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Showing results for tags 'unlucky'.
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How does the lucky/unlucky traits work in multiplayer ?How it works? Loot is generated when opening a container? When a player enters a chunk? Are there any differences from the singleplayer mode? I have found various options on the forums, but I don’t understand which one is correct.
Adding Hiccups for unlucky people?
kwijibo008008 posted a topic in PZ SuggestionsI had an idea a while back while i was watching twiggy and he had the hiccups. What if someone that had the unlucky trait sometimes would get hiccups from being scared, or drinking too much water too fast, or other triggers. Just an idea throwing out there. Hiccups are real. and will definitely kill people when everything starts to go south. Kappa.