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  1. After I reached a certain point in the Vanilla Sandbox, it becomes kind of boring. Since I got my endgame Gear, build a sustainable Base with generator running and Water supply, Bed, etc. I began decorating my house. I drove to other Cities because in Riverside where no building with certain floor titles and so on. But even after that time sink I just came up with kind of “boring” ToDos like: - Max out each skill tree - Build A Garage - ? That’s it. Nothing more to Do. In my Optionion the Game (Endgame) would be MUCH better if
  2. Hello. I'd like to suggest having a small update to the current notebooks and pages. I as a player like to use notebooks to write character diaries or simply record items, currently the PZ notebooks are these cramped little black boxes, barely any space, or personality not to even mention that they're only 10 pages long! I'd like to see in the future a small overhaul to notebooks and pages. A different look, the ability to write with colored pens, and a pencil. Making it a bit more similar to the current ingame item maps. I believe the current system for notebooks is lacking and unfriendly t
  3. So I had an Idea for a mod, because I want to do some gaming and maybe some Twitch streams/Youtube in the coming year. I'm looking for someone who wants to make it or who knows how to because I've never made a mod and would need a lot of help to make it myself. I used to play Resident Evil Outbreak when it came out (As I'm sure most zombie fans did) and 2 things I have always wanted: 1. A Remake (And I have some hope with the remakes we have been seeing so fingers crossed!) And 2. An open world Resident Evil Game. So I've been playing P
  4. Since we have seen trailers and towing now, I feel we should have something like "car extensions". So you know like a canoe on the top of a car, i mean something like that. With a high mechanical skill you could Jerry-rig some thing to your car, like a crate on the top of your car for more storage. Another passenger car on the back for two extra people. Or spike on the front of your car to mow down zombies. Or the ability to put zombie heads on your car to show who's boss. Or have a friend look out of your car to shoot at zombies. You could also possibly read like a comic that gives you info
  5. Hope to change the way of multi person online archive in version 41。 The current version of 40.43, due to the mechanism of archiving, will produce a lot of problems. For example, players entering the server to search for archives are based on the server IP address. For many dynamic IP address servers, every time you change the address, you need to manually modify the archive name located on disk C. This is not good. And because the certificates are stored locally, players can back up their own archives. Once the characters in the multiplayer game die, they just need to exit the server and
  6. This post is mainly just a few ideas that have come to mind and I think would if not be fun would add some lore to the game and would be downright fun. Read my ideas below and tell me what you think. Idea 1#: Hazmat zombies (Immune to environments): Ideally in any disaster zone FEMA usually responds to dangerous situations to assist the State governments with relief and that includes disease as well. I believe, it is important to add a quarantine base with large zombie counts with some items along with a decent amount of lore. However, the Hazmat Zombies on a lore basis would be Fe
  7. We can build walls and doors on level 3 carpentry, but there is for some reason not a single way to make a roof for your own base, unless u wait untill level 6 carpentry, build stairs and build a floor on a second story. So... Can we please get an abbility to build roofs? uwu
  8. Hello dev team and forum community! So, here's a small list of some ideas I've had for small details. -Choosing "short sighted" gives you glasses by default. That pair, and only that pair, negates the effect of the perk, if they're kept clean and not broken. If lost/broken, too bad. -Pain tolerance traits (increases/decreases pain moodle amounts) -Noisy clothing (like those pants that, no matter how you walk, always go "SHZWEP SHZWEP SHZWEP" when they move) -Different footwear should affect climbing ability and stamina drain -Gas masks should provide face p
  9. Hello survivors, my name is Filip and last year I was working together with Neutz to make a large city map. We both had to stale due to me having exams and getting into university, and also breaking all of my facial bones on my right side and forgetting a month's worth of things. I am happy to announce that as of now I am thinking of starting a map, while using the over 300+ buildings that I have made in the last year, plus hundreds more to come. I don't know the basics of map making or what my map will be off, just know that it will contain both rural , hills, towns and some cities. Alongside
  10. Hello everyone, It's me, Decay, I haven't been on the forums for quite awhile but It's nice to be back and It's also lovely to see the progress that the IndieStone has made with their little game. I haven't been playing too much of PZ recently apart from the here and there testing of the new additions like vehicles and occasionally to try a mod or two out. But In saying that, my love for this game will always be there since I started playing in 2014 way back when baldspot could fatally mess up making a pot of tomato soup Anyways, here are my suggestions that I would love
  11. Hey, I've been playing zomboid for some time now. I'm what you'd call a low profile surivivor, I just derp around as much as I need to in order to find myself the needed tools. Once I have an axe, saw, hammer and trowel, I settle down in a quiet spot in the midst of nature, build me a fence for protection and start farming potatoes. Because, we all know about them taters, don't we now. Boy, I love me some puturdurs. Stuff them in a stew. Make a soup. Mmm-hmm. Anyway, before I get carried away, let me list a few things I noticed myself missing in the game. 1. Something to cut them pesky f
  12. Well, this is sad, I lost my game just for a stupid scratch. I would like to share my story because it's not so reallistic and I think this kind of events should be changed. I don't understand why a character could die in a few hours for a scratch, bandaged and disinfected. The story: My character has been surviving during 3 months in a long-term game, and I was so proud about it. Surprisingly, a zombi made me a scratch. I didn't have a bandage at that moment, but I taked my car and drove home to heal my wound. When I was there I had "severe damage". Well, I don't undestand how a si
  13. I suggest adding a method that will allow us to load skinned mesh in game! I replaced the original models of clothes, and it looks good. But unfortunately adding them without replacing the original is impossible, since there is no skinned model load method. :(( Class LuaManager.GlobalObject has a method that allows loading a static model, but it does not allow upload skinned model, because it sends boolean true to ModelLoader.instance.Load
  14. The idea is to make a world where all zombies are entirely absent during the daylight hours, they would flee, and coop up and hide indoors. The zombies would also be blinded, during the day no matter what, and they would be more unaware of their surroundings. It'd be interesting as hordes coop up inside buildings leaving you to scavenge outside, foraging, chopping, building. During the day, they leave. They are fast, strong, good hearing, sight...etc. Yet the only thing that'll effectively keep them at bay, is light. I know this is possible, there's a mod that can make hordes go indoors w
  15. To put simply, I think it would be pretty cool to have an acoustic guitar or banjo where if equipped, you can use the numbers 1-6 to play each note. Can start in Standard tuning then add the feature to change the tuning. It would play a sound clip of that note when pressed. Chords can be held with 2 or more buttons. Just a random thought. Add something to do while the night passes by. If a window is open, zombies might be able to hear the said instruments.
