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  1. Good day! As the title says, I think being able to use up all those empty tin cans and thread to act as traps which alerts players is a great way to use those materials up and which very well could become a vital part in base defence. What do you think?
  2. HI all! I thought VCR's and video tapes would be a really neat and appropriate addition for the game, considering the time the knox event takes place. By '93 Kentucky had close to 2 dozen Blockbusters, and plenty of other smaller rental locations. The 80's and 90's had all sorts of educational tapes, so skill tapes would work well too. And the easiest addition, boredom/stress reduction videos. It would give TV's a use after the initial programs are off the air, and players would have to take the risk of turning up the volume to listen to the tape. Thanks for
  3. Good day survivors! I was curious what others thought about having an option to uninstall vehicle parts directly to the ground. Vehicle parts, like furniture, are often heavy and even a single tire can have your character struggling with the weight. Furniture that is too heavy can be picked up and then it immediately falls to the ground (as the item) if it is too heavy for your inventory. And even just a minute of stripping a car for parts can have your inventory looking like this: I will concede I don't know the best way to deal with car parts you do want to go s
  4. Issue: I enjoy playing 6 months later and Apocalypse, occasionally even CD DA, and well, getting a lighter/matches or even a saw from the first house before getting overwhelmed in 2 minutes from a zombie hearing your footsteps isn't too feasible, and running out into the woods being chased by 30,000,000,000 zomboids without any fire starting will leave you a bit cold/hungry/unhappy/in the dark in no time. I love the difficulty, and how impossible it is to really get back into cities once you've left, let alone main roads and pockets which surround houses out of the way. With the fact you can g
  5. The owned key symbol when near a car can be a bit of a hassle when transferring items or fueling up your car. It blocks nearly half of the transfer/action bar! Curious if anyone else thought that it could maybe be moved up a little just when transferring/fueling? That's all, stay safe survivors!
  6. Good day fellow survivors! I thought it would be a nice addition to the Temperature setting in the sandbox options to have a setting that would allow for hotter summers and colder winters at the same time. The current Very Cold to Very Hot setting is nice, but depending on which way you adjust it you are going to make the other half of the year more manageable, be it a pleasant summer on cold settings or a warm winter on Hot settings. I don't know the technical feasibility to it, but as a sandbox option or as a challenge option I think it could be an exciting setting to
  7. ‘’ add memory modification option to steam startup item‘’ At present, the 64 bit system can only use 2GB of game memory, and many people don't know how to change its upper limit. It is suggested to add a button to the steam startup item to modify the memory. File: "projectzombid64. json" LIne:"xmx2000m"
  8. Good day survivors! A nifty feature I felt was missing from Knox county was the classic sewing machine. Hand stitching is one thing, but tailors should be able to operate in style! I figure there would be two version: An antique sewing machine that operates slowly. Uses thread more efficiently than by hand. A powered, more modern sewing machine that operates with electricity. This model would be faster than an antique sewing machine, and use thread slightly more efficiently than an antique sewing machine. A boost to helping those long tailoring l
  9. Hi folks and dev's, I've been playing PZ in multiplayer for a while now and the one thing that bugs me the most (while in MP), is how zombie spawning work. Right now, you clear an area, go home, come back within x hours and the area is "magically" repopulated. Wouldn't it be more immersive if zomboids spawned at the edge of the map and then started roaming in a random direction? Whaddya guys think?
  10. I've been playing build 41 for about a week, and I've been struggling to make contact when stomping . This is a serious issue in my opinion because the goal of a survival game like this (like Don't Starve, the Long Dark, etc.) is that you should be learning from each death. I take notes each time I die, and the clunkiness of the stomping mechanic has been the cause of 12 of out my last 20 deaths. As far as I can tell, the only lesson I can take from this is that I should avoid stomping as much as possible because it is very clunky. But that is hardly a realistic lesson when combat is almo
  11. It sounds better then "hammer" How you can extract nails with only hammer? Not all cases could be resolved by hammer- but crowbar looks more universal for disassemble. ** and why thief can start vehicle without tool? maybe knife or scredriver
  12. Hi again, folks! So, I've logged close to 70 hours now since making the jump from the old build to the IWBUMS build and I thought I'd share my thoughts here instead of posting them to Reddit or to the Discord server. I've logged a bunch of hours (300+) in the old build because I'm in a fairly large gaming community that in particular plays lots of zombie-related titles. PZ is one of my favorites of the past 10 years or so, and I've managed to recruit lots of guys to play MP games with me (hence the 300+ hours in the old build, MP support is still there!) and wanted to give a few views bas
