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Showing results for tags 'sheet'.
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Hello, I discovered that when you put a sheet on a sliding door and you open it, the sheet stays floating in the air. Maybe it would be better to make it disappear when the sliding door is open to solve the bug. LXS
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Hi, I recently started a little project of mine. I wanted to make an isometric project, not sure where I'm specifically going, but we'll see, probably more to the Fallout style. Anyway, I also stumbled upon the post: Well, first of all. I've currently made so that I only have to take a single flat texture and it will automically shift the pixels to match an isometric wall's mask, so - less textures and less tinkering around them, yay... BUT it's in 2D right now, so nothing hardcore here... Now, the problem that I stumbled upon that I can't figure out is - How exa
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I would love to see some kind of option between curtains being closed or completely open, maybe a severely limited field of vision where the player is only visible to zombies adjacent to the door or window? The reason I ask is that during helicopter events, even if the player immediately steps back after opening the curtains to see which way the horde is moving (ie "have I been spotted?") it seems the heli can still see the player and brings a horde the the safehouse. I like what the heli events do for the atmosphere of the game and don't want to see them nerfed, but it
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Training dummy, constructed out of wood, pillows and sheets (ripped sheets). Used to train up combat skills. Maybe even firearm skills for target practice, with the Pillow Silencer mod.
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- constructible
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