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How to change the amount of starting perk points? I have a company that does my hosting but I have to tell them what to edit ect...anyone know? and will it affect future players?
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- perks
- charactercreation
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Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes] Server + TeamSpeak Status: ONLINE + ONLINE Forums: Home Common Events: Invasion Wanted/Kill Target That Darn Hobbes Airdrop Rare Events: The Fourth Horsemen Army Unique Events: Zeek's Haven is a 24/7 US East server for Project Zomboid. It is community-driven, and is closely monitored and run by community members and administrative staff. Server is always updated to the latest version of the game. We have a community base that will be updated as time progresses and have several custom spawn points in the works. PVP is allowed, don't let pride cloud judgment. You have the choice to map out your own path, but make sure it won’t result in the death of you. Donation Info: All Donators will be Perm white-listed and allowed priority access to the server. We will also treat our donators with assistance in the event that a cheater or hacker destroys bases or any collection of goods we will help to restore the effort that was lost. This is not a protection against bandits. Donations of $10 or more and we will backup your character made structures protecting it from any hard wipes. Your stuff will be saved and reserved. This is of course limited, and is not protected from patch updates and will only be good for one month or extended by another donation. Greater donations will allow bigger areas and extended backups explained below. Player Made Structure Backups: (one crate = one tile)(no limit on height of the structure)(no assistance in rebuilding if wipe due to patch) $10 - 20x20 tiles, 1 month backup $15 - 30x20, 1 month backup $20 - 40x20, 1 month backup $25 - 50x20, 1 month backup $50 - 50x20, 3 month backup $100 - 50x50, 3 month backup(rebuilding assistance if patch wipe) We will need to be made aware of the location of your base in order to make backups. Thank you for your support! Server Rules: No Reloading Same Characters/Loading a Character from Another Server No cheating/hacking/flooding/spamming (Ban) No spamming fires (Ban) Keep language as PG-13 as possible, foul language okay in jokes No racism, sexism, or attacks to a person with disabilities (Warning, then Ban) PVP rules: KOS (Kill On Sight) is allowed Looting of player-made bases, destroying fortifications, and raiding are allowed Bandits and Heroes allowed, create your own path! RP Rules: TBA. Server Info: Processor: i7 4790k 4.4Ghz RAM: 24GB @ 2133Mhz Server Cap: 34 Hard Drive: SSD 120GB OCZ Max IOPS, w/ 4TB HDD Backup Server Provider: Zeek Website: http://zeekshaven.weebly.com/ TeamSpeak Server: 72.224.138.151:9987 RichAdmin Event Website: http://achanes.wix.com/ourlaststandpz
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Hello everyone, A friend and I have been getting some trouble playing on a co-op server I'm hosting. After a few minutes of playing, my friend starts to lag really badly, where zombies are frozen in place, and he dies from injuries that have no real source from his view. Here is the coop-console.txt from the game: If you need me to post anything else please tell me. Also sorry for the lack of information. Thank you for helping.
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Hello everyone! I got the game today and I immadiately fell in love with it, so I've decided to launch a RP server. It isn't whitelisted for now, but might be in the future, when playerbase will grow. The server is hosted on dedicated server and is online 24/7. Feel free to join! Discord: https://discord.gg/CAmHUjs Server IP: 137.74.4.75:16261 Slots available: 80 Also, server is in non-steam mode, so you can join even if you bought the game on different platform than steam (for example GOG).