  16. So, first, a scenario to illustrate my point: I started a new Sandbox game, and it spawned me in the middle of the woods. No big deal, right? So I walked in large concentric circles, expanding out as I went. After an hour (real-time) of finding nothing, not even a berry bush or a single zombie, it begins to rain. Fifteen minutes later, at this point I'm wet, hungry, and tired - I realize my strategy isn't working. I decide to pick a direction and just walk. I head Southeast. Another 1/2 hr later (with my actual fingers beginning to fatigue) I'm now starving, soaked, and exhausted. I'm about
  17. Pushing zombies through the window Throwing items through the window Bottles = throwing bottles create sounds Throw able items can destroy windows Peeking before opening doors or use mirrors to peek Zombie falling through stairs when pushed Dismembering zombies when hit by a sharp weapons like axe Bashing zombies while running Different animations when destroying doors with different weapons Jumping through different floor to the ground have different animations. Jumping through higher floor may result in death Different charac
  18. 1: Give Recipes IDs Why? Because replacing a vanilla recipe is impossible without replacing the entire recipes.txt file. Let's say I change the functionality of a Base item like the Count value of Nails, it will break the recipe of Open Box of Nails by giving too much or too little and the only way to make it work right would be to replace the entire recipes file. Not to mention being able to make make some recipes NeedToLearn in a mod or removing that restriction would be nice. Or there are many cases where I would like to add some OnCreate lua functionality to base recipes and I can't be
  19. Hi guys I joined this forum today so please excuse my very little knowledge of the forums, but I am here to suggest my thoughts about the upcoming NPCs and vehicles. NPCs and vehicles combined: NPCs should be able to get in cars with you and if the vehicle is full they can get in a second car that is functional and follow you in their car. If you are driving through a big horde if the NPCs are armed with guns they should be able to smash/open the window and shoot out at the zombies. Also if there are NPCs that are bandits they should be able to shoot at you through the windows. NPCs:
  20. hey guys ! No game suggestions here, i just wanted to say that i read many suggestions these last Times, and i saw many similar or same posts. Many of them are good, but unfollowed. We got to remember that a suggestion is stronger if many of us support it. No matter who post the suggestion, ideas are here, and devs dont look at the person who post the suggestion, but its content and its number of followers. All to say that we need to read old suggestions, wich have been debated, improved by the community and support by it. I know it is all said in "read before Posting" posts, but i feel like
  21. I think having a title by your name would be pretty neat and could change the dynamic if RP's and multiplayer in general ranging from creating groups to being more unique. /settitle text here would be the command. So your name would be for example if you typed: /settitle West Point Survivalist your name would be displayed as: MyName [West Point Survivalist] pretty simple, but effective.
  22. To put it simply, I think it would be neat to toggle the UI + overhead of names with the "V" command like you can already do to turn off UI and on. I also think it would be a nice mod to create: Groups/Parties! Groups can be infinite or a set number. (I recommend 12 since most groups aren't that massive, more personal and closed, and an important part of the game + max players can't go too high on servers or invis. players until a fix.) The roles can be custom or overwrite the names of the default, but the default ranks goes: Leader (1) Coordinator (2) (Mission coordinator, Loot coordina
  23. Hey people, long time player AND lurker, first time poster! I've put more than 100 hours into PZ, and I've had plenty of ideas that I'd love to share a few mod ideas I've had. Now, excluding big things like ability to learn how to fly and travel between maps, I'd rather focus on small things that would either just be fun, useful or plain logical. Blindfold Could be attached to zombies or players by "attacking" them with it. Removes all vision, except for things that are like... literally touching you. Capture the Dead Inspired by Day of the Dead, it would be really fun to be able to capt
  24. The multiplayer is severely broken. Like, really, really broken. With that being said, I understand that I purchased this game with Early Access via Steam and willingly took on the responsibility. However, I don't think the focus should be on adding cars and the such when the MP side of things are so broken that it might ruin the potential of it ever being what it could be down the road. I might have to stop playing all together because it's that bad. With that being said - it has a lot of potential, but some things I thought of, in my opinion, my plant some seeds - who knows. If you are alre
  25. So as far as I can remember, Panic has remained unchanged. For those of you who are new or haven't played for a while, Panic is the "shocked" moodle which can narrow your cone of vision and reduce weapon accuracy. As far as game mechanics goes, it's decent though relatively unrealistic. I propose a future rework of the panic mechanic where stress levels take a front seat to driving many combat and other related mechanics. Higher levels of stress lead to both beneficial and adverse effects. Stress is caused by things like combat, tense situations with survivors, and general illness or lack
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