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Found 4 results

  1. I was playing just a minute ago and I just passed through a window with a dinning room table in my inventory. I sugest: Doors, windows and narrow passage tiles could have blocking values that react with your character size values and with values of things on hands. So a fridge would have a SIZE of 1x1x2 value, a dinning room table would have a 2x2x1 size (x,y and height) so if it would pass a window (0.5x1) neither would pass, but both could pass a door (1×2). The same logic could apply to long items as spears. Some containers could also use "size limiters" for example, you cant put a small fridge (1 area x 1.5 height) inside a slim locker (0.5 area x 2 height), but slim lockers could fit spears, bats, etc. I know all items have the value that represents a volume and weight, but I think it would be nice running through forest or jumping a window and getting stuck because a long or big item or funiture got stuck. I also sugest: TOLERANT "stuck values" - A spear on your back has a chance to slow you down as it would stuck on doors / windows/ tree branches --> TOLERANT means that this just slows you down a bit but rarely could make your spear drop or make you trip. ABSOLUTE "stuck" values --> you cant absolutely not never pass the big fridge though the tiny window. A SIMPLE APPROACH --> An encumbrance value, if it reaches a limit: Frige = 2 window = 1 So it would not pass, and in transit it would immediatelly drop the item or make you trip. Closer values like "small fridge = 1.5" and Medium window = 1.6" would slowly pass with a timing buildup, as it would represent a struggle to pass stuff through doors, like carryng new fridge to our home in real zedless life. I think containers and bags could also have a shape liming value, so a tip of the spear is outside your camping bag but you cant store a table inside the bag. As papers fly or get wet and destroyed, I think a local umidity value could react with item materials, as book left ouside or electric households would have a damaging buildup etc.
  2. The large metal gate (as seen at the junk yard) drops wood instead of metal, and large 4 tile beds are too large to fit all four pieces in inventory and as such are unplaceable. Sorry if this is the wrong place to post this, I'm very new to the forums. Btw, I LOOOOOOOOOVE the game!
  3. When making landscape, about how big is a player in pixels? Or how would I go about sizing things? Like sidewalks or how big a chair will be in comparison to everything else.
  4. First, there's no information on doing any kind of reset as far as I can find. I searched, and dug through tons of threads. It seems everyone else already knows how to do it. How do I go about doing a soft and a hard reset? I get this error when I run my server. Apparently, the map size doesn't match up? I even did a clean reinstall of the game. C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid>".\jre64\bin\java.exe" -Xms2048m -Xmx2048m -Djava.library.path=./ -cp lwjgl.jar;lwjgl_util.jar;sqlitejdbc-v056.jar;./ zombie.network.GameServerLoading RakNet from: ./SVN REVISION 964versionNumber=Build 26 demo=falseserver name is "servertest"reading server options from "C:\Users\---\Zomboid\Server\servertest.ini"user database "C:\Users\---\Zomboid\db\servertest.db"Initialising Server Systems...translator: language is ENtranslator: failed to parse Recipes for language=ENtranslator: failed to parse Items for language=ENLoading: media/lua/shared/ISBaseObject.luaLoading: media/lua/shared/JoyPad/JoyPadSetup.luaLoading: media/lua/shared/NPCs/MainCreationMethods.luaLoading: media/lua/shared/Reloading/ISRackAction.luaLoading: media/lua/shared/TimedActions/ISBaseTimedAction.luaLoading: media/lua/shared/Reloading/ISReloadAction.luaLoading: media/lua/shared/Reloading/ISReloadManager.luaLoading: media/lua/shared/Reloading/ISReloadUtil.luaLoading: media/lua/shared/Reloading/ISReloadableMagazine.luaLoading: media/lua/shared/Reloading/ISReloadable.luaLoading: media/lua/shared/Reloading/ISSemiAutoWeapon.luaLoading: media/lua/shared/Reloading/ISReloadableWeapon.luaLoading: media/lua/shared/Reloading/ISShotgunWeapon.luaLoading: media/lua/shared/Reloading/ISRevolverWeapon.luaLoading: media/lua/shared/Reloading/stormysReload.luaLoading: media/lua/shared/Sandbox/SandboxVars.luaLoading: media/lua/shared/SpawnRegions.luaLoading: media/lua/shared/Util/AdjacentFreeTileFinder.luaLoading: media/lua/shared/Util/BuildingHelper.luaLoading: media/lua/shared/Util/LuaList.luaLoading: media/lua/shared/Util/StringReplacer.luaLoading: media/lua/shared/Util/Vector2.luaLoading: media/lua/shared/a_requires.luaLoading: media/lua/shared/defines.luaLoading: media/lua/shared/keyBinding.luaLoading: media/lua/shared/luautils.luaLoading: