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  1. I'm kind of surprised this hasn't been suggested before, though it might've been, I don't think I looked that hard. I just don't think any of the skills are things that people would neccisarily pick up as a result of a zombie apocolypse. They're all more or less skills they'd use everyday in normal life excluding the combat section, which in this game is something I feel should be avoided where possible anyways. Survival based skills (I know all of them could be considered "survival", but you know) are something I think would be an interesting addition, I'll make some examples. Scavanging: Looking for items would be more in depth than clicking on a container. Maybe add a "search" option that's effected by a skill that would possibly lead to finding more inside the container, or maybe being able to search to find hidden containers and things like that. I like the idea of this because it means you'll revisit old places later to look for more when you become desperate and are running out of options for food and other resources. Foraging: Searching for berries and other edible things in the wilderness is something that might appeal and possibly become essential to the camping outdoorsman or nomad survivor. This one would probably require the implimentation of a lot of new things in the wilderness though. First aid: Effectiveness of bandaged wounds, maybe adding a need to redress wounds, first aid increasing how long the bandages last before needing to be redressed. The speed of bandaging and possibly other such things if wounds and other such things are ever fleshed out (hah hah). If you have any other suggestions, or want to bash/support my idea, please be free to! I'd love to hear additional skills, reasons why they would/wouldn't work, or just why they're a bad idea in general. Sorry if there's too much in the thread, I wasn't sure if this would be considered one idea or several. Thanks for reading!
  2. So, to be hones, It's not like i have survived for weeks or so but I've had my share of levelled skills. mostly weapons and cooking/crafting skills but I never managed to level one of the agility skills. what would one have to do to level the agility skills? (Sprinting, Nimble, Lightfooted, Sneaking) and for how long would I need to do that? PLUS: Is there a way to increase levelling for other skills than cooking, crafting and farming?
  3. I'm sure this has been discussed before, so feel free to move/merge this if so. Right now, first aid involves slapping on a bandage and taking some pills. That's fine, but I'd like to see this tied to a First Aid skill. After all, we have skills for farming and cooking. At its most basic implementation, a first aid skill could influence how quickly an injury is healed and reduce the chances of "fake" sickness/infection. Obviously more advanced ideas could be added, but be happy with that for starters. High levels of the skill could even mean doing more damage to enemies, since you have a better understanding of anatomy and where to strike!
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