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Found 16 results

  1. I didn't see this in the commonly suggested suggestions. The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below". That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down. Just using the focus button can see out of a window, but not directly below you. Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic fr
  2. Good evening. Enough said. Although I am using a Custom Map, there are no custom textures that could explain this. (On the Custom Map, the exact area of the buildings with the glitched glass is X13270/Y11195, which is where I took the screenshot.) I feel that this is a texture found in the Vanilla rendition, so it's worth showing. (Note: the glass is still gone when I look straight at it.) Thank you. -TURTLESHROOM
  3. Hello, I'm working on an experimental game called 'Onslaught'. In simple terms it's a Tower Defense game built around real physics. This simple combination allows for some interesting emergent gameplay and scenarios. The current v0.06 build is a complete one level experience. v0.06 Changes: – overhauled the prototype artwork / completely new look – play in 3D (was previously restricted to top-down view) – added ‘Help’ button; explains controls – new controls work in 3D (spin around focus, zoom in / out) – add warning indicator that points to newly spawning ene
  4. In BuildEd, whenever I try to place certain windows (in this case the giant spiffos windows), the entire wall vanishes. I thought it was just glitchy in the program so I saved the file and added it to my map in WorldEd. The walls are still gone and the window doesn't show up. How can I fix this? Thanks!
  5. I currently find it awkward trying to defend my safe-house. The zombies start by banging on my doors and barricaded windows trying to get in. While this is happening i can't attack them. Then they break in and its all too late to fight them off. I never really try to defend my base now because its always safer/easier to just run off making lots of noise, leading the zombies away. I think that windows might be the biggest problem at the moment. Zombies just hop straight through an open or broken window and merrily start trying to eat your brain. I think that zombies should climb through windows
  6. After trying multiple methods. Resetting everything. And going again. No one is giving clear instructions on how to run and connect to the server. I am running windows. Downloaded and successfully ran the SteamCMD and its app update for the dedicated server. Now what. Every port on my router is open, so port forwarding is irrelevant. I do have workshop items as well, hydrocraft ect. I saw them update uwhen i ran app_update from steam cmd so until i can check the server that seems to be in order. How do I run the server. How do i configure it. How do i connect to it. How do others connect to it
  7. Hello everybody! I'm developing a simple RPG for Android and Windows. You'll have to take care of your hero in order to complete quests and challenge other player in PVP battles. You'll have to train your hero, feed him, upgrade his equipment and send him to the adventure! I'm writing a blog in which you can read my progress and discover the features of the game. Sometimes I'll write some tutorial-post , however at the moment blog is pretty empty but I'll release update weekly! ►BLOG https://myherotrainer.wordpress.com/ First official post: Things to do in My Hero Trainer read it!
  8. How about the ability to paint windows? Instead of covering them with sheets why not just paint them? Any color of paint in real life would completely seal it from light therefore sight. What about some other ways to cover windows as well. Cardboard for instance. There are cardboard boxes in the game that you can loot. Why not make them breakable with cardboard as the item drop. Then you could cover windows with it, using a hammer and nail, or even tape. Then there is the bath towel. I'm not 100% sure you can't cover a window with it already, pretty sure i tried though. A bath towel could c
  9. Description of game Dr. Dunno created a miraculous elixir to cure his daughter’s illness. Unfortunately, an accidental blast pulverized the cure, little drops going in all directions. Help the doctor to restore the elixir by collecting all drops. Solve puzzles, unlock new abilities, check every nook and cranny and leave no stone unturned! Genre: - Puzzle trivia adventure game Key features: 4 level packs with 80 levels Logical and fun gameplay Cute characters Sharp graphics New art in every chapter Engaging game element combos New levels and updates to follow Platforms: Android Wind
  10. Occupation: Fire Officer (female) Traits: Hard of Hearing, Over-weight, Lucky, Resilient, Stout. I was happily clearing out Cortman Medical and about a 1-block radius with my trusty kitchen knives, but the place had broken windows galore. The ones near the front door were completely smashed. Of course, lazy me, pressed "E" near the door and ended up climbing up on the broken window. I got a scratch and patched myself up with a sterilized rag. I slept upstairs. The next day, zeds were downstairs and I had to lure them out and dispatch them. Went smoothly. Not a scratch. But again, "E"-ing o
  11. The Order (Logo created by myself) Hey everyone! I'm Rich C. and my Steam name is Richcoconut! The Order is a group that I wanted to make that was inspired mainly by a huge battle me and some players had on the Desolated server trying to take over the motel to make it a community base. This group will be crafted to help track down bandits, build both community and group bases, help others and recruit, expand to other servers, and possibly run events giving items but that'll be down the road. It will be semi-RP/RP at moments! I'm recruiting right now and for those who are interested I'd
  12. Hi again. For a mod I'm currently writing I want to check if a square can be traversed in a direction. Currently, I do this: local cell = getCell();local sq = cell:getGridSquare(x, y, 0); -- Need ground floorif sq:getProperties():Is(IsoFlagType.collideN) then -- do somethingendThis works fine for walls, but unfortunately not for windows, doors and probably also not for player-built walls.Is there a reliable way to check if a tile can be traversed in a certain direction?
  13. As more of a lore-type question, and a question about zombies in general (not just in Project Zomboid), I just had a thought: Why do zombies bang on doors and windows? Now firstly, just gonna rule out any of the 'smart zombie' stuff, I would never watch any zombie film that has memory-retaining or tool-using zombies in it simply because I find it stupid, it doesn't and will not make sense to me no matter what anyone tries to say. So let's look at the zombies in Project Zomboid, where they will see you inside a building and walk towards the windows or doors (why don't they all push up aga
  14. In cities the first floor of apartment buildings is often on a slightly higher level than the street. See here: http://www.construction21.eu/lietuva/data/sources/users/6/images/PNB/marijonu31.jpg As survivor you could easily climb in there, but the zombies can't follow you. Wouldn't that be to overpowered? Yes, it would, so here are a few rules: - You can't open the windows from the outside, except for smashing, because you it's to high to apply force by pushing. These windows are also more solid as protection against burglars and hard to break. -You can't climb em if you're carrying to m
  15. FoxalypticWorld

    VPS

    The VPS guide here is meant for Linux and while it's mentioned that using a VPS with Windows and PZ is easy I can't seem to figure it out. Maybe I'm missing something? I've never used a VPS before, so of course it's all very new for me. Any help/easy read 'guide' on what to do would be very helpful. Thank you, Kill Well and Often
  16. In a post apocalyptic wasteland where potatoes have rebelled against the humans, it is your job to crush the rebel uprising. Potato Warfare is a top-down two dimensional game, where you control a tank and fight 7(and counting) variations of the most deadly vegetable: the potato. Build factories, collect ketchup for health, upgrade your guns, and buy automatic turrets to reclaim earth. Enjoy yourself with a game that does not take itself too seriously. Download: https://www.dropbox.com/s/3r4gs6ye4r5tfzm/Potato_Warfare.exe Remember that I just began developing this game, and there remains a
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