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It would be pretty nice if we could fill up our bathtubs and sinks with water before the pipeline gets destroyed or something a few months in? Kinda like how you fill up your bathtub to take a bath, or your sink to do the dishes, except you drink from it. I can already imagine filling up the sinks of all the houses i loot. and when i need to, make trips to those houses when the drought comes. It would add so much realism. I would stop praying to the holy rain collector. I'm only thinking like a survivalist in a game about survival.
As the title says, this mod will give you food poisoning if you drink from a toilet or rain barrel. It also lets you take water from water tiles that you must distill before you can drink it. Features of dirty Water: Get sick drinking from a toilet or rainbarrelGet sick drinking water from a bottle, kettle, bowl, etc. filled from a toilet or rainbarrelCollect water from natural water sources (river, ocean, ponds, etc.)"Dirty" water in a bottle that is filled with "clean" water from a faucet is still considered "dirty" by pollution.Empty your "dirty" bottles before filling in "clean" water from faucets to not get sick anymore.Clean dirty water in containers with Bleach. A bottle of Bleach has 25 uses, one use is necessary to clean between 0.1 and 1.0 units of water. That means it takes 1 use of Bleach to clean a nearly empty bottle with 0.1 units left, but the same for 1.0 units, so be careful.Boil your water containers on stoves or campfires for at least 30 minutes if you have no bleach.This mod will change how Bleach appears and is handled in the game (it's no longer a Food, but an InventoryItem) and won't replace already spawned instances of Bleach, only new ones. It also implements stills, coolers and taking water from rivers and beaches. Features of salt Water: Pot stills. And Coolers.You can now collect saltwater from water tiles in any water container (yes, any!). This overwrites the water collection from the dirtyWater mod if both are active.You can pour saltwater into stills and light the fire below them to distill the water.If a cooler is positioned correctly next to the still, it will catch the distilled water.You can fill any water container from the cooler.Cooler changes sprite when it contains water.The rules of water states are: Adding clean water to clean water gives clean water. Adding dirty water to clean water gives dirty water. Adding clean water to dirty water gives dirty water. Adding saltwater to clean water gives saltwater. Adding clean water to saltwater gives saltwater. Adding dirty water to saltwater gives saltwater. Adding saltwater to dirty water gives saltwater. ISSUES In Build 30, there's an issue with the amount of water being stored. This'll fix itself through this issue: http://theindiestone.com/forums/index.php/tracker/issue-1261-rain-barrel-bug/?gopid=3850#entry3850 TODO: Balancing. Make still do something. Make coolers do something. Check for possible bug duplicating stills and coolers. Make saltwater collectible. But from where? River? WONTDO I will not start calculating the dilution of saltwater to check if it's becoming drinkable. COMPATIBILITY Version 0.9 is NOT backwards compatible to 0.8 and earlier. Too much has changed, sorry. Version 0.9.5 is NOT backwards compatible to 0.9. The separation of the mods has changed the items category from DirtyWater to SaltWater LICENSE: You are free to use this mod in any way, shape or form. I consider it public domain, as far as possible. It would still be nice if you credit me if you use it for anything amazing (do not credit me if you use it to annoy your neigbour). Sprites are © Thuztor, ask him before you do anything with it. dirtyWater_0.8.zip dirtyWater_0.9.zip dirtyWater_0.9.5.zip saltWater_0.9.5.zip
Hi all. Over the weekend I wanted to work on a water purification system (using water stills), but couldn't find any hint on how to get / set water giving you sickness or not. What I want to achieve: Pot water from toilet --> water in container marked "dirty" --> giving you sickness Pot water from rainbarrel --> water in container has chance of being "dirty". Pass water through still --> water marked "safe". I was grepping through the lua code as good as I can but couldn't find anything. Is that possible at all? If so, does anyone know how?