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Found 3 results

  1. So I was playing on Kingsmouth, made a character, got into the world and started surviving the Zombie Apocalypse as usual. Everything was alright until my first survivor died a horrific death at the hands of a few infected. I sighed and thought I'd just create a new survivor and get the loot from what remained of the first. I created a second survivor and....They spawn in a room FILLED WITH ZOMBIES!!!! There was no chance for them to escape at all. I make a third survivor, same building, same results. Then a fourth, then a fifth....at this point it's getting a bit ridiculous. I found that the only way to work around it on the same save is to exit onto the main menu and then enter the save before creating a new character, but it's a bit tedious to do that every time I die. I have no clue why this happens. Here is a photo of the unfortunate event that kept happening to me ;-;
  2. Build 41 IWBUMS - When game is under a high load and FPS is low, vehicles lose almost all of their power and become incredibly slow and are unable to effectively run over zombies anymore. Have lost a few characters because a horde was chasing after me and I entered my vehicle, started it and it would take 15+ seconds to get to 10mph while the zombies moved at normal pace. Foraging seems to make your character tired incredibly quickly as well as not really gathering anything the area. Had foraging level 4. It is inconsistent with making the character immediately tired but it happens often enough that it is a pain. Eg, waking up in the morning, going to forage for food then immeditately getting to maximum tiredness by 9AM.
  3. In the middle of June, 1993, a mysterious viral outbreak began to infect the citizens of Kentucky. Before the end of the month, already 95% of the world's population was either killed, or infected with the virus. Survivors from across the nation struggled. The military did all that they could to keep the situation "Contained"... their mission was a Critical Failure. The president in Washington did all that he could to keep the nation calm. In the end, though, he was just another victim like the rest of us. Communications went dark. Somewhere within the Radio Tower, repeated messages from the days prior to the "End Times" would appear on the Televisions across the darkened streets, for the few who are lucky enough to hold a generator in their safehouses... a small, peaceful reminder of the days long gone. A few weeks have passed, now, and most, if not all that remains of humanity, now rests within the small town of Muldraugh, Kentucky... and a few handfuls of its surrounding areas. But food continues to grow scarce. In the end, the people are left to either ration out their supplies, or work for their own portions of food, water... even beds. The clock no longer ticks. Time has already run out for us all. Now, as you wake up from yet another nightmare, only one question remains. How long will you last, within ? The main goal of this server is to build a group of communities that, together, work as a whole to survive the end times. Loot will be Rare, and Everyone is "infected". However, PvP will only be used as either a way to "Put infected players out of their misery" (through THEIR consent, of course!) or to initiate "Faction VS Faction" battles, which are only to be done inside lootable buildings. Said buildings are to have at least ONE player from both factions camping its doors to avoid other players getting caught in the cross-fire! Should players wish to rob others, you are NOT to kill on sight! You are to approach them IC'ly, make your demands, and wait for them to respond. The maximum amount of items you can rob from them are 3 or less, and you can only rob the same player once every 3 in-game days (1 hour, 30 minutes IRL), regardless of their yields! If they don't have anything, then you are to let them leave, and only rob them again after the 3 day limit is up! If they choose to flee, give them five seconds to run, THEN tick your "PvP" to "On" and give chase! After thirty seconds (after the five seconds have passed), if you fail to kill the victim, then they have escaped, and are no longer a target! Therefore, you are to turn your "PvP" off! (That's the red box at the bottom-right corner that replaced the green box you ticked first!) If you are seen walking around with the red box in check, your character will be seen as "having ill intent", and/or "open to PvP", which makes YOU as much a potential victim as everyone else! Only activate it when ABSOLUTELY necessary! The main goal of "PvP" is essentially to allow "Mercy Killing" the infected players by their consent, however! If they've been bitten or scratched by a zombie, they can request that someone put them out of their misery. In the case of a "Mercy Killing", it is recommended that the infected player be the one to turn "PvP" on, should the executioner not wish to have your blood on their records. (The "Players Killed" thing.) However, this option is up to the players in question. Should a safehouse not be "Claimable", you are to build a wooden sign in front of the entrance, and ask that I, Justin Daniels, paint it for you! In the "Options" tab, there's a way to change your character's "Voice Color". The sign will have your voice's color on it as "Proof of Ownership". Claimed Safehouses are NOT to be looted, if they have a painted sign outside! Should you wish to claim multiple safehouses, you are to let ME know, first, so that your claims can receive a routinely "Checkup". If you need a roof built, let me know, and I'll build you one! OOC chat is either done via ( <-These-> ) or "Global" chat. IC "Radio" Chat is done via HAM Radios and Walkies, now! If you fail to find any, let me know, and I can spawn you one for your safehouse(s)! Though it isn't a 24/7 Server, I hope to keep it running for as long as I can! If your character dies from lag, bugs, or unfair situations, let me know, and I'll help you regain your stats you've lost! (Recently reset everything, and opened it up via "Dedicated Steam Server". Should now be possible to join at any given time! Server will pause when everyone's offline, though, so it isn't a guarantee that you'll wake up from a 3-month nap!) Should be a no-brainer that burning houses is grounds for a ban. Fires CAN be spread, so be sure you burn responsibly, and NOT near any safehouses! The server is currently unmodded, but adjustments are more than welcome to be made, by players' requests! Finally, have fun! And let me know if you have any questions on the server, its rules, its lore, etc. and I'll be happy to assist! Bottom line, though, just think realistically, use common sense, don't associate "REAL LIFE" from "VIRTUAL LIFE", and if all else fails, let others know! Odds are, even that "Bandit" that just robbed you is actually a good person outside the game! Interested in joining the (relatively small) community? Feel free to join us! Search for "The Deadlands" in the Server Browser, and/or visit our Discord by clicking on > THIS < link, and say "Hi" to the community! The rules are further expanded on in the Discord Channel, after all!
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