Jump to content

Search the Community

Showing results for tags 'sugestion'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 2 results

  1. Hello Indie and hello everyone I came here again to ask you guys to add some animations to vehicles like for example the door opens when the character enters, breaks the glass when the window goes down to have the slow down animation and it just doesn't disappears, has the animation of opening the trunk and leaving it open. These animations are simple but they make a difference both in MP and SP it would be much more detailed and the game much more realistic this is just one more suggestion I give and once again thank you very much.
  2. Hello , so i was thinking of suggesting an UI overhaul to make it way easier to navigate through inventory. (i love PZ) and i want it to be even better. (Current inventory seems so old and outdated since it was created almost 10 years ago , and imho it could use some upgrade) So here are some of my suggestions for this idea. Also sorry for my poor english. 1. Overhaul of Character Cloth slots and Armor/Weapon Slots. (this is just a image reference and could be done much better) Pluses of such new inventory could allow players to easy understand what slots for cloth and gear is open. Few things that can be added to this - When hovering over one of cloth cell , open more cells to choose what slot to use (for example if we want a tie so we can attach it to middle cell) - Adding name plates to cell items - Adding option to rag the items from this screen - We can also see our character in the left which is a bonus too. - Adding slots for belts (i forgot to add one) - Adding sub slots for other miscellaneous items 2. Grid Inventory , instead of a list one we have now. (Grid would make a great adition since its used now in almost every game as an inventory management style. (the picture is just a reference, and could be done much better - adding more natural colors , names to the item cell , adding durability indicator especialy for armor , and other) The pluses of such system Easy naviagtion. Sorting items (selecting item type in the left side of the scroll bar). Rotating items , organizing inventory will also play a role now , since players will have to organize their inventory in order to carry more. Also there could be introduced a new system for bags and backpacks (actually for any container type item that) - so if a container gets damaged then less weight it can carry and some cells would go red making them unable to use until the container is repaired. This new overhaul could also add a new put items in container that is in the backpack for example , if we want to put medicaments in our first aid kit , we could just open the kit in our inventory and put it there , which is much more easier to do then now. Scrolling down-up via scroll bar in the right. Fast understanding what type of item we have by seeing the color of item . Adding Items durability indicator (i didn't do it in this screen , but as an idea we could have a durabiltiy indicator for Military Gear. Same system could be used when searching for something , when the search is starting , showing a grid and items slowly appearing with a loading bar and also with an understanding if there are loot in loading cells). 3. Backpack and Containers Inside the inventory This is a backpack in inventory (means its not equiped by player at the moment , so the one equiped by player can be either an option to select in the scroll bar in the right side or in player Gear inventory that i showed above) While in inventory backpacks would take less space then they can actually provide (an image example bellow) We can also see the name of the backpack. Backack in inventory (not opened) Backack in inventory (opened) When opened we can see thta backpack is offering more slots then its occuping in the inventory. Also the color of opened item would change to let the player see clearly what item he opened. ( also would be nice to open 2 backpacks at the same time in our inventory to move items from 1 container to another) Another cool system would be to just drag items from inventory or other containers right into back pack that is in our inventory. Containers in inventory Here is an example of a container which also grants a bit more space when opened) An eample of a item rotation inside the inventory (rotation can be done for example by selecting item and pressing R)
×
×
  • Create New...