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Hi all, I am going to be starting a new server soon called "M700N's Survival Night". There is a brief description below but for the full details of how it works and how to join, you will have to join our Discord server by following this invite link; https://discord.gg/pUXV9pp How Survival Night works; These are 1 night events and will be announced in the #sn-announcements channel on our Discord server. Survival Night is basically a PvE Horde/Battle Royal type game mode. You will all be spawned into the same location (inside a ready built fort) and all spawn in with the same equipment. You will then have 10 minutes to get set up before the hordes of zeds start attacking the fort. As it is PvE only the Zeds can kill you. It is your decision if you go at it lone wolf or decide to work as a team (I fancy the latter option myself) and try to survive for as long as possible. If you are a member on my PvE Server "M700N's UK PvE Server" then the position you come in the Survival Night match will earn you gifted awards to use within our PvE server. Like I mentioned above all details of this are on our Discord Server. M700N
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Hello, the european server [AT/EU] Sunrise 3xXP|Hydrocraft|24/7|Restricted PVP|Safehouses IP: 5.9.24.147 Port:16261 30 Slots is ready for new players. Additional Maps (not as Spawning Points) Louisiana New Hamilton, OH Bedford Falls Muldraugh Nature Reserve Started 15.06.2018. With lower loot, long loot respawn (1o days). Server hosted on dedicated hardware in the hetzner datacenter in nueremberg/germany. Discord server https://discord.gg/ESM6U2 (Discord server not yet fully set up Feel free to give suggestions on the discord server. - Ixolan
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Hello. In collaboration with the admins of the Redboid community server, we have discovered a bug that prevents Linux clients from joining Windows-based servers. It seems that there is a mismatch between the contents of the "media/lua" folder between the clients. Specifically, the Linux client has the following file, which is not present in the Windows client: lua/client/OptionScreens/WorldScreen.lua This causes Linux clients attempting to connect to show the following error message: "You have been kicked because your game files do not match the server's.". This is also reflected in the attached screenshot. Removing the above mentioned file on the Linux client, seems to completely resolve the issue. A few system details: OS: Kubuntu 18.04 Kernel: Linux {redacted} 4.15.0-29-generic #31-Ubuntu SMP Tue Jul 17 15:39:52 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux PZ version: 39.67.5 (Steam) Please let me know if you have any further questions.
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So I was having the issue where the game gets stuck on loading world when hosting a multiplayer server. I copied my map and player data from the zomboid folder to make sure it wouldn't get deleted. I then uninstalled the game and deleted the zomboid folder and the project zomboid folder. After reinstalling the game and placing my saves in zomboid/saves/multiplayer they don't show up as an option to launch in the host menu. By the way I've been running this server with Hydrocraft. In order to get it to work I always open the options.ini file in the zomboid folder and add "Mods=Hydrocraft" (without the quotes). When I click the mods tab in the main menu it does list Hydrocraft as being installed. Thanks for any help or advice in advance!
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- multiplayer
- hosting
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Hi all, Please can you let me know what this setting does? The default is set to 500. What is better higher number or lower number? M700N
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- question
- servertest.ini
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Ahora Nuevo IP Host FRAGNET , en Texas!!! Be welcome to the new and dangerous territory, consider the wide variety of options that give us the exclusive mods of Mr. "Snake" that give a variety of options to survive, explore new locations and remember to make alliances in the apocalypse. The server contains the following mods: Mod ID: AliceSPack Mod ID: AmmoMaker Mod ID: Barco Abandonado Mod ID: BetterFuel Mod ID: CustomMapBridge Mod ID: CustomTTmod Mod ID: Factory Mod ID: FastTalk Mod ID: GPSModBySnake Mod ID: LeGourmetEvolutionPlus Mod ID: LHAR Mod ID: LobiiCity Mod ID: MilitaryComplex Mod ID: Riverside Gunstore Mod ID: SkillsMag Mod ID: SpiffoSkills Mod ID: WPA Mod ID: Zmoney Map Folder: BarcoAbandonado Map Folder: Factory Map Folder: Lobii City Map Folder: MilitaryComplex Map Folder: Riverside Gunstore Comunidad: https://www.facebook.com/groups/PZEscomunidad/ Discord Oficial: https://discord.gg/pfeBtRK
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- server
- latinoamerica
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WorldItemRemovalList=Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes How to know what values put there? Why is there Base? I want to remove Broken Raw Axe, Broken Spear and some other items which can't be processed in game anymore. How it should be named Broken.RawAxe? Or .... ? Thanks
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Hi I want to add custom safehouse locations to an existing multiplayer server. After some thinking and searching I figured it would probably be easiest to use a map mod. The goal is to add a claimable safehouse and if possible not provide anything more than a bare minimum foundation for the player to claim and then build their own house on top of. No free walls etc. if possible. Plan is as follows: Download and get map editor working - Done Create a 1x1 cell map - half done, I think I understand the basics Figure out how to import map and lot information from the Muldraug map for a specific sector Figure out minimum requirements for a safehouse to be claimed Add my new safehouse Fire up and test the mod as a package If it was possible I would prefer to just mod the lot information for a sector and add that into a mod, but I am not sure that is possible. If it is, please let me know. I am currently stuck on trying to import the lot information for the location I have chosen. I find the coordinates and what sector to copy from the gamefiles using the coordinate system at map.projectzomboid.com, but I am not sure how to import that information into my custom map. The information itself seems to be located under the game folder here: media\maps\Muldraugh, KY I am also unsure whether I can get away with only changing the lot information or if I actually need to provide the entire sector as is from the game files to ensure it does not mess up the map itself. If this belongs under the help section, please let me know.
