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Hello all. First of all, sorry if this thread is being discussed somewhere else. It surely isn't the most original idea, I know; but I think, as the title says, that it would be really awesome if the game had this classic rpg styled inventory, when you could drag items and see their shapes in a lot of sizes (tiny sized items like rings or sugar, I don't know, or bigger items like a shotgun). It would be very fantastic. Please Devs make this thing real. The actual inventory is pretty dull.
Minimalist puzzle game like Sokoban but vice versa. App Store (free): https://itunes.apple.com/app/id904615413 Rules is simple: Tap on squares to move them to the right places! For example, move a red square to the red circle. Squares move only in the direction in which the arrow is pointing at them. Detached arrows to change direction of the square. Get a high score and challenge you friends! New levels are coming! Inspired by Andrey Shevchuk ‘Game about Squares' available on the web. It's fully native app without using webview from website, lags and crashes. Gameplay: http://bit.ly/1nyIIl
Okay! In my endeavour to create a "Boltcutter" item, I'm comfortable with creating my own sprite, and it acting as an inventory item- There's 2 things I need to know however that relate to "Affecting the world" which are: 1: I have FORGOTTEN! the name of the lua file that the "OnGameBoot" event uses to cycle through literally everything on the map, I had it last night at 2am, but forgot to put it in my notes! (If anyone can help I'd appreciate that!) 2: Creating my own IsoObject. I'm happy that I can overwrite the "OnFillWorldObjectContextMenu.fetch" when a player right clicks a squ