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Found 22 results

  1. After nearly a week, I tried to revise my map "Vacation Islands" and it works well so far. But there are some annoying problems, which came up. 1. On the two pictures you see the same place inGame and in WorldZed. I can't figure out, why my floor tiles get this grid border on each. Also, some corner blends haven't the right position / or they aren't also shown correct. Notice: You can see the grid of sand tiles in WorldZed too, but not of the other tiles. (like grass, street) 2. The next problem caused a game error. I have this problem j
  2. I have bug with textures on Macbook Pro (mid 2012, i7 3615qm, gt650m)
  3. So I just got this game a couple weeks ago, I was playing around with settings to get better performance and now I don't know if its something ive done or a bug but car textures are missing. The shadows are on the ground and I can still get in the car and check the trunk but the actually textures aren't showing. Just wondering if anyone has any ideas? Loving the game so far!
  4. Good afternoon. Enough said. I am using Mods (particularly "Hydro Craft") and a Map overhaul, but none of the Furniture or graphics are overwritten by either. That means these shelves are glitching in the Vanilla rendition. The shelves, regardless of how full they are, are always shown to be empty. That means they are missing the Sprites that change the shelf when something is sitting on it. What, if anything, can be done to fix this? Thank you. -TURTLESHROOM
  5. Like in the picture Place: School
  6. Hello guys! I have a problem that I could not solve on my own. We make a custom model of police car for Project Zomboid (Link). After we upload it to the Workshop, and we saw that the textures of light, damages and rust do not worked. In lua file the textures was writed to the model, but it still does not work. Anyone know, how fix that problem?
  7. @Connall , @RobertJohnson Feature for mod.info (pack=....) needs to be updated to choose .packs. Example: pack1x=... (only load this pack when the game settings is 1x) pack2x=... (only load this pack when the game settings is 2x)
  8. Sorry about my language i speak spanish. 1- Well, i made two texture packs (1x and 2x). There are tiles with the same name inside of each packs. 2- Settings on mod.info Pack=textures1x Pack=textures2x 3- Two packs will be loading when the game is booted . 4- If i play in 2x, can see 2x tiles (Because the last pack loaded in mod.info is textures2) but if i changed settings to 1x custom 2x tiles appear on the game because the same reason (Game load textures2x) i was searched the console.txt (if i play with 1x settings only load tiles1x and not tiles2x) Th
  9. Ok so I looked for every tutorial I could find. Most of which are dead links, outdated or incomplete. So I used http://projectzomboidatoxwar.blogspot.com/ By Atoxwarrior Sadly it wasn't in english so I had to replay it a few times to make sure I got everything (of course this is with the old tools as well too). But I managed to do it. I've added my tiles to tilzed. I've created a new tileset definitions I've created a .pack file I've modified my mod structure to include the new texturepack folders as well as modify my mod.info file
  10. Some textures are looking very unnatural on the ground, like pan, bucket, etc. it is good to change those textures to look more natural on the ground. here is some changes i made and the difference is noticeable.
  11. D1zzy

