Jump to content

Search the Community

Showing results for tags 'testing'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 4 results

  1. Hello everyone! We, the Offmonreal, small indie dev team. We already have experience in development, last year we released our first game on Steam. Now we have created our first mobile game. This is a test version.It called "Cat Vasya vs. Zombies" )). This is a shooter, where you need to hit the zombie animals and save your friends. The game contains 11 levels. More in the future. If you like it, and we see opportunities for further development, then wait for more varied levels. What we want to ask you: to conduct testing, there may be bugs, but the main thing for us is your opinion about mechanics, style and result in general.We will be very grateful and thank you. Sorry for eng translate)) Download: Google Play
  2. I decided to make a car towing mod. I have some results, but this is not a simple mod. I changed the source code of the game (decompiled, modified, compiled) and wrote a mod for lua. Stopped at the current state of the mod. (There is no point in continuing if the developers do not add the necessary code for the mod to the game and decompilation does not perfectly restore the code, so the decompiled files crash the game (I think the deadlock occurs)) I added the following code to the game source code: 1. OnVehicleUpdate event - trigger when vehicle update 2. Change vehicle position (like setDebugZ(float)) public void setDebugXYZ(float x, float y, float z) { this.tempTransform.set(this.jniTransform); this.tempTransform.origin.x = x - WorldSimulation.instance.offsetX; this.tempTransform.origin.y = z ; this.tempTransform.origin.z = y - WorldSimulation.instance.offsetY; setWorldTransform(this.tempTransform); } This is not real towing. I'm teleporting transport now. Joints are needed for real towing. Now, as I understand it, the developers use the modified Bullet engine, and there are no joints in engine java api now. What I want to achieve with this functionality: 1. Towing a car with a correct turn and physics similar to realism (imitation) 2. For towing you need a special device or a special car 3. Towing affects the movement of the car. (Depending on the weight of the towed vehicle) What I've done: How can I submit a request to developers for the methods I need? Write what you think about the mod idea. If there are a lot of people interested, perhaps the developers will implement the required functionality.
  3. Hello, I am speaking for both the community and the Dev's, could you please add an Official Test Map for your latest updates ? For example a large parking lot with all vehicles having a place to spawn and such, different types of roads, terrain, etc. Zombies to roam a side of it, and a bunch more. Would love to see that kind of a test map. You could get a lot of information out of it and we could test all kinds of bugs and, fps decrease and other issues that pz needs fixed and as such I think it would be a good idea to be able to test the new features on a such said map. We could have trees to crash in or to chop, a mechanic shop filled with the parts you need to test out anything else and so on. That way it would be easier to test and see where problems arise. Below is a really poor example (really poor) but I think that everyone gets the idea. We can test houses, how the rendering will affect buildings and such and vehicles. We can have a dense area with a bunch of houses, a bunch of two story buildings and then just normal country road. Tight curves, intersections, etc. We could basically do a lot of stuff on it and it would be a fun way for everyone to test out new features before playing or if they are willing to make the game better and report anything unusual. This is just a suggestion but I hope it will come true. A cell or four at max would probably be enough for the car to accelerate, do leaps and anything like that. Please think it through and share your opinions with me and anyone else.
  4. I have taken the leap into modding and I am starting with a items/recipes mod. But I want to test it without having to loot half the map: Is there a way I can cheat/spawn items into my inventory to test out recipes and items I create?
×
×
  • Create New...