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Showing results for tags 'surprise'.
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I wanted to take down a wall but was only offered "Object" as a definitive structure to disassemble. So I let loose with the sledge and the wall wasn't even touched but the completely loaded fridge/freezer on the other side of the wall got destroyed. Am I capable of destroying an already existing wall? I tried taking the window to the wall out to make it a wall only and found I couldn't place it anywhere that didn't already have a hole in a wall for it to go into. I should be able to place it anywhere since it;s in an entore frame.
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Inspired by my friend Kajin I wanted to post a somewhat similar but different-enough-to-merit-its-own-post group of ideas. First (I think this has been mentioned in general before, but what better time to bring it up) the ability to randomize the type of infection you're having in your sandbox game. Why do we need that, you ask? Well, because when players know how the infection is going to work and when they know for sure their character is going to die they tend to entirely break immersion, carefully pack up their stuff for their next character, and commit suicide in a pointless way. So I think it would be neat to have a sandbox option that randomizes the before death effects of being infected upon the character. This plays into my next suggestion, which is: More options for pre-death infection! Here's a tentative list of possible "features" your infection could have: Kills infected instantlyKills infected after a short period of time (increased by food, rest, medicine but still inevitable)Kills infected after a long period of time (increased by food, rest, medicine but still inevitable)Can be fought off with rest, medicine, and food, otherwise kills infected after random amount of time. Always remain infected, but not sick.Can be fought off with rest, medicine, and food, otherwise kills infected after random amount of time. Always remain infected. Can relapse at any time.Causes the character to become extremely thirstyCauses the character to become extremely hungryCauses the character to be unable to sleep (except passing out from exhaustion)Causes the character to be sleepy constantlyCauses upset stomachCauses snifflesCauses weaknessCauses limited vision/hearingCauses hallucinationCauses paralysisCauses bad moodCauses fever/heatCauses lowered body temperatureCauses overexertionInfectious skin contactInfectious bodily fluid contactAirborne infection within short radius (As suggested by Kajin)Any other suggestions? Again many thanks to Kajin as this idea is largely an adaptation of his "Ultra Hard Mode Infection" suggestion, which I also support.