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  1. Version: 41.78.16(Steam) Mods: None Singleplayer works fine, with mods and without. On Multiplayer, my game bugs out. I can't remove the curtains; When I kill a zombie, they lie on the ground and move around as if they're still alive and I can't loot the corpses; The map doesn't load in completely (like a 4x4km cell). after some time (1-2min) Anti cheat 21/22 or 24 kicks me out. These are by now all the issues I've found I uninstalled and restarted the game, removed everything that as to do with the game: the Files in User folder and steam folder. Yet the issue still pops up. The Bugs happens on official, Community servers and my own. My friends which are on the same servers don't encounter this issues. Video of the bugs: Bugged MP.mp4 Anticheat Type 22 was disabled in this video! I've safed up the Serverlogs, I'm not sure if there is sensible information in the logs so I'd prefer not to send it before an expert tells me so. Your help would be appreciated!
  2. There's a spelling mistake in the Moveables_EN.txt for the key "Scrapable_object". The current entry reads "Disassemblable Object" but should be "Disassemble Object". The error is most often visible to the me when disassembling toilet stalls.
  3. Bug present in: 41.78.16 In media/lua/server/Vehicles/Vehicles.lua we can see the generation of the success/failure chances for vehicle part installation/removal, on line 1350 with calculateInstallationSuccess() It generates and returns a tuple with the success and failure chance, using some math. The math results in, for example, success=65, failure=35 for being 1 level under the part's 'desired' skill level. This tuple is consumed for vehicle part uninstallation in the function starting on line 96 in media/lua/server/Vehicles/VehicleCommands.lua, in the uninstallPart() function. The problem is that on line 127, you do... -- from uninstallPart(), failure chance structured incorrectly if ZombRand(100) < success then [...] elseif ZombRand(failure) < 100 then -- <- Mistake, note the transposed 'failure' and '100'. Compare to above and below examples. [...] But this makes no sense. Compare it to the installPart() function above this one, which is almost identical but structured correctly... -- from installPart(), written correctly if ZombRand(100) < success then [...] elseif ZombRand(100) < failure then [...] The issue: You are generating a random number between 0 and 35 (to use our '1 level too low, 35% failure chance' example), and then checking if it's < 100. Well, of course it will be. Compare this to what it SHOULD be in the second code block above from installPart(), which actually gives a 35% chance. Technically it's actually still possible to 'not succeed and not damage the part' with this code by having a >= 6 level difference, because that will produce a 110% chance of failure, and thus have a 10% chance of actually 'missing' that code block. I'm sure someone just inverted the order of things there and meant to put the 100 as the argument to ZombRand and compare the result to failure instead of the other way around in uninstallPart() and nobody caught it.
  4. Version: 41.78 Multiplayer Host No Mods Server initialized in 41.78 Reproduction steps: 1. Aggro Zombies 2. Move during a certain time with zombies aggro 3. A certain number of zombies disapearing, and some times all of them like the video below Video: https://clips.twitch.tv/YawningObservantSwallowTBTacoRight-eMBkt4b5TeKLHmNA Note: It appends in the server of my friend too, with the same version of the game
  5. Looking for a laid-back Australian Vanilla PZ Server? Look no further than -AU- Project Hazard, This is a Fast Growing Dedicated Australian Server that is looking for more Veterans and New players alike! We have a Discord server if you're interested, come say hello and make new friends along the way! We would love to have you join us! -Vanilla Server -XP Buff Weekends -PvP/PvE -Factions -24hr Loot Respawn -Australian Server -Delete Trash in Bins -New Player Friendly! Discord: https://discord.gg/uhGsYdNGZ9 PZ SERVER IP: 176.57.135.57:30000
  6. Version: 41.78 Multiplayer Host No Mods Server initialized in 41.78 Reproduction steps: A certain number of zombies reapparing on a certain zone, in the case of the video, they are reapparing on my tile where i'm present Video: https://clips.twitch.tv/SilkyAgileWerewolfCoolStoryBro-kAVxRNwA3r-wyJ92 I think there is a link with my previous post, if they desappear, zombies will reappear after a certain amount of time.