- 3 replies
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- safehouse
- multiplayer
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Hi, I create a server and a new unique world with the time of the old wild west. More screenshots you can see here discord Server description you can see here discord The server will feature a variety of unique mods designed to provide greater realism and interest in the game. All the mods that are planned to be added will be shown here. Finished mods: Planned mods:
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Hi all, Please come along and join my PvE server. Details below; Name - M700N's UK PvE Server Mods - https://steamcommunity.com/sharedfiles/filedetails/?id=1421254188 Discord - https://discord.gg/pUXV9pp IP - m700n.ddns.net Port - 16261 IMPORTANT TO KEEP YOUR SAVES. When you select the server in the server list change the IP to m700n.ddns.net and save it to favorites. This is so when the IP changes on the server it does not affect your save. Once it is added to your favourites it may appear offline but if you connect it will work. If you do join the only rule there is is to not take over any commercial buildings as Safehouses because it will prevent loot from appearing within for other players. A couple of things to note also, you will be able to claim a Safehouse after 1 day of survival and you will be able to create a Faction after 2 days of survival. 1 day is 1 hour real-time. Cheers, M700N
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Its that time again for a new lore to be starting up. The start of the lore is Friday, March 2nd, 2018 at 7pm EST. It is not too late to jump on over to the forums and submit a character application HERE If you do though, please be sure to read the lore posting bellow or on the forums HERE as well as the server and community rules HERE Mods - You will find out in game Zombie and world settings - you will find out in game 1. The Lore It all started without a single voice on the television warning us, a silent whisper through the streets of Fairhaven. Our only warnings were hidden within the depths of the web, even then, the information was bare, mere mentions of a super-virus with no list of symptoms accompanying it. How could we have prepared? We couldn’t have. Within weeks, the super-virus finally tore through the veil shrouding it. It made national news, and Fairhaven was placed under quarantine by the U.S Government. We watched as parking lots were converted into refugee camps, shopping centers became quarantine centers, and our neighbors houses became burnt out shells of their former selves. Nobody told us anything, just that we couldn’t leave. We held on by a thread, biting the bullet where we could until people started vanishing from the camps, starting with the elderly, ending with children. Nobody had any real clue what was going on, families made scenes, tried to incite violence, until they vanished too. People were too afraid to act past the formation of C.E.I.T.A. We kept on eating our pills, taking our shots and watching the news for more information. All of this in the span of three days … three days, a major populace was nearly wiped to nothing, sections of the city barred off … only in three days. By day four? All we could hear were gunshots in the distance, the news telling us the quarantine had been expanded to Peoria and Bloomington, cutting us off from South Illinois. It wasn’t long until many of us were loaded up in buses and hauled off towards the military evacuation point outside the city … but not all of us, some of us were left behind to make our own way there. We gathered up in our cars and rode off, some towards the border, and some towards the evac point, right up until we reached the backed up highway with cars miles down. 2. The Towns Over The River (Fairhaven) (City) Valley Station (Kings Mill) Muldraugh (Twinsburg) West Point (Hartsdale) Rosewood (Union Center) Ohio Map + Dixie (White Horse Creek)
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- server
- applications
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hi, im hosting a stable branch server for a few friends. two days ageo steam updated the stable branch of teh client, but not the steam dedicated server. i cant upgrade the server nor can we downgrade our clients, what am i supposed to do now?