  13. What I am talking about, is to add shopping carts as a way to carry items. Now of course, this shopping cart as an item that could be used could be broken. IE: could be missing wheels. Repair would either need a low level, or should not be added at all; since it's a shopping cart. These things should be fairly common in supermarkets; for obvious reasons. Dragging a cart can, and should slow down the player, if the cart gets overweighed, then it should be very hard to carry. The cart would not be a rideable thing, only a thing that would be dragged on forward. Why would you want to add th
  14. What the title says. basically the idea is that certain items and face coverings could provide varying degrees of protection against the sickness caused by dead bodies/zeds. An idea I had for balance would be that bandannas would provide a quarter resistance, surgical masks would be half, gas masks would be three quarters while the rare Hazmat suit would provide full protection from the effects of decaying bodies. For added balance you could factor in condition as well, A hazmat Suit at 75% durability would only give the same resistance as a gas mask, for example. I think it would
  15. I was thinking this would be a neat idea for an unlockable skill or some such. It would not be without consequence (You lose the whole car) but it would be a GREAT "Oh, this situation isnt looking good!" tool/ weapon. Imagine the carnage, Imagine the usefulness, imagine the FUN!!!!!!!!! KABOOOM
  16. Hello, I am a new player that is very much enjoying the game. I posted this on Reddit and another Redditor suggested I post here. I did a search and it does not look like this has been suggested already which I would be surprised if this is true. My suggestion is to include a "persistent" game mode where you can re-spawn with your skills intact upon death. Maybe there is a reduction in skills, could be a random skill(s) or all skills, but you come back and have some progress already. I think this game mode would be most appealing for hosting servers but I think single
  17. We all want Project Zomboid to be the most realistic Zombie Survival game of all time. here is some suggestion. Campfire system expansion. It is the basic things to do in Survival situation, here is we can find current PZ Campfire system https://pzwiki.net/wiki/Campfire not so much for start a fire for surviving the zombie apocalypse, at first we only need a Match, when all Matches gone? next we can use a stick and notched wooden plank, only that's it but come on, its realistic Zombie Apocalypse, we need more more wa
  18. Hi, I propose to add: - The effect of clean clothes on boredom; (Wearing dirty, wet clothes from the dead to increase one-time boredom). - The effect of food temperature; (warm food may slightly increase saturation (by about 3-5%) while lowering cold food (by about 7-10%) this probability can be applied to boredom. Based on this mechanics, you can add perks: neat, dirty. (increasing / decreasing the effect of boredom). A tourist may not have a negative impact on food.
  19. I suggest: - Remove the ability to climb over fences with peaks; - Reduce the likelihood of climbing the fence in the rain; - Increase the load for lifting the rope; - Make it impossible to climb the fence, climb the rope (with any overload). P.S All the things that I indicated in my opinion will benefit the realism of the game.
  20. Dear PZ community and development team, I’ll be brief firstly, greetings from Ukraine; secondly, it is very painful for me to look at the current loot system where the dimensions of objects and containers are not taken into account (modes of this nature are extremely mediocre). My suggestion : Add two weight values for each item (volumetric weight and actual). The container will also have two weight parameters (but the player will see the average value). The container defines a larger parameter for the weight of the item and it is it that is taken into account. "formula volumetric w
  21. TRUCKS Since this is set in America, this should have one of the most iconic things America has, and it is its long nosed Diesel semi trucks. These trucks would have a lot of use for players that wants to live the travelling nomad life, they would be safe in a large truck with a Sleeper behind.(A Sleeper is a the part of the truck where Truckers sleep, eat and entertain themselves). It would also give a lot of utility to communities if the time ever comes to Multiplayer where large groups of players have banded together with NPCs. These trucks could be their lifeline in suppli
  22. You could use a VCR to record any of the shows you see on the tv like the Life and Living channel or any of the news channels onto a tape to watch at a later date on a tv, you could also find various tapes scattered around the world detailing different skills such as a digital biology lesson found in a school to learn some first aid skill, recordings to help with the maintenance of vehicles, recordings of survival shows that show you what berries are poisonous. You could also find tapes of "Home videos" which bring a boost of happiness and reduce the stress of the viewer, the playe
  23. Hi Indie Stone! Great work on pushing out a new update! I'll be playing it for the next while, hopefully have some more bugs to keep you all busy :). I really like how now I can replace my starting schoolbag with say a dufflebag I found, however when I do so I naturally assume the game is smart enough to know this also means I want to transfer all items. Can you please make the game smart enough to know? Thank you for reading.
  24. Allow survivors to sleep on the floor for an uncomfortable but successful nights sleep. 1. Sleeping on the floor with a pillow equipped will dampen the hard floor resulting in a better nights sleep. 2. Having the homeless occupation allows you to sleep outside on the floor with less harsh consequences. 3. Becoming far too tired, or far too drunk will result in you collapsing from exhaustion and sleeping on the ground for an appropriate amount of time. Allow survivors to sleep on the toilet. (If my survivor is able to sleep on a kid's plastic chair, I'm fairly certain a
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