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Found 3 results

  1. Zombies spawn on the roads in illogically high numbers. I would suggest to reduce the amount of zombies that appear on the roads and especially on the roads at the countryside or in the forests. This makes the game feel like an artificially constructed labyrinth with artificially designed obstacles rather than a "world with its own commonsense" and it ruins the sense of immersion. I was driving from Rosewood to the Military base in the woods as highlighted on the screenshot below. And I killed 200+ zombies on this road. In the forest... that is going to the military base. We all love PZ for the very special set of rules that make commonsense applicable in the game world. However, the amount of zombies on the road is completely different - like what are all these CIVILIANS doing on the abandoned road in the woods which is going to the MILITARY base? I don't think that civilians hang around military bases in such huge quantities. Ok, it could be that they hang around military base, but why are they scattered all over the ROAD in such a huge numbers?
  2. Hi everyone, i'm fairly new to the PZ modding scene, but am really enjoying the game so far. I love programming so thought this might make a good new hobby. I've got 2 ideas that I thought might be interesting to flesh out, but I wanted to get some feedback on what's more feasible, and suggestions of existing, similar mods I could look at to get familiar with the API. I'm also interested if anything I say is already completely done as-is; though, I care a lot less if it's made obsolete later on changing zombie (re)spawn to not happen inside the map but instead at the borders, immediately migrating across the map with a somewhat random direction. though this default, immediate behavior would probably be configurable to not conflict with other, better options for relocation expanded events -- additional events beyond the helicopter and gunfight that can add complication. since this can be so complex, I would probably start with simple events and branch out from there I think both are similar in that they'd involve manipulating large numbers of Z's, only sometimes in groups, usually off screen over, and potentially over very long periods of time. Is this going to be asking too much of the game at this point? I was also wondering if the existing two events are part of the java code or the lua, and if lua, which file(s)? Thanks for any and all help, Serenity
  3. Hey , well meybe it's glitch meybe not . So l will start with problem ... l build walls around part of sawmill and l check all concluded territory there was no zombies , so l went sleep and when l wake up in territory l faind 3 zombies so l kill theym , in next day there was like 10 , and after that they just keep spawning in concluded territory or meybe they warp through walls , l was a bit pissed off because l spend very much time to build that walls and doors. 1)So my suggestion is that zombies dont spawn in towns, and other territory . But they come from map corners . And my second suggestion is that you shod be able to build bed .
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