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  1. For those that don’t know, there are currently 5 server mod rolls. (Observer, GM, Overseer, Moderator, Admin) The Observer roll (lowest) has the following permissions: Toggle invisible (on himself only) Toggle god mod (on himself only) See players connected (/players) Teleport to a player (can't teleport a player elsewhere) Can toggle noclip (on himself only) Teleport to coordinates See server options Can open locked doors Can go inside safehouses Can't be kicked if too laggy Can always join server (even if full) Can talk even being invisible Sees invisible players Can't be hit by players Log directly invisible/invincible Can see players stats (name, skill, traits...) with click on player -> Check Stats (but can't modify them) I would like to raise the idea to remove the following permissions. Making the roll a more Helper roll. This would allow server owners to assign rolls that general players can use and still play with. Having the extra permissions (below) makes the player over powered. Can open locked doors - (remove) Can go inside safehouses – (remove) Can toggle noclip (on himself only) - (remove) Can't be hit by players – (Change to toggle) or (Remove and just use the PvP toggle option) Add permission: View And reply to tickets
  2. Hellow, im trying to create a little mod, but im having big troubles. is there a way to display something like : " You killed 103 zombies on this server" whenever a player type "/kills" can a cop server store this info like: Plaayer_SteamID6655656_Zombie_killed = 25 Player_SteamID23423443_Zombie_Killed = 45 Player_SteamID3412111123_Zombie_Killed = 34 Does Some cool guy know how to do this?
  3. I am starting a server and am wondering if it is possible to set zones for specific things, like pvp, no building, admin only, no looting, periodic reset, etc. Is there an existing way to do this, or would it require custom modding? I have seen similar features in some of the servers I joined and would like to add it to my own. Thanks
  4. Hey ! sorry for my english, le serveur est ouvert depuis le 03/06/2019, il contient quelques mods comme Hydrocraft,Morebuild,ORGM et ZombieCure, si vous voulez avoir plus d'informations rejoignez le discord ! https://discord.gg/MAC3waj et Bonne survie ! (the server is open since 03/06/2019, it contains some mods like Hydrocraft, Morebuild, ORGM and ZombieCure, if you want to have more joy to join the discord! https://discord.gg/MAC3waj and good survival!)
  5. So I have some ideas for some multiplayer server mods that I would like to see, and am willing to try coding, but from what I gather, modding has limited scope to effect the base game? If anyone has any opinions of whether these are feasible or not, please lemme know? Mod Ideas: 1) A mod that makes safehouse owners able to individually set their safehouse settings to allow tresspassers and/or looters. For guests, businesses, rp. 2) A mod that allows, for servers that don't display usernames, faction members to see the usernames of fellow faction members. 2a) Additionally, if the mod allowed two faction owners to mutually set it to that their member faction names or tags display to members of both factions. For alliances and declared warfare. 3) A mod that allows admin to lay down zones, similar to PVP exclusion zones, that disallow hotwiring, vehicle window breaking, and accessing the mechanics interface unless the character ha sthe key for the vehicle on them. This is to allow people to use safezones, trade hubs, w/o getting their cars stolen or messed with. 4) A mod that would would integrate with a discord bot so that a discord channel would be broadcast on on eof the radio stations; and that player broadcasts on the same radio channel would appear in the discord channel. This is to allow immersive integration of discord with an in-game interface while also making radios more useful. 4b) Ideally, being able to integrate multiple discord channels with multiple radio channels. I've started looking at the java and lua code, but if anyone know if any of the ideas are impossible OR knows of any examples to help me write them please lemme know? thanks!