  7. Hello me and a few of my buddies noticed a total lack of Vanilla PVP multiplayer servers. The only PVP servers we could find were packed to the brim with mods so we decided to host our own. Now granted this server still has a few mods but the majority of them are cosmetic or QOL and only about 3 or 4 that affect gameplay very minorly. Any who the server settings as well as the discord link are listed below if your interested I hope to see you there! Connection info: IP: 68.49.112.50 Port: 16261 Server Settings: PVP, 2 hour days In game hours before loot respawn: 1104 (46 days) Voip Enabled Fire Spread: True Minutes Per Page: 0.25 Xp Multiplier: 2.0 Workshop Mod List: -Become Desensitized -Colors -DIY EngineParts! -Draw On The Map -Fluffy Hair -Gun Suicide -Spongie's Hair -True Music_v.2.11 -TrueActions_1.08 -TrueActions_Dancing_1.06 -Insect Ingredients -Faction Safehouses -buffy's roleplay chat -Chat Bubble -Time-Period Accurate Music -Tsar's Common Library v.1.30 (edited) These setting are subject to change. Oh and as a little cherry on top we also have a discord which is also low on people if you would like this sort of server then here is the link. https://discord.gg/VqhXZ3fzXP
  8. Hello me and a few of my buddie noticed a total lack of Vanilla PVP multiplayer servers. The only PVP servers we could find were packed to the brim with mods so we decided to host our own. We are quite low on people and would be very open to some new faces around the settings for the server are as follows. Connection info: IP: 68.49.112.50 Port: 16261 Server Settings: PVP, 2 hour days In game hours before loot respawn: 1104 (46 days) Voip Enabled Fire Spread: True Minutes Per Page: 0.25 Xp Multiplier: 2.0 Workshop Mod List: -Become Desensitized -Colors -DIY EngineParts! -Draw On The Map -Fluffy Hair -Gun Suicide -Spongie's Hair -True Music_v.2.11 -TrueActions_1.08 -TrueActions_Dancing_1.06 -Insect Ingredients -Faction Safehouses -buffy's roleplay chat -Chat Bubble -Time-Period Accurate Music -Tsar's Common Library v.1.30 (edited) These setting are subject to change. Oh and as a little cherry on top we also have a discord which is also low on people if you would like this sort of server then here is the link. https://discord.gg/JKjJwqkK
  9. Server Name: [EU]{PvE} AWLGaming Zomboid #1 **1st Server Address:** 20.117.74.27:16261 **Server 1 Status:** https://www.gs4u.net/en/s/207448.html or https://serverranks.com/project-zomboid/server/20.117.74.27:16261 Server Name: [EU]{PvE} AWLGaming Zomboid #2 **2nd Server Address:** 77.68.81.249:8766 **Server 2 Status:** https://www.gs4u.net/en/s/207704.html or https://serverranks.com/project-zomboid/server/77.68.81.249:8766 Game Settings: Vanilla tweaked settings 10x XP multiplier 144 real-world hours for safehouse removal Tweaked minimap for all players Increased speed for reading books. More starting trait points Linked Discord bot Discord: https://discord.gg/awlgaming Website: https://www.awlgaming.com
  10. Screenshot from my friend's stream on Discord. Image is self-explanatory. He was playing completely vanilla on 41.51.
