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Found 5 results

  1. Hello everybody! I'm here with a very small idea. Why not add the ability to load weapons without clips to the game? How it is implemented, for example, in the game DayZ. Playing on complex sandbox settings, I sometimes had problems with firearms - I didn't have clips for them. Why doesn't the character put a round in the barrel? Of course, it might not be effective against the walkers, but... it will be possible to rake them in one place Thanks for your attention
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  3. I'll try to keep this relatively 'simple'. Aiming and Firing The aiming system we have in-game right now isn't all that great; You look in the general direction and hit a target without really aiming at all. I haven't played multiplayer yet but I don't really think that the current aiming system will work very well with it at all. I think hand-to-hand weapons are okay, but guns aren't. First of all, with the 3D system, when aiming, arms should be slightly detached from look direction, so it's a sort of keyhole aiming style. So if I'm facing forward, I can move my character's arms still to aim within that 45 degree forward direction. Bullets would be fired towards the mouse cursor, however would take height into account too. Say you're got a zombie next to a wall, he's standing still, so it's purely a target to shoot at. If you howver the cursor over the grass in front of the zombie, the gun will be 'aiming' at the ground, so the bullet will hit the dirt. If you hover the cursor over the zombie's legs, it's aiming at that height, and will hit the legs. If you hover the cursor a little above his head on the wall behind him, the bullet will hit above him. This would work by having an invisible 'aim target' attached to the cursor, which would move across the space in 3D, up and down walls, along the ground, etc, kind of like a laser pointer from the gun to the mouse. The gun would then trace a ray from the gun's 3D position (even from rooftops or balconies) towards that point in space, and if it intersects with something along the way then that is what it will hit. For example, you're on a three-story building rooftop, in front of you is two-story building with one zombie on the roof. You aim your mouse cursor at the road behind that building, so although you've aimed at the road, if the 3D ray passes through the zombie, it would hit him. This ray would be invisible, and the aiming would not be 100% accurate (skills would play a larger role here), but I think this would work really well for making sure PVP gunfights aren't a "I can click faster than you" affair. Gunshot Wounds So to combat the DayZ style bloodlust that some players may have, gunshot wounds should be dangerous, but not instakill dangerous. Basically, the player body model is already in-game, you've got your body parts which can be damaged, etc. So depending on where the raycast hit point is on player's avater, that part of the body would be damaged with a gunshot wound. A gunshot wound would cause bleeding and agony, and the 'Needs medical attention' moodle would linger until the bullet is removed. You could get lucky and the bullet may pass through you entirely, but if not, then you could risk trying to pull it out yourself (and likely infect your wound), or try to find a doctor. Depending on where the bullet hits, you would have effects to your character: Head = Instant kill Neck = Death in under 5 seconds, slow movement, heavy bleeding Chest = Death in under 10 seconds, slow movement, crawling, heavy bleeding Stomach = Slow movement, crawling, heavy bleeding, possible passing out (Likely needs someone to drag you to safety and carry you back to camp) Legs = Limping or crawling, bleeding Arms = Decreased melee damage, decreased pushback force, bleeding And also, all gunshot wounds should be treated properly, and I believe the devs plan to overhaul the medical system which would definitely play into this to ensure the wound doesn't become infected. Having these effects for getting shot would make it more of a risk to try and shoot someone. These factors would come into play: -You may miss. Result = DEAD -You may hit them and they may shoot you back. Result = INJURED -You may kill them and their buddy shoots you. Result = INJURED OR DEAD -You may kill them and steal their supplies. Result = ALIVE So you'd need to be a good shot, you'd need to be quick enough to pull your gun, aim accurately (+ have good aiming skill), and shoot them before they can react and run/start shooting, and even if you down them, they could still shoot you before they bleed out. Taking Cover This one isn't so big, but I believe sneaking will make players crouch low in future versions, so having more low objects like cars and what-not would allow for some really intenses gunfights. Well, those were my ideas as simple as I could get them, still pretty long, but let me know what you think. This would be a lot of work for the devs but I personally think that in order to have PvP being fun and giving players a chance to defend against griefers and bandits, this is the way it should be done. Thanks for taking the time to read through. -Ben
  4. I haven't seen this and I even searched for it seeming that I couldn't be the only one who has thought of this so far. I think when you are using the shotgun that if a zombie is close to you, you should have to shove the zombie away before shooting. The sawed off and pistol can still be used to kill zombies in close combat, this seems realistic. I can't imagine having a zombie in my face and still be able to use the shotgun effectively. On the same note, when you run out of ammo with a weapon, you should be able to shove zombies away. I had to reload my shotgun today, but needed to shove a zombie off of me first. By the time I figured I couldn't shove a zombie while having a shooting weapon equipped, it was too late and I was eaten. Not that I care that I died - I mean don't we all in the end - but I thought it was weird that this wasn't a feature with ranged weapons, but is already a feature with melee weapons.
  5. Hey, As you can notice when playing Project Zomboid right now, guns are super-easy to use, kills pretty much every single time due to auto-aim. I was thinking that this would become an annoyance in Multiplayer (and with NPCs) if it's a matter of whoever shoots first wins instead of having to actually aim. Taking cover First and foremost we'd need a way to get low down so we can hide behind objects (I'm thinking cars when they're added), this would give another way of taking cover in a gunfight. I'm thinking a way this could be achieved is standing next to an object like a car, and holding CTRL will make the player crouch down behind it, while the mouse is facing away from the object the player will stay crouched, if you point the mouse 'over the top of the object' then the player stand up and aim over it, but crouch down again if the cursor is moved back. Better aiming I'm thinking that when you aim with a weapon, rather than aiming in the general direction of the target and just shooting and hitting using auto-aim, you would need to aim with your mouse. When a gun is equipped and the CTRL or RMB is pressed, the mouse cursor would become a crosshair (or a transparent line would emit from the player in the direction of the shot, the higher the player's aiming skill is, the longer the line is, 3D engine will allow this I'm assuming) and you'd aim for the target. When you shoot, depending on your shooting skills the bullet will have a 'radius' of where it will hit from where your mouse cursor was, this radius will get smaller as the player's skill increases. I feel that the transparent line would be better for this as it would feel more like you're aiming from the player's arms than pointing a mouse cursor onto a target. Getting shot When you get hit by a bullet, the game would calculate where you get hit, fatal shots are possible if you get hit in the heart or head, and other vital areas would cause a quick death (you'd bleed out fast), if you get hit in the arm, you will be injured and bleed, but you can bandage your wound and take medication to avoid infection (maybe have a 'remove bullet' tooltip on a set of pliers or something) This would avoid it being a one-hit kill on characters which would be frustrating as hell, and would give you a chance to escape. Anyway, just my thoughts, let me know what you think. -GodWaffle
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