Jump to content

Search the Community

Showing results for tags 'wounds'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 5 results

  1. Well, this is sad, I lost my game just for a stupid scratch. I would like to share my story because it's not so reallistic and I think this kind of events should be changed. I don't understand why a character could die in a few hours for a scratch, bandaged and disinfected. The story: My character has been surviving during 3 months in a long-term game, and I was so proud about it. Surprisingly, a zombi made me a scratch. I didn't have a bandage at that moment, but I taked my car and drove home to heal my wound. When I was there I had "severe damage". Well, I don't undestand how a si
  2. Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  3. Okay, I apologize if I'm doing something wrong, here, but... I recently picked Zomboid back up again after a few months hiatus. A lot has changed! I'm impressed with the updates, but a few things are bugging me a little, so I thought I'd talk about them here so that maybe someone could inform me as to if I'm simply not doing things right. To put it bluntly, the new bandages system is extremely frustrating and time consuming. I sterilize a bunch of bandages, no big deal. I get a "scratch", which, to me sounds like an 'oops' ordeal, not a 'oh no, I'm going to lose an arm' ordeal. Keeping thi
  4. The humans and any other animals you choose to put into the game should leave blood trails when we're critically injured. Depending on how bad you're bleeding, and how fast you're moving will define how bad the blood spill will be. Which will be a must if we're going to hunt wild animals, that we'd immediately lose as soon as they run out of our viewing distance. But with a blood trail, we have a way of tracking them, and finding where they collapsed. We can save on bullets, as long as you're good at hitting vital areas, or are at least good at critically injuring whatever you hit.
  5. After reading the Antiseptic thread, an idea popped into my head about different types of not only treatments, but wounds and injuries one can receive. Like when I fall off the platform for the 11 millionth time, it strikes me as odd that all I have to do is hustle inside, chow down on food and wait to heal. If we had the same injury in real life, we would most likely have fractured or broken a bone. So I think we should have multiple types of injuries that a quick hit of food will not be able to fix, and will require extra medical attention to treat it with. And depending on the injury ty
×
×
  • Create New...