat, whether it is human, animal, alive or dead, they will eat it. They won't eat other zombies while they are still animated, but once you kill zombies, they will feed on the corpses (assuming they haven't seen you).. this option will also have the preference rule, in which they will always choose living meat over dead meat, so if there is a bunch of zombies feeding on corpses and they see you, they will stop eating and come for you. I think this could be interesting as another way of moving zombies about (I also think we need zombies to move on their own again, please), the more bodies you have piled up around your area, the more zombies will be drawn in, so you'll have a big problem on your hands if you don't burn bodies (once it's implemented). So I think this could be interesting, for one thing it's be a lot easier to sneak past zombies that are feeding on bodies, rather than those that are wandering around. Also, you could sacrifice another survivor to escape if you are being overwhelmed (Shane killing Otis in The Walking Dead is a perfect example), injuring or killing the survivor and letting them be eaten to give yourself time to escape. I'm also hoping in future if your legs are injured you'll move slowly and have crawling or limping animations, could be awesome if that was implemented. Thanks for reading, let me know what you guys think of this? -GodWaffle
  19. Just recently I decided to purchase Project Zomboid, because I've always been into ANY type of "Zombie" or survival of the fittest type of games. I really had a lot of fun playing for the first hour, but one of the things that I realized that was quite buggy (I KNOW IT IS IN ALPHA) was the click registration. I spend almost 5-7 minutes just trying to get the sink options to come so I could fill my pot full of water, and recently I have kept coming across this problem over and over again. Honestly I am just curious as to if this 'problem' will be fixed in the nearby future? ~HawkenGaming
  20. So I just wanted to bring up a little thing that's niggling at me- I'd like to see a few different 'types' of attacks from zombies. We have different speed zombies and different looking zombies, now we just need a bit of new behavior. Without further ado, here's what I wanted to see: Grabbing (we have this now, should slow you but do no damage) Scratching (a swinging motion, light damage, can be blocked by heavy clothing) Biting (can only be done at very close range, heavy damage, blocked by hard clothing/armor) Tackling (a long distance lurching motion that knocks you and the zombie down, no damage dealt, can be resisted by strong characters) Grab and Bite (can only be done if the zombie is behind the character, holds him strongly and bites him) Along with this I'd like to see some zombies with different 'injuries' as has been discussed before: Missing an arm. Can only attack on one side (and slowly) and can't grab. Missing two arms. Can't scratch or grab, only bite. Tackles with a penalty. No legs. Can be hidden in low grass. Can bite, grab, and scratch but only at close range. When grabbing can drag itself along with the player? Crushed jaw. Can't bite.
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