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  1. Hi everyone, I think that weapons like bows are something that everybody thougth to include to the game. However, there are plenty of ideas for hand made weaponds, for instance, slingshots, blowguns may be, and of course tools in order to perhaps make animals skin (when animals included) and... dry them? I dont know the exact verb, but I think I could make my idea through. Slingshot are more or less easyto do, may be with lvl 3 of carpenter or sth? I'm sure people have lots of other ideas but those were the ones I thougth about. Thx 4 reading!
  2. Is there any way to copy and paste sections?
  3. this is a menu based Admin Control Tool. it allows you to just click a menu button instead of typing the admin commands into the chat bar it also gives a number of other handy admining tools. so far it has 5 different sections, Admin Hacks - addxp to admin,unlimited build, fast destroy,invisibility,god mode and a warp. Admin Controls - Gunshot,Chopper launcher, random item spawn on ground, start/stop rain, and thunder. Zambie Spawner - spawn hordes in 20,50,200,500,700 and 900 groups. Teleporter - gives you the ability to spawn in 27 different areas across 3 different citys. Item Spaw
  4. Hi fellow Zomboids ! I thought we could, those of you playing the IWBUMS 35, all pitch in the information we've got and come up with a quick makeshift guide/informative thread here so other fellow Zomboids can be informed. You can leave your information here and i'll add it up to in the OP post. thanks Information gathered thanks to (Kim, Enigma, Cr.Jim, and Zo.) ! HOW TO LEVEL UP METALWORKING ! - Before level 1 you can only make metal floors and roofs to gain XP ( without recipes ). At level 5 you unlock the Big Wire Fence
  5. How does one import into tilezed a multi-tile object. The one thing that keeps me away from making anything custom is the incredible difficulty in making multiple tile objects. I already have ideas on making car rubble objects, and more but the fact is that You have to split objects that span multiple tiles and I have noidea how that works at all... Does anyone know how this is done? I have already scoured the forums and no one has a tutorial or any videos on the subject. Only single tile object creation. Any ideas?
  6. Not sure if this is a thing, I'm playing a metalworker and just thought that i should be able to take my metal bar and my knife and weld them together for a spear. maybe make a slower saw out of sheet metal, and a metal tube.
  7. After coming back to PZ after a couple months away, first thing I did was trying to check if any of the stuff I posted on the tracker was still there or had been answered/fixed. Sadly, while the new tracker is good and all, it's kind of unwieldy. The only way I have to locate the stuff I posted is a few hours of searching page after page after page. The same goes if I wanna find out if a bug I just found has been already reported. So, IMHO, the Bug Tracker needs the following tools: - ''My Tracked Issues'' section We had this on the old tracker, remembe
  8. Hey all, I was just wondering if theres any hope of a Mac compatible Map Editor? Im very interested in making new maps for the area where I live but the only issue im running across is that the PZ Map Editor is a windows only program. If PZ is a Mac compatible game, it should only make sense that the Editor should be Mac compatible as well.
  9. With the advent of the new Nutrition System on Build 34, I was thinking that maybe we should gather our suggestions for this build here rather than on the Food Tracker thread. Feel free to add your own. (Disclaimer, only suggest things RELATED TO THE FOOD SYSTEM, not just some thing you'd rather see added in this build) So, with that said, here come mine: -New Dishes and Recipes 1. Fruit Jams This is something that I'm sure has been suggested before; we should be able to make Jam out of some fruits and berries as a way to preserve the fruits other than the good ol' ''Jars of Pickle
  10. Welcome. This is another one of my many LONG posts as you may know. So as normal I would like to thank you for taking a look at this and warning you, it will be a long post. Now I would like to get to the post so here we go. Let’s jump right into the list of new illnesses and injuries: · Headaches- This minor effect causes pain and strain when hearing noise or moving a lot. This is a symptom of dehydration, a fever, or head injuries. · Bruises- This is caused from blunt damage, and collision with things. It just causes minor pain when moving, hit, or damaged. ·
  11. Managing the inventory is painful sometimes, so why not automatize tools, rss and ammo? I mean using tools while they are still in your bag, not only main inventory. With more time to get things from the bags to the hand of course. Or reloading, while ammo are in the bag too(with auto-open ammo box of course). It would be nice.
  12. I would like to suggest changes for the sake of realism, or perhaps options in the menu when starting a new game to bring more realism to the game. I love the game and one of the things I like most about it is that it has a feeling of realism to it that other games always lack. It is brutal and unforgiving just like a situation like this in real life would be. To that end, there are a few things already in the game, or expected to be added to the game in the future, that I think would break immersion. 1 - Tool/Weapon durability. I understand that this was implemented to add difficulty
  13. The Indie Stone presents Pulchritudinous Paint Animation v0.5.2.0 (alpha) Pulchritudinous Paint Animation is a free pixel art animation tool, in the spirit of Deluxe Paint Animation, supporting true palettised graphics, and written by me It's currently in alpha so may contain bugs and slight weirdness. It's also fairly bare-bones, feature-wise, at the moment but it's at the point where it's useable. Feedback and bug reporting would be invaluable. Click to Enbigulate Key Features True palettised graphics - changing a palette entry updates your animation in real-timeFlexible palette
  14. With the firearms overhaul a while back and the medical overhaul a few patches ago, I would very much love to see a carpentry overhaul worked into an update. Keep in mind, I am suggesting an entire overhaul, not a small change or addition; i'm not asking them to add everything I have suggested in the next update, I understand that some/all of these suggestions will take lots of time and may not even be possible to add to the game. That being said, please read on. What I would like to see included in this overhaul: Completely redo the carpentry system (and the skill books as well). In order t
  15. I am always annoyed about how often there are tables and chairs around that offer no use other than taking up space, but a table leg can offer a decent club in a tight situation and like a tree branch a stone or nail could be attached to it. A table top can often be broken down into thinner and easier to use planks for building or barricading. Just an idea mainly due to the mechanic of being able to create weapons from sticks and stones. (Which in PvP will most definitely break your bones.)
  16. Okay so i have some great ideas for traps or ways of torture. The first trap 1:Bear-traps:Simple enough. Can be found on farms or out in the cabins randomly? Used to Seriously injure another player on multiplayer or used to put a zombie to a halt,maybe because i saw somewheres on the forums that it would be difficult to make it where one zombie has an arm missing and another has a leg,and arm missing..etc.. well i thought instead of showing the zombie missing the missing leg maybe once it hits the trap they automatically become a crawler. Also maybe option where trapping skill ties into this
  17. I am in the exact same situation as the one described in this thread: http://theindiestone.com/forums/index.php/topic/6102-help-editing-map-pbin-on-multiplayer/ I wanted to see about removing infection from my character. From there, my curiosity piqued, and I became interested in the character file as a whole. I began work on a tool that dumps the contents of that file. https://github.com/TheBuzzSaw/ZomboidBinTools/blob/master/main.cpp I am currently stuck on the inventory format. I am working off this old spec. https://github.com/lukezaa/PZEditor/blob/master/PZSaveInfo/PZSaveInfo/Do
  18. Hi! Today I was watching Night of the Living Dead and I realized that zombies possess a limited capacity for understanding, within the universe of films of Romero(In every movie). So i thought this suggestion: Zombies with the ability to use weapons and other tools to attack, but in a primitive way. This would give them the ability to (for example), break a glass using a rock, or attack the character awkwardly swinging a bat/crowbar/etc Just like this: Obviously the zombies with weapons / tools create more damage by attacking a target. PD:I apologize if I make grammatical or spelling
  19. Suomiboi