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Hello, I created a droplet on DigitalOcean with Ubuntu 18.04. to get server I downloaded steamcmd and inside it typed force_install_dir ../server app_update 380870 validate quit to run server I went to server location and run start-server.sh It outputed nikita_c@project-zomboid-s1:~/server$ ./start-server.sh 64-bit java detected pzexe: about to run java hack to locate libjvm.so... pzexe: executing "java -classpath pzexe.jar -Djava.library.path=. zombie.pzexe" pzexe.java: loading shared library "pzexe_jni64" JVM=/home/nikita_c/server/jre64/lib/amd64/server/libjvm.so pzexe config file: /home/nikita_c/server/ProjectZomboid64.json pzexe: mainClass: zombie/network/GameServer pzexe: classpath: -Djava.class.path=java/:java/jinput.jar:java/lwjgl.jar:java/lwjgl_util.jar:java/trove-3.0.3.jar:java/sqlite-jdbc-3.8.10.1.jar:java/uncommons-maths-1.2.3.jar pzexe: vmArg (json) 1: -Xms2048m pzexe: vmArg (json) 2: -Xmx2048m pzexe: vmArg (json) 3: -Dzomboid.steam=1 pzexe: vmArg (json) 4: -Dzomboid.znetlog=1 pzexe: vmArg (json) 5: -Djava.library.path=linux64/:natives/ pzexe: vmArg (json) 6: -XX:-UseSplitVerifier pzexe: vmArg (json) 7: -Djava.security.egd=file:/dev/urandom pzexe: vmArg (json) 8: -XX:+UseConcMarkSweepGC pzexe: using jvm "/home/nikita_c/server/jre64/lib/amd64/server/libjvm.so" java.io.FileNotFoundException: /home/nikita_c/Zomboid/server-console.txt (No such file or directory) at java.io.FileOutputStream.open(Native Method) at java.io.FileOutputStream.<init>(FileOutputStream.java:221) at java.io.FileOutputStream.<init>(FileOutputStream.java:110) at zombie.network.GameServer.main(GameServer.java:297) Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/nikita_c/server/natives/libPZBullet64.so: libGL.so.1: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1965) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1890) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1880) at java.lang.Runtime.loadLibrary0(Runtime.java:849) at java.lang.System.loadLibrary(System.java:1088) at zombie.core.physics.Bullet.init(Bullet.java:38) at zombie.network.GameServer.main(GameServer.java:309) Looks like problem is triggered, when it trying to open file in non-existing folder And second error triggered when trying to touch exising libPzBullet64.so File exist, but error appears. I tried this preveusly on Linux Mint 17 and it worked. Do you have any idea what it could be? Is this a bug?
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Hey, it has been a while but im back with a new Server. Come and have some fun! Welcome to the .-. .-..-. .-. ,'|"\ ,---. .--. ,'|"\ | | | || \| | | |\ \ | .-' / /\ \ | |\ \ | | | || | | | | \ \ | `-. / /__\ \ | | \ \ | | | || |\ | | | \ \| .-' | __ | | | \ \ | `-')|| | |)| /(|`-' /| `--.| | |)| /(|`-' / `---(_)/( (_)(__)`--' /( __.'|_| (_)(__)`--' (__) (__) .-. .-.,-. ,--, .-. .-. _______ .--. ,---. ,---. | \| ||(|.' .' | | | ||__ __||\ /| / /\ \ | .-.\ | .-' | | |(_)| | __ | `-' | )| | |(\ / |/ /__\ \| `-'/ | `-. | |\ || |\ \ ( _)| .-. | (_) | (_)\/ || __ || ( | .-' | | |)|| | \ `-) )| | |)| | | | \ / || | |)|| |\ \ | `--. /( (_)`-' )\____/ /( (_) `-' | |\/| ||_| (_)|_| \)\ /( __.' (__) (__) (__) '-' '-' (__)(__) THE SIMPLE VERSION RULES No KOS! (killing on sight) No griefing or unnecessary damage to Safehouses and belonging cars! A MORE EXPLAINED VERSION RULES We don't like to enforce many rules, we want our players to be free to enjoy the experience and do what they like. However, we do have to enforce just a short list of rules to ensure the roleplay aspect of the server remains in play. No KOS KOS, or Kill On Sight, is absolutely not allowed. We believe this is what makes regular PZ servers feel more like a deathmatch. Eliminating this problem will help roleplay feel better and more genuine. We do not condone KOS on our servers. Do not be mistaken with "no killing at all", you can absolutely kill people, thats why the servers are PVP. Here is an example of what is and what is not considered KOS. Telling a player to put their hands up and drop their gear. The player refuses so you shoot them. That would be perfectly fine and not KOS. Running into a town, spotting a player and trying to kill them. That is not okay and is KOS. When is KOS Allowed? KOS is enabled at Feasts, Vehicle events and Raiding/defending a base. No griefing or unnecessary damage to Safehouses and belonging cars! No abusing of the NO PVP Zones Griefing it, stealing from it, camping it out etc is not