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Showing results for tags 'tools'.
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This mod simply adds items to a players inventory upon starting a new game with a specific profession. Made by request of the community. Mod Features Fire Officer;Fire axe Police Officer;Pistol9mm Bullets Park Ranger;Matches, Tent, Campfire kit, Kindling, Water Bottle Construction Worker;HammerSawBox of nailsBox of screwsScrewdriver(Will include toolbelt container on next update) Security Guard;Baseball Bat (Possibly change to custom baton on next update)TorchBattery Baseball bat Vitamins It was suggested that each player spawn with a utility style belt to hold the items/tools they start with, so that feature may be implemented. Mod was built on stable build 23, however it should work or any other version you are running. Download v.1
- 18 replies
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- professions
- spawn
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Wouldn't it be cool to see airdrops in the mp? They could contain food, water, tools, ammo and possibly weapons. The point of this would be to force survivors out of there bases for the valuable supplies sadly it would attract a horde of infected and also attract other survivors.
- 14 replies
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- Multiplayer
- Airdrop
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Hey Guys, I was thinking of an idea for NPC's such as a trader.... Where you would find a trader... The way it would work is you would find a base fenced off with thugs with rifles outside that would stop you to search you before you enter, When you enter there would be a man standing behind a fenced off counter (Like the pawn stores in Dead Rising). How to trade... When you enter the man would welcome you, to talk to him you would press Q which would bring up a small screen that would have 2 different inventory pages, 1 being yours and the other being what the trader would sell. The way you would trade is by highlighting certain things in your inventory and when you do the trader would highlight things in his inventory that he will think would make a fair trade. The more things you highlight the more things the trader will also highlight some things. What he would sell... What he would sell is obvious it would rage from seeds and ammo to salmon and shotguns. Extra ideas... Some extra things i thought of is that before you start a new game there would be some new thing to select, like your past job there could be Salesman, Lawyers, etc. And for extra traits there could be something like stubborn for negative and fast talker for positive. All these things would affect your way around traders on getting better deals or worst deals. Also every trader would be different some would be very fair about there deals like trading some ammo for fish, and some would be complete thugs that if you gave them a shotgun they would trade you a box of nails Thank you everyone for reading please post a comment on what you think about my idea..Thanks!
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Made for Suggestion Here. People now will have carried more stuff before they died and turned... Bug: It breaks the savegame so it doesn't reload it after you quit. Works fine on 2.9.9.10.. ** So after making and reloading a whole bunch of games, it seems to work fine now for 2.9.9.16.. ** I'm so confused.. DOWNLOAD: Main Download (PZ-Mods) || Mirror Download (My Dropbox Link)
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Hey there, I haven't posted since the old forums but this one looks great. I have had this idea for a while and it didn't seem too hard to add in, it involves using items for multiple tasks, for example, you could use a pistol as a hammer in a pinch. Would this involve much work to put into the game? Other suggestions: - empty cans as cups - (no other ideas at the moment...lol) cheers!
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SO I thought about making some stuff mods out of vanilla items.. Thought about shovels and trowels. They would be crafted out of existing vanilla items and could be used as weapons for a short time. And just to let you know, the recipes will be easy and not complicated like my other stuff mods . If it gets enough AYE votes, I will make it.
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hi everyone, apperently shortly after I released my new script for languagesupport in luascripts The IndieStone changed there forums so here is my topic back! It's more compact as before (merge of multiple script files) 1. PZMLoader 2. PZMLLittle 3. LanguageSupport for luascripts 4. UnlimitedTraits PZMLoader changelog: PZMLLittle changelog: LanguageSupport UnlimitedTraits changelog: