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Found 210 results

  1. Hello, Today, a hacker named "rag" joined my server while i wasn't there but my friend was here. My friend wanted to meet him so he set a rendez-vous point and the hacker said he was in west point, our base was at north farm (you can check where it is from pzmap). The spawn points were set as default so we knew where he could have spawned but he didn't take 10 minutes from west point to our base (that is impossible, even if you run all the way) without knowing it first and waited my friend there and killed him with a shotgun once my friend returned to the base (he discovered first the burnt house and then got killed). It was at the moment my friend got killed that he told me the story so i quickly banned him and closed the server. I did that because i didn't wanted him to do more damage to the server and i closed the server because i set a save every 3 minutes so i hoped that he burnt the house before the save but i was too late. I regret at that time that, instead of banning him, i should have joined the server as a player and tried to see by my own eyes and caught him cheating. When i checked the logs later, i saw that the "sony" guy who tried to join got kicked because of the lua/script checksums but is also the friend of the "rag" hacker. This is "rag" : http://steamcommunity.com/id/tasfasg1254125125/ and this is "sony" : http://steamcommunity.com/id/PlayerSonyxxx/ And so, that's why i'm reporting him for hacking (Teleporting at least) in PZ. (Spawn points : default Server in public list and unknown players may join VAC activated Steam clients only) Here's some extracts from my log : user log - [22-04-16 23:03:18] 76561198096434118 "rag" ip=201.68.117.199 (from TCP port test). [22-04-16 23:03:34] added connection index=2 76561198272942190. [22-04-16 23:10:35] 76561198272942190 "sony" ip=191.7.214.170 (from TCP port test). [22-04-16 23:16:48] added connection index=0 76561198096434118. item log - [22-04-16 23:22:29] 76561198096434118 "rag" container -0 10803,9129,0 [Base.AlcoholRippedSheets]. [22-04-16 23:22:31] 76561198096434118 "rag" container -0 10803,9129,0 [Base.ShotgunShells]. [22-04-16 23:22:35] 76561198096434118 "rag" container -0 10803,9129,0 [Base.Hinge]. [22-04-16 23:22:41] 76561198096434118 "rag" container -0 10803,9129,0 [Base.BigHikingBag]. chat log - (attached) admin log - [22-04-16 23:04:50] user sony kicked because Lua/script checksums do not match. [22-04-16 23:11:15] user sony kicked because Lua/script checksums do not match. [22-04-16 23:21:17] user sony kicked because Lua/script checksums do not match. [22-04-16 23:22:56][IMPORTANT] admin banned user rag. [22-04-16 23:22:56][IMPORTANT] admin banned steamid 76561198096434118(rag). pvp log - (attached) Because of him, we wasted two weeks of labour and now, how can we even trust random players joining our servers ? For your information, they were some random players that joined our servers and either helped us building our base, either they tried to kill us (but be killed instead). But if there is hackers that can bypass VAC, nowhere is safe. (private only) Thanks for reading my complaint and i hope something can be done against this player. 22-04-16_20-31_chat.txt 22-04-16_23-22_pvp.txt
  2. Hi Spiffo's Community, I have a problem when I tried to open the server settings at the build 33 of Project zomboid, when I opened the pz server settings from the folder "PZServerSettings", I opened the .bat and this problem appeared "to could not load the class zombie.PZServerSettings.MainWindow" I want an aswer as early as possible Thanks for you interesting on this topic.
  3. Hello everyone, I've got an Ubuntu Server 64 bit VM that I would like to host a Project Zomboid server on. I have used this VM for hosting an Ark: Survival Evolved server in the past. I was able to manage this very easily with a tool called arkmanager. It did everything from installing the game, starting/stopping the server, and updating the game/mods. Does anyone know of a tool similar to this for Project Zomboid? If not, could anyone point me in the direction of a current (most scripts I've found seem to be outdated) script that will automatically start the server on Linux. Any help would be greatly appreciated. Thanks!
