Jump to content

Search the Community

Showing results for tags 'skills suggestions'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 3 results

  1. I feel as if the different skill types for different weapons, such as spears and axes are good. though segregating Long and short types of weapon is a bit to far and adds pointless grinding into the mix. For example. the Hammer and sledgehammer. If you are a level 8 in Short blunt, Able to reliably kill zombies in 1 or 2 shots with a Hammer, frying pan ect. If you get a Hammer that is somewhat heavier and has a longer handle, None of that training with shorter hammers applies to hammers the game defines as "long". Beating something to death with a Blunt object that is 15 inches long should not be an entirely different skill to beating someone to death with a blunt object that is 30 inches long. Think of it like if the Developers decided to split up shotguns and Pistols into different skills. They are different, But the end result and the way that the result of An object going into A Zombie's face at high speed is exactly the same. Merging them back into a single skill would help saves some minor headaches with modded weapons in the future. Would a 19 inch club count as short while a 20 inch club count as long? TL:DR Would beating something to death with a 20 inch club vs a 23 inch club really be so disconnected in transferable skills as electrical engineering and fishing?
  2. So I've searched through the suggestions and planned features, and I can't find anyone else who had an idea like this, so... Here's my suggestion. Skill Internships! That's right... An internship is where one learns professional skills working at a company. So what the H would a Skill Internship be and how does it apply to Zomboid? Okay, so now we know how it works... But... We already have recipe mags. Why would this ever be useful? Say you've searched Enigma Books and looted every house in West Point, and you still haven't found that darned How to operate generators magazine! Or maybe you're late game and all of these magazines have been scattered or used as fuel for fires by other players! Or you don't even know how to read in the FIRST place! Poor, illiterate child... Well, you're just out of luck then survivor! But not with internships! Internships make co-operation in the apocalypse even more meaningful, and the late game more dynamic. This could even potentially apply to NPCs in the future! That's my idea. Feel free to let me know what you think. It may not be much, but I think it's an interesting prospect. Thanks for reading!
  3. If the flurry of new skills added in the recent builds prove anything, it's that more skill options are just plain awesome. Some of the suggestions below are ones already made, but I'll repeat them anyway so RJ has a single post to review for all the new skills. Foraging (Upgrade) - At the higher levels, Foraging should spawn medicinal plants and roots that are native to Kentucky. This would justify a Foraging Skill Book. These medicinal plants could be Cooked for use in First Aid. Spiked Blazing Star - painkiller. Perhaps made like tea.Goldenseal - antibiotic if eaten or antiseptic if made like a tea.American Ginseng - exhaustion/fatigue cure. Perhaps made like a tea.Witch Hazel - anti inflammation, anti bleeding and burns. Rub directly on skin.Scavenging - Requires a tool. Functions like a reverse carpentry skill. Non-player made items like furniture, tables, cabinets, can be "Scavenged" to produce things like nails and planks. Animal Husbandry - Needs animals to be added to the game but would allow for the breeding and caring for farm animals. Part of the fun of this skill would be the animal noises continually attracting zombies. Chickens - Need to build Chicken Coop. Spawns eggs. Must be fed Worms and Maggots.Rabbits - Need to build Rabbit Hutch. Spawns more Rabbits. Must be fed Weeds.Goats - Need a fenced in area to keep them from wandering off. Can be milked for Goat Milk. Just needs a large enough area of grass.Bees - Need to build a Top-Bar Hive. Spawns Honey.Pigs - Need to build a Sty. Spawns more Pigs. Must be fed food but can use Rotten food.Masonry - This would be the skill used to construct things with cement and brick/mortar. In addition to sturdier fortifications, the higher Masonry skill would allow construction of the following: Brick Oven - Required for baking and higher skilled Cooking. A grill can only do so much. Also allows baking of earthenware bowls etc with low level of Pottery. Kiln - Required for making items at higher Pottery Skill like make Bricks, Charcoal and Cement. Also used to Dry foods.Forge - Required for Blacksmithing. Requires Charcoal to operate. Smelting nails.Pottery - Seems like a useless survival skill, right? First, the Pottery skill would allow the Player to find dig up Clay. After constructing or finding a Brick Oven to bake foods that last longer, Pottery skill would use that oven for other items: Bowls, Plates, KnivesJars and Pots for Food PreservationWith a Kiln you could add a range of other items: Water Filtration ComponentsCharcoal (for Forge and Water Filtration)BricksCementCasts for cast iron mechanical componentsMechanics - At lower levels, allows the construction of lifting tools. At higher levels, can repair cars and gas generators. Allows makeshift: WheelbarrowPulleyCan OpenerHand Operated Water Pump (requires cast iron mechanical components)Blacksmithing - Requires a forge to make nails. Can be used to melt stuff to make cast iron mechanical components. Get to work, RJ!
×
×
  • Create New...