  6. Hi all, we are back looking for new survivors to join our famous PvE server based in the EU. See below for details; Server Join Details; Server Name - M700N's PvE Server 2019 | https://discord.gg/pUXV9pp Mods Required - https://steamcommunity.com/sharedfiles/filedetails/?id=1421254188 IP Address - 80.229.163.78 Port - 16300 Do not build in commercial areas, as they are reset on a monthly basis. You will be able to claim a Safehouse after 1 day of survival and you will be able to create a faction after 2 days. 1 day is 2 hours real-time. We will also be soon holding some more Survival Night events, where you will spawn into a different dedicated server than the above one and be presented at a load up point. You will then have 10 minutes to gather weapons, ammo and supplies, before being teleported to a random building and there you will have to all work together to defend and survive waves of zeds set upon you. See you all there soon. M700N
  7. Hey guys, I'm trying to get a persistent server set up and I keep getting server not responding so I must be doing something wrong. I have the gameservers ip and have set up everything in the config file. Public=true PublicName=hardcorezomboid PublicDescription=drunk's hardcore survival!!! Just so I understand.....the gameserver ip goes into the the "ip" section. Does my ip go into the local ip place? As far as ports go, should I keep it at default?
  8. Any one know of a good australian server ? Or some players who want to make one ? Thanks and good day to all !
  9. All I want is to send unique number to all clients, so it will be the same for all users. For example, on the server: textureNumber = ZombRand(10); How can I send this value to client, so all users will see the same texture?
  10. After the last Update, i become this error message if i try to join Server. Validation game file not solve the issue, re subscribing to workshop item not solve the issue.
  11. Dedicated server shows this exception when I tried to launch new server from scratch Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0 Exception in thread "main" java.lang.NoClassDefFoundError: com/google/common/util/concurrent/FutureCallback at zombie.network.GameServer.<clinit>(GameServer.java:157) Caused by: java.lang.ClassNotFoundException: com.google.common.util.concurrent.FutureCallback at java.net.URLClassLoader.findClass(URLClassLoader.java:381) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:349) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 1 more Possible typo in 'com/google/common/util/concurrent/FutureCallback', probably should be 'com/google/common/util/concurrent/FutureFallback'
  12. Hi all, I thought I would make a new thread on here to post any updates to the server that I am making. These include things like mod installs, mod updates, PZ updates etc. It can also be a place for any suggestions to how the server can be improved. The details for the server are; Server Name - M700N UK Server [PVE] IP Address - 86.17.179.178 Port - 16261 The mods that I currently have installed to the latest update are; Cremation, Hydrocraft, Movable Fridges and Electric Lights. M700N
  13. Hello i have problem with server ( Project Zomboid Dedicated Server [IWBUMS] appid:380870) in linux ( Ubuntu Server 18.04 ) here log: 64-bit java detected ./start-server.sh: line 12: ./ProjectZomboid64: No such file or directory File "ProjectZomboid64" doesn't exists
  14. How to change the amount of starting perk points? I have a company that does my hosting but I have to tell them what to edit ect...anyone know? and will it affect future players?