allowed at all. Admins spend a lot of time building these places for players to own shops and sell/trade items or simply to help new Players. These are safezones where there is no killing, no bandit behavior and no stealing. No combat logging This goes without saying but combat logging is against the rules. Whether its a gunfight, a robbery or an admin trying to speak to you, combat logging is not tolerated here. Combat logging is where a player disconnects from the server in the middle of a gunfight or altercation to avoid being killed or things of the sorts. (rules will most probably be revised!) Public Server List Name: [EU/DE] - Undead Nightmare - PVP/RP - Public - XP x3 hosted by Nitrado in Frankfurt, Germany. IP: 37.10.123.91 Port: 16261 20 Slots Mods currently installed: Help to create a fresh EU PZ Community. Option to make the Server have more Slots is always given.... also any suggestions are much appreciated! Come Join us on Discord: https://discord.gg/kJ6c2rB Only 3 Accounts per User (contact me via Discord when encountering Problems logging in!) Thanks for taking your Time, now good luck & have fun
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- german server
- europe server
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LF a PvE server to casually play on. One where it isn't reset and people don't build absurd structures and destroy everything.
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- pve
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Hi all, I have the below for my server with the explanations I know, Please can someone fill in the blanks?; SandboxVars = { Zombies = 4, (1 is insane amount, 5 is none) Distribution = 1, (1 is urban, 2 is uniform) DayLength = 3, (1 is 15 minutes, 2 is 30 minutes, 3 is 1 hour, 4 is 2 hours, 5 is 3 hours, 6 is 4 hours, 7 is 5 hours, 8 is 12 hours, 9 is real-time) StartYear = 1, (1 is the 1st year etc) StartMonth = 4, (1 is Jan, 12 is Dec) StartDay = 1, (1 is the 1st of the month etc) StartTime = 2, (1 is 7AM, 2 is 9AM, 3 is 12PM, 4 is 2PM, 5 is 5PM, 6 is 9PM, 7 is 12AM, 8 is 2AM, 9 is 5AM) WaterShut = 2, ElecShut = 2, WaterShutModifier = 500, (the number of days before water is shut off -1 mean instant) ElecShutModifier = 480, (the number of days before electricity is shut off -1 mean instant) FoodLoot = 4, (1 is extremely rare, 5 is abundant) WeaponLoot = 2, (1 is extremely rare, 5 is abundant) OtherLoot = 3, (1 is extremely rare, 5 is abundant) Temperature = 3, (1 is very cold, 5 is very hot) Rain = 3, (1 is very dry, 5 is is very rainy) ErosionSpeed = 5, (1 is very fast (20 days), 5 is very slow (500 days)) XpMultiplier = 15.0, (Obvious) Farming = 1, (1 is vey fast, 5 is very slow) StatsDecrease = 4, (1 is very fast, 5 is very slow) NatureAbundance = 3, (1 is very poor, 5 is very abundant) Alarm = 6, (1 is never, 6 is very often) LockedHouses = 6, (1 is never, 6 is very often) StarterKit = false, Nutrition = false, FoodRotSpeed = 5, (1 is very fast, 5 is very slow) FridgeFactor = 5, (1 is very low, 5 is very high) LootRespawn = 2, (1 is none, 2 is every day, 3 is every week, 4 is every month, 5 is every two months) TimeSinceApo = 1, PlantResilience = 3, (Plants resilience against disease/weather. 1 is very low, 5 is very high) PlantAbundance = 3, (How much farm plants produce. 1 is very poor, 5 is very abundant) EndRegen = 3, (Endurance regeneration (how fast you regain endurance). 1 is very fast, 5 is very slow) ZombieLore = { Speed = 3, (1 is sprinters (fastest), 2 is fast shamblers, 3 is shamblers (slowest)) Strength = 3, (1 is superhuman, 2 is normal, 3 is weak) Toughness = 3, (1 is tough, 2 is normal, 3 is fragile) Transmission = 1, (1 is blood/saliva, 2 is everyone is infected, 3 is no transmission) Mortality = 6, (This governs how deadly infection is. 1 is instant, 6 is 1 to 2 weeks) Reanimate = 1, (How fast zombies come back to life...again. 1 is instant, 6 is 1 to 2 weeks) Cognition = 3, (How smart zombies are. 1 is Navigate/Use Doors, 3 is basic navigation only) Memory = 2, (How much zombies will remember. 1 is long, 4 is none) Decomp = 1, (1 is slows/weakens them, 4 is no effect) Sight = 2, (How well zombies can see. 1 is eagle-eyed, 3 is poor) Hearing = 2, (How well zombies can hear. 1 is pinpoint, 3 is poor) Smell = 2, (How well zombies can smell. 1 is bloodhound, 3 is poor) ThumpNoChasing = true, }, ZombieConfig = { PopulationMultiplier = 0.5, PopulationStartMultiplier = 1.0, PopulationPeakMultiplier = 2.0, PopulationPeakDay = 100, RespawnHours = 50.0, RespawnUnseenHours = 15.0, RespawnMultiplier = 0.1, RedistributeHours = 12.0, FollowSoundDistance = 200, RallyGroupSize = 20, RallyTravelDistance = 30, RallyGroupSeparation = 15, RallyGroupRadius = 3, }, } This I am sure will help a lot of people out who are starting to run their own servers. Cheers all, M700N