    Lot Levels?

    Hey, I'm a bit puzzled with purpose of the Lots column in the left side in WorldEd that has the different levels in it from 0-10. Are these different floors or are they meant to be used as to not have clipping walls when buildings are next to one another? I'm suffering from twiddling with the clipping issue and my only solution so far has been to place the buildings in WorldEd from North to South when building a row of houses. Here's a pic: Spoiler If I can assign the buildings to the different levels, that's going to be a huge deal in making my work go a bit faster. If not, do yo
  20. - IP addresses connecting to a server get an unique ID: The main idea behind this being to minimize or limit how many accounts an user has in a whitelist server. This is useful to know how many unique users you actually have in your server. And because making multiple accounts is an exploit most players will find sooner or later (depending on server: e.g. a server with a starter kit). - cool-down after dying for re-spawning: for the most part when players die in a server they'll quickly re-spawn to go loot their bodies. I think there should be a server option to have a cool-down before a playe
  21. One Thing that has been annoying me is how near useless the crowbar has been in the game. Sure its a very durable weapon, but because it tires characters out so fast and has no other uses, most people avoi picking one up They are quite the versatile tool and hopefully something can be added where you can pop open locked doors, windows, and maybe other items that could be sealed later like crates. It doesn't make sense that you can only smash windows and doors open with one, but can't take the quieter and easier approach of prying them open. Another thing is that they could give you an optio
  22. This mod simply adds items to a players inventory upon starting a new game with a specific profession. Made by request of the community. Mod Features Fire Officer;Fire axe Police Officer;Pistol9mm Bullets Park Ranger;Matches, Tent, Campfire kit, Kindling, Water Bottle Construction Worker;HammerSawBox of nailsBox of screwsScrewdriver(Will include toolbelt container on next update) Security Guard;Baseball Bat (Possibly change to custom baton on next update)TorchBattery Baseball bat Vitamins It was suggested that each player spawn with a utility style belt to hold the items/tools they start
  23. Wouldn't it be cool to see airdrops in the mp? They could contain food, water, tools, ammo and possibly weapons. The point of this would be to force survivors out of there bases for the valuable supplies sadly it would attract a horde of infected and also attract other survivors.
  24. Gunsman


    Hey Guys, I was thinking of an idea for NPC's such as a trader.... Where you would find a trader... The way it would work is you would find a base fenced off with thugs with rifles outside that would stop you to search you before you enter, When you enter there would be a man standing behind a fenced off counter (Like the pawn stores in Dead Rising). How to trade... When you enter the man would welcome you, to talk to him you would press Q which would bring up a small screen that would have 2 different inventory pages, 1 being yours and the other being what the trader would sell
  25. Made for Suggestion Here. People now will have carried more stuff before they died and turned... Bug: It breaks the savegame so it doesn't reload it after you quit. Works fine on ** So after making and reloading a whole bunch of games, it seems to work fine now for ** I'm so confused.. DOWNLOAD: Main Download (PZ-Mods) || Mirror Download (My Dropbox Link)
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