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Showing results for tags 'world generator'.
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PROJECKT MAP v0.21.10-beta I have made a random terrain generator with various handy features that you can use to produce natural vegetation on your own map. It is now in a workable state, please provide feedback and problem reports so that I can develop it further. go here INSTALLATION : Python Noise Numpy Pillow CHANGELOG: v0.21.10 Test - Testing to see if the user has any delays while creating a map. - Check to see whether the user is having trouble creating a map. - Check to see if the gui's opening speed is fast enough. Theme - Default GUI theme Features - Create and save the generated picture - The user can tailor the system to his or her specific requirements. OUTPUTS: 600 x 600 100 x 100
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So... after using execstack link to last report at libfmod,,,, game still crashing while world geterating... and than i again run game via bash and same stuff/crash still ... $ bash projectzomboid.sh 64-bit java detected Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0 Setting breakpad minidump AppID = 108600 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198209803892 [API loaded no] java.io.EOFException at zombie.iso.IsoLot.readInt(IsoLot.java:70) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.loadCell(IsoMetaGrid.java:1202) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.runInner(IsoMetaGrid.java:1155) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.run(IsoMetaGrid.java:1146) p.s. i try run game in all modes (compatibillity and normal) but with difference thay still gating halted because java.io.EOFException