  11. TheReckless.net USA EAST | The Reckless PVP Experiment (207.255.22.66:7773) Easy going Mature 17+ Public Vanilla PvP. Multiple Spawn regions at character creation, custom starting kit, Instant Start Safehouses and Factions, etc. IF YOU DON'T WANT TO PVP, BUT YOU LIKE VANILLA... THEN YOU CAN ALSO JOIN US OVER AT: TheReckless.net USA East PZ Hard (73.152.2.234:7780) No Transmission, Harder Zombies, PVE ONLY, Nutrition on, Safehouses on etc. No mods, and no mods will ever be installed that "add" or "take away" to or from the bible that is Project Zomboid (ie. Hydrocraft, ORGM etc.). Our aim as a pair of Public Servers is to be the best, and best balanced VANILLA PVP and PVE experiences. Right now we have two sides of the PZ spectrum covered, Hard PvE, and Casual PvP. So why don't you come join, bring your factions, and set up your shops! Slots are limited (for now), so join today and stay forever! Our rules are simple enough (and can be found easy enough at our community pages), so that you can simply game!
  12. s-p-n

    Itendor

    Come join in. Public Name: 24/7 > Itendor IP/Host: itendor.com OR 158.69.202.1 Port: 16261 Whitelist: Off Max Players: 20 Version: 39.66.3 Looking for people who'd like to play this server. Hosted on my dedi running only this server on linux. 100 starting points. Stupid fast XP. Common Generators. Abundant foraging and farming. 7 days for safe house. Easy vehicles Vanilla (no mods) The server has PVP enabled, though I am considering disabling PVP as I would prefer a friendly co-op environment rather than a grief fest.
  13. Hello, i know well how to add distributions for my mod's items, but how could i alter distributions for already existing items? I found no tutorials detailing this. Thanks
  14. So there has been some interest from the community on a return to the old vanilla servers. Time to put that to the test. Welcome to the Knox County Event. It's a vanilla server with fairly easy settings. We'll start with 20 slots and go from there pending what the actual interest is. Good luck Search for it in the Public list or type in this The Knox County Event IP: 66.55.142.61 Port: 56261 Cheatmenu and Necroforge are there for me to use as an admin. I'll be checking in from time to time. I'll set up a Discord for it to reach me since I run another server full time.
  15. Hello guys, For some reason I can't find an answer to my question (lot of research on Internet). I don't use any mods. Just the original game. For example, I got a shotgun. I'm trying to install the "Sling" modification on it. So I got both the weapon and the mod in my bag, plus a screwdriver in primary hand. The only thing I'm able to, is to remove an existing modification on the gun (ammo Strap). Even if I remove it, I can't put it back neither. What am I doing wrong lol ? Thank you !
  16. Hello, I have rented out a server with high performance for players to enjoy, the server is 24 slots and is vanilla. The IP is: 85.190.160.128 The port is: 16261 (Default Port) Server is located in Germany, Europe! BUILD: 30.16 RULES: 1. DO NOT USE ANY SORT OR FORM OF EXPLOIT. 2. Be friendly to the other players. 3. Don't mess with other peoples stuff unless you know them well enough and they allow it. 4. Don't spam, but that doesn't mean you can't use global chat. Feel free to use it as much as you want. 5. Preferably don't set houses on fire unless you have a real good reason to do it. IMPORTANT: THE SERVER IS WHITELISTED. TO JOIN, FOLLOW THE STEPS BELOW In order to join, answer these questions on this forum. -What username would you like?** ex. "BambiJuice" -Why do you want to join this server?** (Give me a good reason for me to add you) -Do you play Project Zomboid often? ex. "Yes, I play it every day for 1-2 hours" -Have you read the rules and accept these rules?* -What is your steam id?* (http://steamidfinder.com/) ex. STEAM_0:1:34439117 -Do you have a story for your character? (OPTIONAL) IF YOU GET ACCEPTED, I WILL SEND YOU A PM WITH A RANDOM PASSWORD AND YOUR PREFERED USERNAME. YOU CAN CHANGE YOUR PASSWORD IN-GAME! NOTE: It can take up to 24 hours to get accepted, I'm the only one doing the paperwork!