    Textures problem

    Hi guys. I've got a problem. Already tried to google it for a while.. So. It seems that every custom/modded object in the game is double sized. Cars from the car mod.. Everything from hydrocraft.. If somebody faced this problem and already found the solution pls reply.. Sorry for bad eng.
  12. Or diagonal roads, or any texture pack that includes nicer road textures?
  13. (is not very important aspect to add this game but suddenly wants could be implemented, will speak no English, so take screenshots of the game and create the image with photoshop, to explain better, I know that may seem to you that were to be implemented something similar in Zomboid project.) i speack spanish i use translator google no es algo muy importante agregar este aspecto a juego, pero quisiera que de pronto se pudiese implementar, no se hablar ingles, por eso tome pantallazos del juego y con photoshop cree la imagen, para poder explicarme mejor, quisiera saber que tal les parecer
  14. OK so you can do this but there isn't any tools (yet) to do the annoying stuff for you, but you will need to download a hex editor i recommend this one HxD http://mh-nexus.de/en/downloads.php If you have no idea what hex is read this Some defintions If you want to know about .pack file architecture read this So here is the real tut and for demonstration's sake it will be how to make no blood appear. 1st: Open HxD and go to File --> Open (Ctrl+O) 2nd: Navigate to your .pack files Project Zomboid\media\texturepacks\ and choose the tiles.pack 3rd: CLICK ON FILE--> SAVE AS (
  15. Hello. So, I am wondering if anyone has figured out how to add 3-d shapes to the models or how to change/edit current ones? I've only messed around with it a bit, but I believe you have to edit the pack files and I haven't messed around with those too much. It seems like the developers gave us some tools to get started, like the object files with all the vertices and faces of the models. The furthest I got was removing parts of a weapon, and that wasn't very cool. I found a thread probably 6 months ago with screenshots of a guy editing some weapon meshes in Blender. I don't remember whe
  16. While trying to figure out how to add a custom object to the game like a piece of furniture or such i noticed it seems quite possible to use sprites that exist in the game already, however i couldnt find a reference list anywhere. I did find this topic by KillerStarBunny: http://theindiestone.com/forums/index.php/topic/2473-how-to-mod-the-textures/ In that topic, the user Minic90 posted a program that unpacks the texture files and creates a XML containing information about individual sprites etc. Looking up the sprites in the XML is a daunting task though, not only is the list very long bu
  17. So the only thing I have to do to be allowed to play PZ is install a censor mod. I had a great cesor mod that worked with build 26 but crashes with 27. I haven't played PZ in several months(Yes. I am an obidient son) and the guy who made the censor mod refuses to update it. So I'm thinking that I would be able to edit the textures for the blood to make them invisible. I found all the textures but they are in the format of .pack files and I can't find how to extract them(And then turn the edited textures to .pack files again). I do also not know which .pack contains the blood textures.
  18. I started work on a mod to create a constructable moonshine still a little while ago and never finished it. It's been languishing in my "unfinished works" folder for quite a while and I don't really feel like messing with it at this point. I hate the idea of throwing away perfectly usable custom resources and others might be able to utilize these files to include and improve upon their own projects. That said, here is what I had finished (minus the lua portion of the wip. It was early in development and badly flawed anyway.) available for public use: I'd be tickled pink if someone wan
  19. Hey!!! I got a bit bored with the Radcliff Project and saw that 956Texas was looking for gun racks and counters. So, I decided to make some and share them with everyone! There are 3 different rack types: one empty, one with two rifles and two shotguns and one with 3 shotguns and a single rifle. I can do a couple of others with only shotguns and/or only rifles, if I find that people are actually using these. And there are also all directions for the counters and one extra south and east facing counter for variety. So without further ado, here's the pic and the link for the file. Dow
  20. The Problem Bodies of water are dull and almost unrecognizable as water. They are static, produce no ambient noise and have no glint or shine that differentiates it from the land around it. How Can the Game Improve in Respect to this Problem? Better water textures. Give water a flow and current. Maybe even a subtle shimmer.Waves. No matter what size, waves make bodies of water instantly recognizable.Audio and proximity. Allow players to detect when they are near a body of water by slowly fading in the sound of flowing water . Does it Make Sense for the Game? Bodies of water would become imp
  21. Heya fellow survivors. My question is, how do I make an item load a icon from the mods folder instead of the game dir? I've tried everything, at least it feels like it. What I have tried: 1. Put textures in texture folder 2. Put textures in ui folder 3. Put textures in the mods folder (the one with the media folder and mod info file) 4. Put textures in the lua folder with the lua files. 5. Loaded textures with the getTextures function. (How do you properly use this?) Loading the textures with the getTextures function doesn't seem to solve the problem as the textures load without it from the
  22. Does anyone know if it is possible to add custom textures for world objects? For items you have the possibility to put the textures named like Item_Something.png into the mods texture folder. but for worldobjects it does not work, as the textures are set differently. i have seen that NakedSkin mod today which adds new character textures, but i have no idea how to do that for objects. Anyone has an idea? thanks a lot
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