  4. So my friends and I are playing on a server hosted by another friend. Long story short I left the oven on and burned down our farmhouse and crops and killed 2 of my friends. Accidents. We decided to restart completely, change some settings and load up a new map. First we loaded up and the map didn't change so we deleted everything in C:\Users\*****\Zomboid\Saves\Multiplayer and the hoster deleted some things including the servertest.db in the C:\Users\*****\Zomboid\db When we try to join server we all got errors, even the host. I attached the console.txt where it said more information was located. I glanced through it and it was saying that we didnt select spawn location and location xyz 0,0,0 doesn't exist. We just want to play a fresh server with a fresh beginning. console.txt
  5. Hey guys, I have some expirience running GMod and Rust servers, but have never messed with PZ. I just bought a server that I'm managing through FTP. I have my mods installed into my Zomboid/server/mods directory on the FTP server, and I have the maps installed into media/maps. I am wanting to use Muldraugh, West Point, and Bedford Falls. I want the user to be able to pick their spawn before they create their character. Everytime I load into a new character, it spawns me without a choice of map. This is what my spawnpoints lua looks like: function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls, KY", file = "media/maps/BedfordFalls/spawnpoints.lua" }, }end this is what my servertest.ini looks like: nightlengthmodifier=1.0 PVP=true PauseEmpty=false GlobalChat=true Open=true ServerWelcomeMessage= <RGB:1,0,0> Welcome to ThePlague! <LINE> <RGB:1,1,1> LogLocalChat=false AutoCreateUserInWhiteList=false DisplayUserName=true SpawnPoint=10633,9314,0 SafetySystem=true ShowSafety=true SafetyToggleTimer=100 SafetyCooldownTimer=120 SpawnItems= DefaultPort=16261 ResetID=263231328 Mods=Hydrocraft;ORGM;PumpPower;HydrORGMAmmo;MoreBuild;RMConvenientBags;SVGZombieLoot;BedfordFalls Map=Bedford Falls, KY;West Point, KY;Muldraugh, KY SpawnRegions=servertest_spawnregions.lua DoLuaChecksum=true Public=true PublicName=ThePlague - Fresh Apocalypse -- PVP // BaseBuilding // Survival PublicDescription= MaxPlayers=16 PingFrequency=10 PingLimit=400 HoursForLootRespawn=0 MaxItemsForLootRespawn=4 ConstructionPreventsLootRespawn=true DropOffWhiteListAfterDeath=false NoFireSpread=false NoFire=false AnnounceDeath=false MinutesPerPage=1.0 HoursForCorpseRemoval=0 SaveWorldEveryMinutes=0 PlayerSafehouse=false AdminSafehouse=false SafehouseAllowTrepass=true SafehouseAllowFire=true SafehouseAllowLoot=true SafehouseAllowRespawn=false SafehouseDaySurvivedToClaim=0 SafeHouseRemovalTime=144 AllowDestructionBySledgehammer=true KickFastPlayers=false ServerPlayerID=81728172 RCONPort=27600 RCONPassword=oijjwc7sc7 Password= SteamPort1=9000 SteamPort2=9001 WorkshopItems= SteamScoreboard=true SteamVAC=true This is driving me crazy, any help would be appreciated!
  6. Hi all i just come back to the game as me and some friends like to play and test the newest version 34.15 IWBUMS. So we all got that version of the game. But when i try to setup a steam dedicated server, using the server tool from steam its only version 33.20 i think. So how do i update it to the newest IWBUMS version?
  7. Hi, a few friends and I are hosting our own little server. Now we have the issue that the host is not always on when some of them want to play. Which files and folder are to be copied to the new host to keep playing, just on a different PC? We have self made (e.g. edited) Server Settings, and are all running on -nosteam Thanks in advance FalloutBoy EDIT: IWBUMS 34.13 with a few mods
  8. So yeah, I've been trying to do it for 3 days and I don't want this time to get wasted. Here is a guide that will let you set up a private server for your friends within 1-2 hours. INSTRUCTIONS FOR HOST: INSTRUCTIONS FOR CLIENTS: EXTREMELY IMPORTANT: I hope, that I'll help at least one group of friends to play this game. To admins: I will not answer to this thread. I registered just to write this one post and disappear forever. So feel free to edit it. I waive the rights to what I've written above. Peace
  9. I am making a mod that shows zombie and player locations on PZ Server map project. This requires some alterations of both game and the map. Currently it looks like this and uses JSON to transfer all zombie locations at once: I would rather stream the zombies and their location continuously through event-driven model, ideally in a separate thread. Currently I'm just gonna replace the original zombie registry ArrayList with my overridden ArrayList implementation that registers adding and removal of the zombies. But that doesn't deal with zombie locations.