  17. Server Status: ONLINE Last Soft Reset: 11:59am Friday 7/11/2014 Next Soft Reset: ~Morning Friday 7/18/2014 ------------- [6/28/2014]: Hey everyone! Been running a private server with me and some friends the past couple weeks, decided it's high time to open it to the community. No mods required; should be up 24-7; PvP enabled; pauses when players are offline; otherwise, normal settings. No white-list necessary. Maximum players is currently set to 64; will most likely be lowered once I get a feel for how many players we can support w/o lagging. Server IP is 162.248.92.135 Server also has a subreddit available for the community at: http://www.reddit.com/r/zysPZserver/ You can reach me either in this thread, or the subreddit. Have fun out there! [7/06/2014]: Soft-Reset dates have been determined! Early Friday mornings, when most people are at work/class, I'll be doing a soft reset, so as to maximize Water/Electricity up-time during the weekends, when most people are available to play. Still haven't decided if/how we'll handle Hard Resets, feedback welcome. [7/11/2014]: Server has been set to Public!
  18. Hello fellow Zomboids, Status: ONLINE so i set up a server and people for some reason really seem to like it. They even asked me to make a thread in this forum, so here we go. The Details are the Following: IP for Direct Connect is: 213.239.197.130 Found in "Public Server Browser" with the filter "krautfleet.net" Name : [PVP][EU][Vanilla] krautfleet.net Location : N├╝rnberg, Germany Branch : Stable (currently B27) Player slots : 24 Its currently set up with a PVP / Default / NoMods Setup. Currently (mostly due to no_respawn of loot/zombies) New Characters Spawn with: Chips/Crisps, Water, a Bag, a bunch of nails, some bullets. Random Facts: During our First day of uptime 79 People died in PVP on this Server. Currently up for discussion is a date/time for soft-resets. Feel free to visit us aswell on "https://forums.krautfleet.net"
  19. So, I recently set up a server at Nitrado.net . The rules are simple: Nothing is true, everything is permitted. Play as you like, there will be no restrictions. Of course cheating, racsim or insulting is forbidden, that should be clear. This server runs 24/7 and due to the lack of setting-abilities at nitrado for PZ, there will be a hard reset every week. You are welcome to join and play! IP: 5.62.69.71 Port: 16261
  20. Name: Vanilla Server Alen IP: 24.201.11.25 Online Slots: 12 Location: NA, East Coast Currently running beta build 28. Active user base. Persistent server. No resets. (hopefully build 28 will respawn loot and zombies properly) Come join us!
  21. SERVER INFORMATION: Map: Muldraugh, KY PvP: On Hosting Location: United Kingdom CONNECTION INFORMATION: IP: 185.16.85.99 PORT: 16661 ADDITIONAL DESCRIPTION: Welcome to the InsanityNetwork, Project Zomboid server! This is one of the many servers we run here at InsanityNetwork. Between us we've got experience hosting servers which stretches more than 5 years. If you wanna check out some of our other games, go to: The InsanityNetwork! Thank you from the InsanityNetwork founders: Fessy, JHarris and Ghost.
  22. Hosted in Boston on a dedicated server. The server was launched June 17th, 2014. We do NOT perform map resets, and will only do so when/if future builds require it. If you dislike the concept, play somewhere else. If you want to debate the concept, you will be ignored. Yes, the server has been pretty much fully looted, although as of this writing, there are still some untouched buildings. Roleplay is not enforced. There is only one legit server admin, and the ingame name is simply "admin". This may change in the future, and it will be appended here. Currently a 20 user cap.
