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  1. Teaching players what you already know for an XP multiplier would be so good and helpful especially when a single desyncing problem could get you bitten/killed on the server. Depending whether you took the slow reader/nothing or fast reader it's still take you over 10 real life minutes to read just the beginners book, here's the scale down below. Real-time spent reading books on normal speed Skill Rank Pages Fast Reader Trait No traits Slow Reader 1-2 220 12m50s 18m20s 23m50s 3-4 260 15m10s 21m40s 28m10s 5-6 300 17m30s 25m 32m30s 7-8 340 19m50s 28m20s 36m50s 9-10 380 22m10s 31m20s 41m10s To make matters worse every death you have to repeat the process which when done more then 1-2 times could get really annoying, it's time consuming and I doubt that everyone has 30 minutes just to sit/stand and read a book and leave their base to get bitten. That's where this feature comes in, if your friends is a good carpenter and obviously still alive you could engage in a timed anction similar to trading where your characters theoretically talks (how to barricade, hot to make a table, chair, how many nails, you'll need a hammer, saw etc...) with your "source of knowledge" this actiond would last 1-2 real life minutes or 10-20ish game minutes giving you the xp multiplier for the current levels you're on. It doesn't have to be 100% of the multiplier as if you read a book, max 50% and above, more experienced characters give you more and lesser exp. give you less, also someone already has to go therough the pain of reading all the books. This feature is not necessary in any way, but I feel like this game needs a huge quality of life improvement like this one, I personaly wouldn't want to even think about spending 30 minutes reading a book just so I could open the door and get bitten by a corner zombie and loose all of the progress, but here we are, and a little change would be appreciated.
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