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Found 3 results

  1. Hi, In hosted multiplayer game mode, admin can use "soft resert" for reload world (keep construction and player). How I can do that in Dedicated Server (linux) ? Thanks
  2. Hi, i have just this question: How can i make a Soft Reset of my server? Thanks so much!
  3. Hi all ! I'm trying to do a soft reset of my server, running on Linux (ubuntu 14.04) I launch it by adding the -Dsoftreset option in the projectzomboid-dedi-server.sh script, as explain here The script return a lot of java.lang.NullPointerException, exemple : Soft clearing chunk: map_1161_908.binSoft clearing chunk: map_1267_645.binSoft clearing chunk: map_1228_675.binSoft clearing chunk: map_1263_596.binSoft clearing chunk: map_1303_649.binSoft clearing chunk: map_1332_599.binSoft clearing chunk: map_1253_653.binSoft clearing chunk: map_1335_600.binSoft clearing chunk: map_1175_681.binx=11750 y=6811 z=0objectsclass zombie.iso.IsoObjectIsoObjectclass zombie.iso.IsoObjectIsoObjectstaticmovingobjectsx=11750 y=6810 z=0objectsclass zombie.iso.IsoObjectIsoObjectstaticmovingobjectsjava.lang.RuntimeException: java.lang.NullPointerException at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1449) at zombie.iso.IsoChunk.Load(IsoChunk.java:857) at zombie.iso.IsoChunk.Load(IsoChunk.java:242) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:183) at zombie.iso.WorldStreamer.addJobWipe(WorldStreamer.java:306) at zombie.iso.WorldConverter.softreset(WorldConverter.java:326) at zombie.iso.IsoWorld.init(IsoWorld.java:993) at zombie.network.GameServer.main(GameServer.java:199)Caused by: java.lang.NullPointerException at zombie.iso.IsoObject.setOverlaySprite(IsoObject.java:2374) at zombie.iso.IsoObject.load(IsoObject.java:602) at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1442) ... 7 morejava.lang.NullPointerException at zombie.network.ServerMap.getMinX(ServerMap.java:479) at zombie.network.ServerMap.getGridSquare(ServerMap.java:1037) at zombie.iso.IsoCell.getGridSquare(IsoCell.java:4027) at zombie.characters.IsoGameCharacter.<init>(IsoGameCharacter.java:4248) at zombie.characters.IsoZombie.<init>(IsoZombie.java:245) at zombie.VirtualZombieManager.createRealZombieAlways(VirtualZombieManager.java:534) at zombie.VirtualZombieManager.AddZombiesToMap(VirtualZombieManager.java:864) at zombie.iso.IsoChunk.AddZombies(IsoChunk.java:99) at zombie.iso.IsoChunk.Load(IsoChunk.java:259) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:185) at zombie.iso.WorldStreamer.addJobWipe(WorldStreamer.java:306) at zombie.iso.WorldConverter.softreset(WorldConverter.java:326) at zombie.iso.IsoWorld.init(IsoWorld.java:993) at zombie.network.GameServer.main(GameServer.java:199)Exception in thread "main" java.lang.NullPointerException at zombie.network.ServerMap.getMinX(ServerMap.java:479) at zombie.network.ServerMap.getGridSquare(ServerMap.java:1037) at zombie.iso.IsoCell.getGridSquare(IsoCell.java:4027) at zombie.characters.IsoGameCharacter.<init>(IsoGameCharacter.java:4248) at zombie.characters.IsoZombie.<init>(IsoZombie.java:245) at zombie.VirtualZombieManager.createRealZombieAlways(VirtualZombieManager.java:534) at zombie.VirtualZombieManager.AddZombiesToMap(VirtualZombieManager.java:864) at zombie.iso.IsoChunk.AddZombies(IsoChunk.java:99) at zombie.iso.IsoChunk.Load(IsoChunk.java:259) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:193) at zombie.iso.WorldStreamer.addJobWipe(WorldStreamer.java:306) at zombie.iso.WorldConverter.softreset(WorldConverter.java:326) at zombie.iso.IsoWorld.init(IsoWorld.java:993) at zombie.network.GameServer.main(GameServer.java:199)Then, when I start the server again and I connect to it, zombies are still there, nothing is refill, etc... Is there something that I missed ? Thx Olivier
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