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Found 5 results

  1. ItemZed Scripts & Distribution editor. Welcome to ItemZed! ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found and looted on the map. Additionally, it loads texturepacks containing icons so you can change how things appear in-game. On top of the manual editing of data, there are options for the batch refactoring of large numbers of items and in-game objects. We have also added lua integration that allows the entire data set to be programmatically modified, and output to any sort of format – meaning that changes and new items can quickly and easily become part of user mods, and a part of the main game. They can also be used to created handy tables in html and wiki format. Videos Video I Video II Downloads Most recent version: ItemZed 1.3 (FULL) | ItemZed 1.3 (UPDATE) Old versions: ItemZed 1.2 (FULL) | ItemZed 1.2 (UPDATE) ItemZed Version 1.1b download. (if you have 1.0 installed, put this one in a seperate directory, dont update the 1.0 version) ItemZed Version 1.0 download. Changelog ItemZed instructions
  2. It is an irrelevant detail in the gameplay, and there is no hurry to fix it, but maybe nobody from the game development team remembers it. This screen is totally obsolete and it is a small detail easy to solve, simply disabling it or introducing some small guidelines regarding the updates, simple for everyone. Example: Build 40 (2020) +Vehicles arrive +(...) Build 41 (Actuality) +Multiplayer development +(...) Build 42 (In development) +NPC +(...) You put a lot of effort and it is never too much to remind our new users the history of the game development, because I never really lived something like this in relation to the time and quality of what is being achieved, the care with the game and the respect to the community. It is also nostalgic to remember the process that we have lived all together. Some nice pictures with Speffo reminding us the most important things about the updates, with simple explanations of how to use the added mechanics like "stealth" "driving" "sewing" "scavenging" I think it would be great for new players. A big hug Translated with www.DeepL.com/Translator (free version) Es un detalle irrelevante en la jugabilidad, y no hay ninguna prisa en solucionarlo, pero a lo mejor nadie del equipo de desarrollo del juego recuerde. Esta pantalla esta totalmente obsoleta y es un pequeño detalle fácil de resolver, desactivándolo simplemente o introduciendo unas pequeñas guías en relación a las actualizaciones, sencillas para todos. Ejemplo: Build 40 (2020) +Llegan los vehículos +(...) Build 41 (Actualidad) +Desarrollo del Multijugador +(...) Build 42 (En desarrollo) +NPC +(...) Os esforzáis muchísimo y nunca esta de mas recordar a nuestros nuevos usuarios la historia del desarrollo del juego, porque realmente nunca viví algo igual en relación al tiempo y la calidad de lo que se va consiguiendo, el mimo con el juego y el respeto a la comunidad. También es nostálgico recordad el proceso que he hemos vivido todos juntos. Unas bonitas imágenes con Speffo recordándonos lo mas importante de las actualizaciones, con explicaciones sencillas de como usar las mecánicas añadidas como "sigilo" "conducción" "costura" "rebuscar" pienso que estaría genial para los nuevos jugadores. Un abrazo muy grande
  3. Hello, I think there is an issue with release 41.64 regarding the comparison of mod files on client and server side. After release 41.64 I'm getting the infamous error: Workshop item version is different than the server's The workshop ID provided in the error is 2640351732 (See screenshot attached), which is a mod I'm developing named "Spear Traps" (see https://steamcommunity.com/sharedfiles/filedetails/?id=2640351732) Yet, all the files from my mod are identical on both client and server. See following output as proof: Copying my mod files from Steam workshop local directory to a directory named client: $ cp -r ~/.steam/steam/steamapps/workshop/content/108600/2640351732/mods/SpearTraps/ client Copying my mod files from Steam workshop on my server to a directory named server: $ scp -r pztest:pzserver/steamapps/workshop/content/108600/2640351732/mods/SpearTraps/ server Computing MD5 hash for every file in client directory, saving output to a file named client.md5: $ find client/ -type f -exec md5sum {} \; | sort -k 2,2 | awk '{ print $1 }' > client.md5 Computing MD5 hash for every file in server directory, saving output to a file named server.md5: $ find server/ -type f -exec md5sum {} \; | sort -k 2,2 | awk '{ print $1 }' > server.md5 Comparing the result, we can see both files client.md5 and server.md5 are identical, meaning all the hashes of each file are the same in both client and server: $ md5sum client.md5 server.md5 eed766a149a2d1eb295446f2efde3202 client.md5 eed766a149a2d1eb295446f2efde3202 server.md5 Both files client.md5 and server.md5 are provided as attachment, and also the zipped folders client and server are attached in case you want to check. Is there something that comes into play other than the content of the files to decide if there's a mismatch between client and server files? client.md5 server.md5 client.zip server.zip
  4. hi, im hosting a stable branch server for a few friends. two days ageo steam updated the stable branch of teh client, but not the steam dedicated server. i cant upgrade the server nor can we downgrade our clients, what am i supposed to do now?
  5. Love modding PZ? Running through the forums thrice daily to check for new versions? Tired of doing so? Then go and nudge your Mod Creator to support Tiny_AVC! What is Tiny_AVC? It's the Tiny Automated Version Checker! What's it do? It checks if there's a new version for your installed mods! How does it do that? Automagically! If your mods creator supports it, that is. Cool! What does it look like? Like this: Version 0.8.0: Version 0.6.0: Earlier versions: Awesome! What do mod creators need to do to support tiny_avc? Nothing much! Fantastic! Where do I get this magic piece of a mod? Either from github: https://github.com/blind-coder/pz-tiny_avc/releases/ Or from Spiffos Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=501890482 Or right here: pz-tiny_avc-0.8.5.zip pz-tiny_avc-0.8.4.zip pz-tiny_avc-0.8.3.zip pz-tiny_avc-0.8.2.zip pz-tiny_avc-0.8.0.zip pz-tiny_avc-0.7.0.zip tiny_avc-0.6.0.zip tiny_avc-0.5.0.zip tiny_avc_0.4.7.zip tiny_avc_0.4.6.zip tiny_avc_0.4.5.zip tiny_avc_0.4.4.zip tiny_avc_0.4.3.zip tiny_avc_0.4.2.zip tiny_avc_0.4.1.zip tiny_avc_0.4.0.zip tiny_avc_0.3.1.zip tiny_avc_0.3.0.zip tiny_avc_0.2.0.zip tiny_avc_0.1.0.zip ChangeLog Special Thanks To RoboMat who made the v0.8.0 release possible! Enjoy! Mod License Free for all This mod can be added to and extended by the whole community. Crediting the original author would be lovely, but isn't necessary. (Then again, this community values loveliness above all else.)
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