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  1. Hey Guys, So I'm excited for the inclusion of NPC's and I've been thinking about groups of NPC's and some things about them, if one of the developers could answer or hint towards anything that'd be great Also I'd like to hear others' thoughts on things like this. 1. Will group leaders be different in any way? As in can an NPC leader be a bit of a psycho and try to steal from and kill other groups whilst an NPC leader of a different group may be an honest person who tries to build a life for people? If so, what happens if the player or another NPC disobeys them? 2. Can group leaders (including the player) create 'rules' for the group? Perhaps the leader wants no weapons on the inside of the compound, and if anyone is caught with a weapon they will be punished (again depends on the leader's attitude, slap on the wrist or execution?) 3. What is the extent of NPC 'settlements'? Will they only be able to take over and fortify buildings or will they be able to seal off streets or even construct a fort the way a player can? I can imagine this would be extremely difficult to develop, but it would be really cool if it was possible. 4. If I were to sneak into an NPC settlement and assassinate the leader, what would happen with the group? Will they 'elect' a new leader? 5. Will we see some crazy lone-wolf NPC's that are badasses but also insane? That would be interesting to see. Anyway, that's all, just hoping for some information on this stuff. Thanks, -GodWaffle
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