  15. Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes] Server + TeamSpeak Status: ONLINE + ONLINE Forums: Home Common Events: Invasion Wanted/Kill Target That Darn Hobbes Airdrop Rare Events: The Fourth Horsemen Army Unique Events: Zeek's Haven is a 24/7 US East server for Project Zomboid. It is community-driven, and is closely monitored and run by community members and administrative staff. Server is always updated to the latest version of the game. We have a community base that will be updated as time progresses and have several custom spawn points in the works. PVP is allowed, don't let pride cloud judgment. You have the choice to map out your own path, but make sure it won’t result in the death of you. Donation Info: All Donators will be Perm white-listed and allowed priority access to the server. We will also treat our donators with assistance in the event that a cheater or hacker destroys bases or any collection of goods we will help to restore the effort that was lost. This is not a protection against bandits. Donations of $10 or more and we will backup your character made structures protecting it from any hard wipes. Your stuff will be saved and reserved. This is of course limited, and is not protected from patch updates and will only be good for one month or extended by another donation. Greater donations will allow bigger areas and extended backups explained below. Player Made Structure Backups: (one crate = one tile)(no limit on height of the structure)(no assistance in rebuilding if wipe due to patch) $10 - 20x20 tiles, 1 month backup $15 - 30x20, 1 month backup $20 - 40x20, 1 month backup $25 - 50x20, 1 month backup $50 - 50x20, 3 month backup $100 - 50x50, 3 month backup(rebuilding assistance if patch wipe) We will need to be made aware of the location of your base in order to make backups. Thank you for your support! Server Rules: No Reloading Same Characters/Loading a Character from Another Server No cheating/hacking/flooding/spamming (Ban) No spamming fires (Ban) Keep language as PG-13 as possible, foul language okay in jokes No racism, sexism, or attacks to a person with disabilities (Warning, then Ban) PVP rules: KOS (Kill On Sight) is allowed Looting of player-made bases, destroying fortifications, and raiding are allowed Bandits and Heroes allowed, create your own path! RP Rules: TBA. Server Info: Processor: i7 4790k 4.4Ghz RAM: 24GB @ 2133Mhz Server Cap: 34 Hard Drive: SSD 120GB OCZ Max IOPS, w/ 4TB HDD Backup Server Provider: Zeek Website: http://zeekshaven.weebly.com/ TeamSpeak Server: 72.224.138.151:9987 RichAdmin Event Website: http://achanes.wix.com/ourlaststandpz
  16. Hello everyone, A friend and I have been getting some trouble playing on a co-op server I'm hosting. After a few minutes of playing, my friend starts to lag really badly, where zombies are frozen in place, and he dies from injuries that have no real source from his view. Here is the coop-console.txt from the game: If you need me to post anything else please tell me. Also sorry for the lack of information. Thank you for helping.
  17. Hello everyone! I got the game today and I immadiately fell in love with it, so I've decided to launch a RP server. It isn't whitelisted for now, but might be in the future, when playerbase will grow. The server is hosted on dedicated server and is online 24/7. Feel free to join! Discord: https://discord.gg/CAmHUjs Server IP: 137.74.4.75:16261 Slots available: 80 Also, server is in non-steam mode, so you can join even if you bought the game on different platform than steam (for example GOG).
  18. Hi all, I am going to be starting a new server soon called "M700N's Survival Night". There is a brief description below but for the full details of how it works and how to join, you will have to join our Discord server by following this invite link; https://discord.gg/pUXV9pp How Survival Night works; These are 1 night events and will be announced in the #sn-announcements channel on our Discord server. Survival Night is basically a PvE Horde/Battle Royal type game mode. You will all be spawned into the same location (inside a ready built fort) and all spawn in with the same equipment. You will then have 10 minutes to get set up before the hordes of zeds start attacking the fort. As it is PvE only the Zeds can kill you. It is your decision if you go at it lone wolf or decide to work as a team (I fancy the latter option myself) and try to survive for as long as possible. If you are a member on my PvE Server "M700N's UK PvE Server" then the position you come in the Survival Night match will earn you gifted awards to use within our PvE server. Like I mentioned above all details of this are on our Discord Server. M700N
  19. Hello, the european server [AT/EU] Sunrise 3xXP|Hydrocraft|24/7|Restricted PVP|Safehouses IP: 5.9.24.147 Port:16261 30 Slots is ready for new players. Additional Maps (not as Spawning Points) Louisiana New Hamilton, OH Bedford Falls Muldraugh Nature Reserve Started 15.06.2018. With lower loot, long loot respawn (1o days). Server hosted on dedicated hardware in the hetzner datacenter in nueremberg/germany. Discord server https://discord.gg/ESM6U2 (Discord server not yet fully set up Feel free to give suggestions on the discord server. - Ixolan
  20. Hello. In collaboration with the admins of the Redboid community server, we have discovered a bug that prevents Linux clients from joining Windows-based servers. It seems that there is a mismatch between the contents of the "media/lua" folder between the clients. Specifically, the Linux client has the following file, which is not present in the Windows client: lua/client/OptionScreens/WorldScreen.lua This causes Linux clients attempting to connect to show the following error message: "You have been kicked because your game files do not match the server's.". This is also reflected in the attached screenshot. Removing the above mentioned file on the Linux client, seems to completely resolve the issue. A few system details: OS: Kubuntu 18.04 Kernel: Linux {redacted} 4.15.0-29-generic #31-Ubuntu SMP Tue Jul 17 15:39:52 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux PZ version: 39.67.5 (Steam) Please let me know if you have any further questions.