  10. Hello everyone, I have a very important question that it's affecting our players. When we start the PZ Server as Steam, automatically my IP is assigned to the server. That is what we saw in the Public List of servers. So users when joining will save the server as IP and his character local files will be created using this IP Address. But sometimes my IP changes and players have to manually change the local files to reflect the new IP. I already have a hostname assigned to my server but I can't make the Public Server list reflect the hostname instead of IP. Is there a way to do that? Thanks in advance,
  11. EDIT: I GOT IT WORKING! And I wrote a guide, which I'll work to update as needed. Link here! Okay so I was following this guide It said to make my own server, do this: Go to your Library and then select "Tools". Scroll until you see "Project Zomboid Dedicated Server" and download/install it like you would with a game. Once downloaded, you start it. So, now I have it here as Picture 1 Now I open PZ and press "Online", and enter the info I want for my server as seen here in Picture 2 Notice it failed. So, how do I make PICTURE 1 work with PICTURE 2? Right now I can't even join my own server? Is the "add a server" window seen in Picture 2 used to Create a server, or to call up an existing one? Help, please?
  12. Sorry if this is a silly question, but how would one get mods like maps to work on the server? ORGM mod is working, however Immersive Overlays isn't. Do I need to FTP them to the server?
  13. Hello. Hamachi can still create private server ? i can,t forward port
  14. Hello, today I've rented a server at nitrado (nitrado.net) to play with a friend on it. The server is based on linux and we are using Windows 7 and Windows 8.1. When my friend connects, it almost works instantly, but everytime I try it, it'll give me the same errors. I already tried to run it with the -nosteam option, starting it as admin and reinstalled the whole game. Our internet should be no problem, I also forwarded all ports and tried it with the "exposed host" setting, but neither worked for me. Here's a picture of the problem: Sincerely samsi02
  15. Hello, everyone! I have been trying to start a LAN server to play the game with my wife. We've got it working, we're both able to play on the server. Method used is files downloaded from SteamCMD and I have ports 16261-16270 TCP/UDP open on my router. Just in case that's relevant. I know there's PZServerSettings.exe in the Steam files for Project Zomboid that you use to change some of the settings. I copied that and a file that was associated with it to my server folder, started it there and saved the settings into the same folder. Is that all that needs done to change the settings? How can I confirm that what I set is being used? I'm also curious about how to change other server settings, such as password. I've tried to search for the answers to some of the questions here and haven't been able to find anything that really helps. Maybe I'm using weird terms or something for my searches or just looking for the wrong thing. So, I figured I'd just ask the other questions I hadn't searched for yet in here if I'm already asking for help. Thanks a lot for your answers!
  16. I followed these steps: Extract contents of "mapfiles" to steam/steamapps/common/projectzomboid/media/maps/Muldraugh, KYand the "New Denver, BC" folder tosteam/steamapps/common/projectzomboid/media/maps . The map loads and lets me spawn in New Denver. However I have not yet found out how I get this to work for multiplayer. I've edited the server.ini for: Mods=New Denver, BC Map=New Denver, BC . I've tried changing the Mods= too ND1.3, New Denver and NewDenver. Server keeps failing to load the mod. I've tossed the folder into the mods in the User/Zomboid/Mods . I've tried taking the New Denver folder out of the .rar folder and stuck it in the Zomboid/Mods. I'm out of ideas. Anyone have a clue?
  17. Hi guys, I've been testing a server options and I just want to reconfirm what I observed - Buildings' positions and environment is kept on the server side in location Zomboid/Multiplayer/"servername" but player's location and inventory is kept on client side on their PC - even If I delete Multiplayer/"servername" folder on the server side, player after logging spawns in the sample place and with the same inventory don't you think is dangerous to keep players inventory on player side not server? That creates a problem if I want to restart server completely. I'm not able to force people to loose their items as they have inventory saved in their folders, and folders are created per IP of the server so changing the name of the server will probably not help.