  23. This is the start of my Vanilla replacement mod. This is pretty much how I play the game, as I edit a bunch before I can play . NOTE: I didn't change anything that would mess up other mods, all the vanilla items are the same, I just either changed their item types, or made new items to add to vanilla. Things I changed: Organized the items a little better, mainly for me and other modders.You can now repair a broken hammer with a screwdriver and some screws.Pens and pencils now have uses, to make into a weapon you need to tie a ripped sheet on it.Whiskey now has many more uses. (I can't stand the taste of alcohol so I sip)Wine now spawns in the world, with comparable uses to whiskey.Can now barricade with more items. (pan, golf club, axe and more)More items now have the ability to jaw stab, like knifes. (screwdriver, pool cue and more)You can wear socks instead of shoes but get less warmth than shoes. (should it be more?)More stuff I forgot but makes it better. To be added or changed: vanilla boredom reducers to get uses some other stuff, change weights, stuff.... INSTALL MOD:BACKUP THE FOLLOWING FILES FROM YOUR PZ FOLDER:items.txt,newitems.txt,recipes.txt Make sure you backup above files........ Copy the "media" folder from the mod zip file into your Project Zomboid game directory, OVERWRITE the files you already backed up listed above, it will add the mod files into your "media/lua" and "/media/scripts" directories. DOWNLOAD: Main Download (PZ-Mods) || Mirror Download (My Dropbox Link)
  24. Let's play Project Zomboid! Hello everyone, first time on this forum but I bring videos! I have recently started a Project Zomboid let's play and am sending out an invitation for you to check it out. I know what you're thinking, why should you watch my let's play over the other hundreds out there? Well frankly, unlike my other series I am working on (Europe Universalis IV) I can't say I'm doing anything really different. Before I make you lose your interest let me explain, I am absolutely in love with the atmosphere of this game and I have always been very excited to release a few videos or a story on it. The reason I feel like just doing a generic let's play is because I don't want to take away from the games already perfect atmosphere. Adding silly music or jump-cuts would only lower the drama of the experience. (Yeah.. so much for that.. S2E1) Saying that, it will still be a comedy because I'm not the best player in the world and I love pointing out my mistakes. TL;DR, Give it a look! What will the series bring? Zombies. Did you see that one coming?Regular updates (typically at least an episode uploaded every second day)Open to feedback. Want to tell me how to be better or just prove further that I suck at this game? Feel free! I'll be reading through comments as best I canProgression. I am not a super-famous high-budget youtuber. I'm a guy that has a passion for this game and wishes to present it. However, as I produce more episodes I will obviously become better at editing and more efficient and hopefully it will show.Standardized layout. I have a proper microphone for recording, I produce in 720p and my videos have intro and outro's. I also have some music produced for my channel but it isn't necessary since the soundtrack is amazing and allowed to be used. None of this obviously improves the let's play but, it shows that I'm trying to produce quality videos.After all that, I hope I have convinced you. Or at least you just scrolled down until you hit the link. Either way, enjoy! SEASON 1: Episode #1: Achillius DeVernaco Episode #2: Once Bitten... Episode #3: Happy House Warming! Episode #4: Bush Whacking Episode #5: The Hordes are Restless Episode #6: Once Bitten...again Episode #7: Achillius's Inglorious Demise SEASON 2: POSTPONED Episode #1: Stephen Bell Episode #2: Domestic Issues Episode #3: Episode #4: Episode #5: Will there be an Episode 6? No idea, haven't played that far I won't schedule anything for S2 as I have lined up way too many little projects for myself so I will miss something. I'll try to keep to at least 3 a week (pushing to 5). If you want to see more, please let me know. Reply to this thread or comment on the videos!
  25. Hello, guys. Today I was tinkering with items.txt and found an interesting issue that allows modders to alter default items without altering the items.txt itself. This could be useful if one would like to create a mod altering vanilla items without making players edit, remove or rewrite their items.txt (thus making it possible to uninstall such mod just by deleting it's files without restoring original items.txt from a backup or reinstalling the whole game if no such backup was made). How it works? 1. Copy the original items.txt into, say, items_new.txt. The name should be "alphabetically lower". 2. Alter all the values necessary in that new file. 3, The game will apply values from the "alphabetically lower" file. I tested it with the current Desura version, which is, I believe, 2.9.9.10. Best regards.
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