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  1. I want to suggest a timekeeping update that would actually fit in pretty perfectly with Build 42, 44, or 46. My main suggestion revolves around watches and clocks, however there are some other ideas I've had that could fit into the picture pretty well. Starting off, I would love to see different sized batteries, working clock tiles, and clockwork winding. In real life, there are dozens of different types of batteries that are not at all interchangeable. Obviously, we don't need to add every different type of battery in existence into Project Zomboid, but some variation would be fun and engaging. I imagine there would be 3 types: Small Battery, Battery, and Large Battery. These batteries would be representative of button cell batteries, AAs/AAAs, and D or C batteries respectively. These batteries would be used for various different electrical devices. Radios and flashlights, for example, would need Large Batteries. While things like watches and other small devices would take Small Batteries. Right now, I'm sure you're saying, "But watches don't need power!" If this update were to be implemented, it would be awesome for digital watches to actually have charge that will run out eventually. This would actually give a reason to use wristwatches, as they would be 'recharged' a different way. Wristwatches could simulate actual clockwork inside, which would require regular winding to keep it from becoming inaccurate over time. It would just be a small timed action likely only needed every week or so; and since there are no deadlines in PZ, I doubt anyone will be too upset having their watch off by an hour or so anyways. This would also open the door to adding in Antique Pocketwatches as a rare collectible, that would need to be manually rewound every day. As for my final suggestion here, I would love to see functional clock tiles in the game. I know the game's engine doesn't allow the tiles to update in a way that would be able to portray the time. We should at least be able to select an option to check the time in case we don't have a watch on hand, though. There are also some fun little side suggestions I've had related to this topic I figured I'd throw out there. For wilderness-oriented survivors, a sundial. Easily crafted with some planks and a saw after reading a magazine that teaches the recipe. This could function just like the aforementioned working clocks, where it would be an option that would give you the time of day. However, this would only give the time in 15 minute increments, rather than down to the minute. These would be especially useful if batteries were added as a requirement to watches someday. I also think a functional calendar would be a useful addition to the game. It would be a wall decor tile that could be used to open up a calendar UI that would function a lot like the map UI. This UI would have 12 pages, one for each month. Perhaps there could even be different calendar variants i.e. Pinup Girls, The Beauty of Nature, or Firefighters of the Month. I picture that you could add notes and symbols just like you can with maps, allowing players to set goal deadlines or plan trips, etc. This would also allow MP groups to communicate timelines to eachother very effectively.
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