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Found 9 results

  1. Hi folks and dev's, I've been playing PZ in multiplayer for a while now and the one thing that bugs me the most (while in MP), is how zombie spawning work. Right now, you clear an area, go home, come back within x hours and the area is "magically" repopulated. Wouldn't it be more immersive if zomboids spawned at the edge of the map and then started roaming in a random direction? Whaddya guys think?
  2. As asked in the title I was curious if there's a command for it? or something that an admit can do that I've missed say similar to instant construct Had to restart my personal friendship server due to HDD death and I wanted to get me my Cossette back, Though with a decent 45 mins of Google and the what not can't find nothin'
  3. Good afternoon. After having discussed an issue on the General Thread, several people revealed to me that I am experiencing a bug instead of ignorance. You can also see the issue by clicking this link. Thank you for any assistance you may have. -TURTLESHROOM
  4. I host a private server for me and my friends. Around 25-30 days into surviving, I start running into a rhythmic lag, every 30 seconds or so I experience a lag for about 1 second. It has nearly killed me. Is it a memory leak after playing for about 13-15 hours? Maybe its because I've set stuff to respawn after 1 month (We're stationed at Twiggy's, near the gun store in West Point) and we are close to the centre of town. Anyone else having similar issues?
  5. How do I spawning zombies in multiplayer? spawnHorde(x,y,z,num) The code only work in single player. what should I do?
  6. Many Different People Using my mod have often complained that the item does not spawn. I also found that it is not working often. The only times I was able to actually find the item from the mod spawned was when I used the code: table.insert(SuburbsDistributions["gunstore"]["locker"].items, 30); Even though I have many other spawn locations declared as you see below. The only place I was able to ever find a silencer was in the gunstore in westpoint. And that was only when I spesified "locker" as the container . Using "all" as a container or room name has never worked. Never found one
  7. First, this all comes from NCrawler, who seems to have left the community 6 months back. It's from a beta of his YAWM that never was released. I have it since I was a beta tester for him at the time he left. The purpose of this is to allow the modder far more flexibility in how his items are spawned, when, and with what. It also allows a modder to set values lower than 0.01 for probability, in fact as low as desired (1 in 10,000, okay!). Some of this has been heavily altered by me for personal use with the KY firearms mod that's currently out in this forum, but it can work with any items mod
  8. Hello all, I'm doing a mod set in a different world to Project Zomboid, one without zombies, but where basically a long time before the game most people died instantly. As such, the world is filled with lots of smelly old bodies. What I would like to know is if it's possible to spawn zombies that are pre-dead in such a way that they are in the same places/numbers as "living" zombies would be, ie. spawned using the black and white BMP file in WorldEd? I know there's a "spawn dead zombie" function somewhere, but I want the world to be filled with thousands of dead bodies and I can't work out all
  9. Hey all, I am wondering how I would go about spawning an object, say for example a box or a barrel or whatever, when the player fires a specific weapon? What I'm thinking of is just messing around with something the player can equip, which will "Auto-create" something else, maybe a box, or another weapon or something, when the equipped weapon is fired, how would I go about starting to do something like that?
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