  18. Set up a steam server, followed all the plans (as you do) read all the docs, its up and running - and it doesn't work - I have tested my port forwards and even though my web server is accessible externally, my zomboid server is not. I can telnet to my web server and it works (to test) but when i telnet to the zomboid port it says it can't connect (internally) however - I can connect to it with the game locally - Everyone is busy here so i can't get them to test if it works for them internally - here are some screen shorts in case you see something utterly stupid i have done/failed to do... I have turned my router firewall off and my computer firewall off to test, and its not that, so I am at a loss, can anyone help?? favus
  19. I'm a moderator of a Project Zomboid server. We used to be a whitelist server, but decided to drop the whitelist to get more players. This has lead to a large amount of people using Alt-Characters for griefing purposes. We are not exposing the Steam Accounts of the players, as they'd prefer not to have the Accounts public. This means people are griefing on Alt-Characters, without anyone knowing who's behind the character. While discussing this issue with a fellow moderator, we came up with the following idea: A server setting/configuration option, that would only allow 1 character per Steam account. Once you join the server with a Character, your Steam Account and the character are bound together. You will be denied access to the server when you try to join with any other character. This binding will only break when the character dies, or an Admin breaks it for you. You should be able to adjust this on a per-player basis. The moderators on the server prefer to have 2 characters, one being an Admin, and the other being a regular Character to play the game on without people calling us cheaters. I believe that this solution would help servers that don't want people abusing alt-characters, without ever interfering with servers that don't care about Alt-Characters. Since you can configure it on a per-player basis, your server can still allow 2 or more characters, but also allows you to set a limit on the maximum amount. The only way to get around this is to use a second Steam Account, but server Admins could just ban the second account from the server when they believe someone is using it as an alt. Kind regards, Terrordrone
  20. So What I have done is.... uninstal PJ Zomboid then reinstall in C: Drive under a New Folder for the Steam Library. I have played the game a loooong time but never tried to make my own server. After the Initial Uninstall I removed ALL exsisting files from my computer and had a fresh install of the Game. Went to Online tab, found a random open server and Joined. Didn't need to have windows open in the background or anything. Now.. How Do I create my own Server: Public/Private? I have read up on Steam CMD (Messed with it Previously) and also see in the Files that there is this That is a Seperate Loader? It asks for Admin Password... Where do I start here? TCO
  21. Need Help, what make i wrong? I have correct installed, steamclient.so is there and another Games like CS-GO, CSS, CS16 and Starbound running on the Server. Linux Debian 8.1 Jessie 64-Bit. 64-bit java detected[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.Message: 'Fatal Error', Detail: 'Steam must be running to play this game (SteamAPI_Init() failed).'
  22. I recently rented a server, took alot of time to get it running cuz i just could'nt get the danm map to work. (And some extreme problem that MrinSayne helped me solve, which was totally not just me thinking there was a problem when there really wasnt..) Anyways, if i then were to add the map mods i wanted to the server just like any other mod, add the IDs to the "mod=" line in the ini. Is there anything else im supposed to do since its a map? Am i supposed to place some files in other folders aswell? The only map i tried was Bedford Falls, i added the mod, the ID and then set "map=" in ini to "BedfordFalls, KY". Caused the server to instantly crash. Prob cuz its allready running another map, and the only way i found to restart the map would start a new world and create a new INI again. If its simple, anyone who could take the time to add some points on what to do here? like: -add to mods folder -add ID to ini -set as "map=" in ini -etc.. -etc.. (-also put files in "xxfolder"?) EDIT: Actually, i just need Bedford working. So if anyone could make a list on whats needed to accomplish that, it would be truly appreciated!
  23. Hey guys, Reinstalled the Dedicated Server on a fresh Ubuntu 14.04 instance through steamcmd, everything was going swimmingly until I attempted to run the start-server script. I'm getting a hang and unresponsive server after the 'SteamUtils initialised correctly' line. Any thoughts? Forgive me if this has been solved already, searching the forums didn't bring up any fixes. Console output here: 64-bit java detectedpzexe: about to run java hack to locate libjvm.so...pzexe: executing "java -classpath pzexe.jar -Djava.library.path=. zombie.pzexe"pzexe.java: loading shared library "pzexe_jni64"JVM=/usr/lib/jvm/java-7-openjdk-amd64/jre/lib/amd64/server/libjvm.sopzexe config file: /home/rich/Steam/steamapps/common/Project Zomboid Dedicated Server/ProjectZomboid64.jsonpzexe: mainClass: zombie/network/GameServerpzexe: classpath: -Djava.class.path=java/:java/jinput.jar:java/lwjgl.jar:java/lwjgl_util.jar:java/sqlite-jdbc-3.8.10.1.jar:java/uncommons-maths-1.2.3.jarpzexe: vmArg (json) 1: -Xms2048mpzexe: vmArg (json) 2: -Xmx2048mpzexe: vmArg (json) 3: -Dzomboid.steam=1pzexe: vmArg (json) 4: -Dzomboid.znetlog=1pzexe: vmArg (json) 5: -Djava.library.path=linux64/:natives/pzexe: vmArg (json) 6: -XX:-UseSplitVerifierpzexe: using jvm "/usr/lib/jvm/java-7-openjdk-amd64/jre/lib/amd64/server/libjvm.so"SVN REVISION 964versionNumber=Early Access v. 32.30 demo=falseserver name is "servertest"Loading networking libraries...SteamUtils initialised successfully
  24. A one minute six second guide to set up a PZ Steam Server! https://www.youtube.com/watch?v=Nx5cFgnQrzQ (not sure how to make it visible here.) Don't forget to PORT FORWARD!
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