  21. So I was having the issue where the game gets stuck on loading world when hosting a multiplayer server. I copied my map and player data from the zomboid folder to make sure it wouldn't get deleted. I then uninstalled the game and deleted the zomboid folder and the project zomboid folder. After reinstalling the game and placing my saves in zomboid/saves/multiplayer they don't show up as an option to launch in the host menu. By the way I've been running this server with Hydrocraft. In order to get it to work I always open the options.ini file in the zomboid folder and add "Mods=Hydrocraft" (without the quotes). When I click the mods tab in the main menu it does list Hydrocraft as being installed. Thanks for any help or advice in advance!
  22. Hi all, Please can you let me know what this setting does? The default is set to 500. What is better higher number or lower number? M700N
  23. Ahora Nuevo IP Host FRAGNET , en Texas!!! Be welcome to the new and dangerous territory, consider the wide variety of options that give us the exclusive mods of Mr. "Snake" that give a variety of options to survive, explore new locations and remember to make alliances in the apocalypse. The server contains the following mods: Mod ID: AliceSPack Mod ID: AmmoMaker Mod ID: Barco Abandonado Mod ID: BetterFuel Mod ID: CustomMapBridge Mod ID: CustomTTmod Mod ID: Factory Mod ID: FastTalk Mod ID: GPSModBySnake Mod ID: LeGourmetEvolutionPlus Mod ID: LHAR Mod ID: LobiiCity Mod ID: MilitaryComplex Mod ID: Riverside Gunstore Mod ID: SkillsMag Mod ID: SpiffoSkills Mod ID: WPA Mod ID: Zmoney Map Folder: BarcoAbandonado Map Folder: Factory Map Folder: Lobii City Map Folder: MilitaryComplex Map Folder: Riverside Gunstore Comunidad: https://www.facebook.com/groups/PZEscomunidad/ Discord Oficial: https://discord.gg/pfeBtRK
  24. WorldItemRemovalList=Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes How to know what values put there? Why is there Base? I want to remove Broken Raw Axe, Broken Spear and some other items which can't be processed in game anymore. How it should be named Broken.RawAxe? Or .... ? Thanks
  25. Hi I want to add custom safehouse locations to an existing multiplayer server. After some thinking and searching I figured it would probably be easiest to use a map mod. The goal is to add a claimable safehouse and if possible not provide anything more than a bare minimum foundation for the player to claim and then build their own house on top of. No free walls etc. if possible. Plan is as follows: Download and get map editor working - Done Create a 1x1 cell map - half done, I think I understand the basics Figure out how to import map and lot information from the Muldraug map for a specific sector Figure out minimum requirements for a safehouse to be claimed Add my new safehouse Fire up and test the mod as a package If it was possible I would prefer to just mod the lot information for a sector and add that into a mod, but I am not sure that is possible. If it is, please let me know. I am currently stuck on trying to import the lot information for the location I have chosen. I find the coordinates and what sector to copy from the gamefiles using the coordinate system at map.projectzomboid.com, but I am not sure how to import that information into my custom map. The information itself seems to be located under the game folder here: media\maps\Muldraugh, KY I am also unsure whether I can get away with only changing the lot information or if I actually need to provide the entire sector as is from the game files to ensure it does not mess up the map itself. If this belongs under the help section, please let me know.
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