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- sandboxvars.lua
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Stumbled upon this recentyl and talked to EnigmaGrey on Discord about it. I think the behavior of the game when a player tries to connect to a server with an existing save that has a different ServerPlayerID needs improvement. Situation right now: During loading the screen stays black with a small hint at the bottom. Couldn't get rid of it, no mouse click, no ESC, no space, no Enter, only task manager and killing worked. Preferred behavior: Add two buttons, one "Return to main menu", the other "create new character". The hint stays the same. This would be much more newbie friendly, because right now affected players need to manually delete their savegame. If a serverowner want's to completely restart and force every player to start with a new char the only way to achieve this is to alter the ServerPlayerID within the servertest.ini, but many players won't understand the hint and will never visit the server again because of this.
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I am the co-owner of the server in Newdawn (AGN / pz.aggressivegaming.org). This idea came from this server as we had issues with overwhelming perks / skills level in the past as players grind blindly without any RP. Hence this idea becoming a reality! I am working on this mod that allows server owner to change the skills max level so it will never be over powered when new player just joined trying to rp. The proposed idea is that it can be per character, per server and per steam account cap. This mod is still in work in progress and has no preview or anything. The features may increase overtime when the base intended features is done.
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Hello everybody ! I am looking for a few days to install a PZ server with vehicles on my vps debian 8 (x64) but impossible, every time errors, problems ect. Would someone have a tutorial or clear and precise information to provide me to allow me to install the server? For info I already try spiffo service but it does not install the right version (no vehicle), I want the version with the vehicles! Thank you in advance. Best regards
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- server
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Hey everyone and merry christmas to all of you! I enjoyed playing PZ with friends for a long time. Recently we had a longer break and wanted to start again since the stable build (in GOG) 38.30.3 is out. I updated my copy with the Galaxy client, my friend installed the updated version directly (he owns a copy but doesn't want to use a client) and we wanted to play, so I hosted a server but when he wanted to join, every single connection try resulted in a failure. The error message in his dos box said that a no steam client would not be able to connect to a steam client. As I mentioned, we both own PZ on GOG, so steam isn't involved anywhere. For today I hosted a new server which was an exact copy of an old one (with the very same settings). The old servers ran without any problems so I assume that those problems are a result of the recent updates. Is this a common problem at the moment or am I missing something here? I would really appreciate some advice. If you need to know anything, please just ask. Have a nice evening and happy hollidays! styx
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Greetings, another little mod from me and again, only useful in multiplayer. What does Coxis ServerMessage do? With Coxis ServerMessage (short: CSM) you, as in the serveradmin can display any text-information for your players that you want. This text will be displayed for every connecting player in a modal window. The player can still play the game, but the window will stay atop. If the player clicks the OK-button the window will close. How do I (=Serveradmin) edit the text? That's pretty simple: With the mod ships a CSMrules.txt, you can add your text there. Be careful to not make this to long at the moment (will get changed in a future update). Example preview: Download: Sourcecode on Github Steam Workshop