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Found 9 results

  1. I got this idea from my personal experience with the game. See, when I'm playing with my first created survivor, and he dies, I forgive that initial immersion in the world, because the second survivor is still inside his home, even though the apocalypse in his city has started more than 1 month ago! This is not immersive, nor does it make sense. After all, this game is a simulation of an apocalypse. The second survivor must, as the name he describes suggests, be surviving! Whoever reads this agrees with me? Because of this surreal reason, I came here to propose that you, developers, or modders, create a Zed Story for the second survivor (and later), which suggests that he lives in a city that is really going through an apocalypse, this way, maintaining the immersion of the city and the game. I got tired of deleting my game because I was not immersed in the second created survivor. I want him to have a story, like having just had a car accident, and having a cut on his leg, making you rip his shirt to stop the blood. Or you're camping out near the city, hungry for your food to run out. This type of story makes you immersed that he spent 1 month surviving and suffocating as his first character, however, he does not do as well as his first survivor, and you need to continue seeing a dramatic and immersive story of a survivor , controlled by you. That's all I'm asking for. Enough is inside the house as if none of the dead were walking in your garden or eating your neighbors for more than 1 month! I also suggest that Lore's story about the second survivor be told according to his chosen profession. Some got suggested: If he is a policeman, for example, a story that would fit with him could be an accident in his vehicle, he just got close to the chosen city of spawning, in a neighborhood, he is bleeding slightly due to a scratch caused in the accident , or cut, and it is necessary to tear your shirt to stop the bleeding. If he is a lumberjack or forest ranger, he may be surviving in the woods, at a camp, near the road to a store or gas station in the chosen city. The food he collected and that helped him survive until then is over and he is a little hungry. Other stories that suggest how the second survivor is surviving the apocalypse when you start to control it: Inside a house with sheets on the windows and doors. Inside the gas station store. Inside a supermarket with an empty backpack. Inside a car at the entrance to the city, but the fuel ran out. Near a campfire, with rice. This fire may have been built near a city lake. or not having any food, just the campfire warming the survivor, and he starts to sit next to him, warming up. Inside a hospital, with a bandage wound. (I know you have a mod with a similar start, it's a good idea to dive in yourself) And it can contain as many different immersive scenarios as you developers want to add. Thanks for reading. Sorry about my English.
  2. tested & works on - "Debian 8 jessie" - "Ubuntu 14.04.1 LTS trusty" NOTE: for PZ-Version 32.2x and above DOWNLAOD How to use? 1. ) download "spiffo-service.sh" 2. ) put the script into your root account folder 3. ) open the script with "nano" or "vim" and add your steam account details 4. ) execute "./spiffo-service.sh" or with "sudo ./spiffo-service.sh" ** script must be run as root! enjoy && have fun ****** Spiffo's Zomboid Server Service Center ****** Author: Nightmare @ http://n8m4re.de
  3. So, again for post-NPC era, what about instead of creating just one character, you could make a whole group to start with? And there will be a tactics system like in many games, to give out orders or let them do what they want if they need to eat, rest or whatever. Also, an ability to switch player controls between your group members, so that while one sleeps, other stays on watch... Or goes on a raid. That'd make sense in multiplayer with the sleep implementation, but the problem is, you can't roleplay a loner, unless you need to sleep for not more than only 5 minutes (game hours), and have contraptions so players or bandits won't get you. Also, I'd like a feedback on my idea about offline AI characters - you log off a server, your avatar goes AI and does whatever you assign for it (just an option, I don't mean it to be everywhere, I know it's probably hard and quite a bold idea which would cause some more random or butthurt for some players)
  4. So I recently bought Project Zomboid and saw everything I could ask for in a zombie game. Ever since I was 10 , I've always wondered how I'd do in a zombie apocalypse. Currently NPCs and Vehicles are in the works but after they are released into the public, I was thinking of all the zombie movies and comics I've seen where everything is normal up until the middle of the day where they start noticing something's up. Usually, this is where everything get's crazed up and becomes hard. At this point, it is hard to think as everyone runs around and all chaos is happening. I'd like to get that adrenaline. I'd love to see cars crashing and see how the infection spreads. It starts off with just spawning one zombie, then some people getting bit (if the player decides to stop the infection quick, might as well spawn multiple zombies) but that all depends on the re-animation time. I've always loved this part in every zombie films,comics and games but usually on a linear point of view. Project Zomboid plays on how the player reacts to every situation. That's why I came to like this game I just hope this really gets added into the game. If not, oh well. There's no harm in trying to suggest.
  5. This mod simply adds items to a players inventory upon starting a new game with a specific profession. Made by request of the community. Mod Features Fire Officer;Fire axe Police Officer;Pistol9mm Bullets Park Ranger;Matches, Tent, Campfire kit, Kindling, Water Bottle Construction Worker;HammerSawBox of nailsBox of screwsScrewdriver(Will include toolbelt container on next update) Security Guard;Baseball Bat (Possibly change to custom baton on next update)TorchBattery Baseball bat Vitamins It was suggested that each player spawn with a utility style belt to hold the items/tools they start with, so that feature may be implemented. Mod was built on stable build 23, however it should work or any other version you are running. Download v.1
  6. So I purchased Project zomboid today, and I downloaded it and it would not play no matter what, I've look all through the forums but nothing has helped. This pops up when I try to play it. this is my pc: http://www.bestbuy.com/site/15-6-touch-screen-laptop-8gb-memory-1tb-hard-drive/3703007.p?id=1219093053506&skuId=3703007&st=pcmcat287600050003_categoryid$abcat0502000&cp=1&lp=2 Any help is appreciated
  7. hi there^^ . my idea for the suggestion post was, profession related clothes . for an example: a construction worker will have - an helmet + tshirt + jeans. and a ranger - will have, raincoat or other outdoor clothes with boots. what do your think? not necessary but it would be cool to have srry for my bad english...
  8. Merrin

    Quick start

    For those of you who still don't get it but want to play PZ multiplayer badly - here's how I did it. Kirrus added this: There are bugs. Lots and lots of bugs. Read the full release release details here: http://theindiestone.com/forums/index.php/topic/5577-multiplayer-open-test-details-inside/ This is merely for joining already existing servers. - open steam - Right-click PZ and click properties - Select Beta tab - Select onlinetest - Close Project Zomboid [onlinetest] will be the name of PZ in steam now. - Various servers are being posted on the forums, choose a public server and copy that (ip) address - Start up PZ - Select Join Server - Add server - Fill in IP, Port, Username and Password. IP will be offered on the forums, and a specific port can also be provided, but my default port 16261 works for most public servers right now. Username and password can be random, fill in whatever you like. - Save - Join Server In short, if I had seen this guide, I would've played it sooner. I hope this helps. To return to single player, go back to the beta tab under properties and opt out of beta.
  9. so ya, I'm starting a business in the next few weeks, my first.. Also asking permission to post link for it in my profile or something... Members from here would get a discount. For TIS it would be a bigger discount.
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