media/lua/server/BuildingObjects/ISBuildUtil.luaLoading: media/lua/server/BuildingObjects/ISBuildingObject.luaLoading: media/lua/server/BuildingObjects/ISDoubleTileFurniture.luaLoading: media/lua/server/BuildingObjects/ISLightSource.luaLoading: media/lua/server/BuildingObjects/ISNaturalFloor.luaLoading: media/lua/server/BuildingObjects/ISSimpleFurniture.luaLoading: media/lua/server/BuildingObjects/ISWoodenContainer.luaLoading: media/lua/server/BuildingObjects/ISWoodenDoor.luaLoading: media/lua/server/BuildingObjects/ISWoodenDoorFrame.luaLoading: media/lua/server/BuildingObjects/ISWoodenFloor.luaLoading: media/lua/server/BuildingObjects/ISWoodenStairs.luaLoading: media/lua/server/BuildingObjects/ISWoodenWall.luaLoading: media/lua/server/BuildingObjects/PaintingReference.luaLoading: media/lua/server/BuildingObjects/RainCollectorBarrel.luaLoading: media/lua/server/Camping/BuildingObjects/campingCampfire.luaLoading: media/lua/server/Camping/BuildingObjects/campingTent.luaLoading: media/lua/server/Camping/ISCampfire.luaLoading: media/lua/server/Camping/camping.luaLoading: media/lua/server/Camping/camping_fuel.luaLoading: media/lua/server/Camping/camping_text.luaLoading: media/lua/server/ClientCommands.luaLoading: media/lua/server/Farming/BuildingObjects/farmingPlot.luaLoading: media/lua/server/Farming/ISPlant.luaLoading: media/lua/server/Farming/basicFarming.luaLoading: media/lua/server/Farming/farmingCommands.luaLoading: media/lua/server/Farming/farming_displayInfo.luaLoading: media/lua/server/Farming/farming_vegetableconf.luaLoading: media/lua/server/Fishing/BuildingObjects/FishingNet.luaLoading: media/lua/server/HealthSystem/HealthUpdate.luaLoading: media/lua/server/ISBuildingBlueprintManager.luaLoading: media/lua/server/ISCoordConversion.luaLoading: media/lua/server/ISDoor.luaLoading: media/lua/server/ISObjectClickHandler.luaLoading: media/lua/server/Items/ItemBindingHandler.luaLoading: media/lua/server/Items/ItemPicker.luaLoading: media/lua/server/Items/ScriptItemInterface.luaLoading: media/lua/server/Items/SuburbsDistributions.luaLoading: media/lua/server/Map/MetaEnum.luaLoading: media/lua/server/Movers/ISBaseMover.luaLoading: media/lua/server/Movers/MoverStateMachine.luaLoading: media/lua/server/Movers/MoverStates/ISBaseState.luaLoading: media/lua/server/Movers/MoverStates/MoveToState.luaLoading: media/lua/server/Movers/Rabbit.luaLoading: media/lua/server/NPCs/Behaviour/BaseBehaviour.luaLoading: media/lua/server/NPCs/Behaviour/GuardBehaviour.luaLoading: media/lua/server/NPCs/FetchQuest.luaLoading: media/lua/server/NPCs/ISConversationScript.luaLoading: media/lua/server/NPCs/NPCEncountersMain.luaLoading: media/lua/server/NPCs/NPCHouse.luaLoading: media/lua/server/NPCs/SadisticAIDirector/EventSystem.luanew event systemLoading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivor.luaLoading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivorGroup.luaLoading: media/lua/server/NPCs/SadisticAIDirector/RelationshipModifiers/Modifiers.luaLoading: media/lua/server/NPCs/SadisticAIDirector/SadisticAIDirector.luaLoading: media/lua/server/NPCs/SadisticAIDirector/SadisticMusicDirector.luaLoading: media/lua/server/NPCs/SadisticAIDirector/SurvivorSelector.luaLoading: media/lua/server/NPCs/SendOnLootMission.luaLoading: media/lua/server/NPCs/TestThing.luaLoading: media/lua/server/NewSelectionSystem/GridSquareSelector.luaLoading: media/lua/server/Professions/Professions.luaLoading: media/lua/server/SandboxVars.luaLoading: media/lua/server/Seasons/season.luaLoading: media/lua/server/Seasons/seasonProps.luaLoading: media/lua/server/TurnBased/TurnBasedMain.luaLoading: media/lua/server/TutorialHelperFunctions.luaLoading: media/lua/server/XpSystem/XPSystem_SkillBook.luaLoading: media/lua/server/XpSystem/XpSystem_text.luaLoading: media/lua/server/XpSystem/XpUpdate.luaLoading: media/lua/server/katebaldspottutorial.luaLoading: media/lua/server/mapScripts.luaLoading: media/lua/server/metazones/metazoneHandler.luaLoading: media/lua/server/metazones/metazones_westpoint.luaLoading: media/lua/server/recipecode.luaLoading: media/lua/server/timedactionshelper.luaLoading: media/maps/Muldraugh, KY/spawnpoints.luaLoading world...tiledef: loading media/tiledefinitions.tilestiledef: loading media/newtiledefinitions.tilesmap_meta.bin world size (1145393987x1) does not match the current map size (20x26)Exception in thread "main" java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:498) at java.nio.HeapByteBuffer.getInt(HeapByteBuffer.java:355) at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:335) at zombie.iso.IsoWorld.init(IsoWorld.java:1031) at zombie.network.GameServer.main(GameServer.java:157)C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid>PAUSEPress any key to continue . . .
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