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Found 2 results

  1. I'd love to see the Transmission/Mortality in the sandbox settings have a 'random' selection. Not that it would be random per zombie, but that it's random for the game world. Presently when you start a character you, the player, know what you're getting into when it comes to the zombie lore. After some experience with the game you get to understand infection chances, so you're playing one of a couple ways: 1. You're playing a game with the infection on, and you know every scratch (or bite in the case of Saliva Only) from a zombie could potentially be the end. 2. You're playing a game with infection set to none, and you know you're safe from zombie infection. The issue is that in both cases, I, the player, already know how I'm going to handle the game. Before I get started I already know whether the zombies could potentially infect me. And that's where I think a random option for transmission and mortality could be a lot of fun. Both you and your character are unaware of how the zombie infection is spread, and now the stakes are higher. Did you get lucky that the scratch didn't kill you, or maybe only bite's are lethal? Maybe I'm already infected and don't know it. Maybe I'm immune or it doesn't spread from other zombies, and there is no transmission of the infection. Or even worse: I think I'm in the clear because "it was just a scratch" but after a week I start feeling ill... Because in a world where we are not sure if the zombie infection is from a secret military project, Spiffo's burgers, or a traditional virus that's mutated, not knowing can also be a fun way to play. Good luck out there survivors!
  2. Hey Guys! This is my first post, so let me say I'm glad to be here. I hope everyone are doing well and kicking Zeds' arses I run a public dedicated server and we've noticed that although I set up Transmission to None (3) in default servertest_SandboxVars.lua file, we're being still infected and killed with i.e. Bites. Here is the entire file: Maybe I'm missing something I don't know... Everything else seems to be working fine, server is connectable from the outside, visible on public list, but I have this struggle for few days already. Anyone had luck with turning off Transmission/Zombification I've installed the server by using: zomboid@myserv:/home/zomboid/new$ cat myinstaller.sh./steamcmd.sh +login viper_8809 +force_install_dir /home/zomboid/new/Zomboid_server \ "+app_update 108600 -beta onlinetest validate"\ +exitRunning up-to-date 31.13 version. Bonus question:
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