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  1. LF a PvE server to casually play on. One where it isn't reset and people don't build absurd structures and destroy everything.
  2. Ahora Nuevo IP Host FRAGNET , en Texas!!! Be welcome to the new and dangerous territory, consider the wide variety of options that give us the exclusive mods of Mr. "Snake" that give a variety of options to survive, explore new locations and remember to make alliances in the apocalypse. The server contains the following mods: Mod ID: AliceSPack Mod ID: AmmoMaker Mod ID: Barco Abandonado Mod ID: BetterFuel Mod ID: CustomMapBridge Mod ID: CustomTTmod Mod ID: Factory Mod ID: FastTalk Mod ID: GPSModBySnake Mod ID: LeGourmetEvolutionPlus Mod ID: LHAR Mod ID: LobiiCity Mod ID: MilitaryComplex Mod ID: Riverside Gunstore Mod ID: SkillsMag Mod ID: SpiffoSkills Mod ID: WPA Mod ID: Zmoney Map Folder: BarcoAbandonado Map Folder: Factory Map Folder: Lobii City Map Folder: MilitaryComplex Map Folder: Riverside Gunstore Comunidad: https://www.facebook.com/groups/PZEscomunidad/ Discord Oficial: https://discord.gg/pfeBtRK
  3. Hi, I create a server and a new unique world with the time of the old wild west. More screenshots you can see here discord Server description you can see here discord The server will feature a variety of unique mods designed to provide greater realism and interest in the game. All the mods that are planned to be added will be shown here. Finished mods: Planned mods:
  4. Its that time again for a new lore to be starting up. The start of the lore is Friday, March 2nd, 2018 at 7pm EST. It is not too late to jump on over to the forums and submit a character application HERE If you do though, please be sure to read the lore posting bellow or on the forums HERE as well as the server and community rules HERE Mods - You will find out in game Zombie and world settings - you will find out in game 1. The Lore It all started without a single voice on the television warning us, a silent whisper through the streets of Fairhaven. Our only warnings were hidden within the depths of the web, even then, the information was bare, mere mentions of a super-virus with no list of symptoms accompanying it. How could we have prepared? We couldn’t have. Within weeks, the super-virus finally tore through the veil shrouding it. It made national news, and Fairhaven was placed under quarantine by the U.S Government. We watched as parking lots were converted into refugee camps, shopping centers became quarantine centers, and our neighbors houses became burnt out shells of their former selves. Nobody told us anything, just that we couldn’t leave. We held on by a thread, biting the bullet where we could until people started vanishing from the camps, starting with the elderly, ending with children. Nobody had any real clue what was going on, families made scenes, tried to incite violence, until they vanished too. People were too afraid to act past the formation of C.E.I.T.A. We kept on eating our pills, taking our shots and watching the news for more information. All of this in the span of three days … three days, a major populace was nearly wiped to nothing, sections of the city barred off … only in three days. By day four? All we could hear were gunshots in the distance, the news telling us the quarantine had been expanded to Peoria and Bloomington, cutting us off from South Illinois. It wasn’t long until many of us were loaded up in buses and hauled off towards the military evacuation point outside the city … but not all of us, some of us were left behind to make our own way there. We gathered up in our cars and rode off, some towards the border, and some towards the evac point, right up until we reached the backed up highway with cars miles down. 2. The Towns Over The River (Fairhaven) (City) Valley Station (Kings Mill) Muldraugh (Twinsburg) West Point (Hartsdale) Rosewood (Union Center) Ohio Map + Dixie (White Horse Creek)
  5. So I was having the issue where the game gets stuck on loading world when hosting a multiplayer server. I copied my map and player data from the zomboid folder to make sure it wouldn't get deleted. I then uninstalled the game and deleted the zomboid folder and the project zomboid folder. After reinstalling the game and placing my saves in zomboid/saves/multiplayer they don't show up as an option to launch in the host menu. By the way I've been running this server with Hydrocraft. In order to get it to work I always open the options.ini file in the zomboid folder and add "Mods=Hydrocraft" (without the quotes). When I click the mods tab in the main menu it does list Hydrocraft as being installed. Thanks for any help or advice in advance!
  6. Stumbled upon this recentyl and talked to EnigmaGrey on Discord about it. I think the behavior of the game when a player tries to connect to a server with an existing save that has a different ServerPlayerID needs improvement. Situation right now: During loading the screen stays black with a small hint at the bottom. Couldn't get rid of it, no mouse click, no ESC, no space, no Enter, only task manager and killing worked. Preferred behavior: Add two buttons, one "Return to main menu", the other "create new character". The hint stays the same. This would be much more newbie friendly, because right now affected players need to manually delete their savegame. If a serverowner want's to completely restart and force every player to start with a new char the only way to achieve this is to alter the ServerPlayerID within the servertest.ini, but many players won't understand the hint and will never visit the server again because of this.
  7. I am the co-owner of the server in Newdawn (AGN / pz.aggressivegaming.org). This idea came from this server as we had issues with overwhelming perks / skills level in the past as players grind blindly without any RP. Hence this idea becoming a reality! I am working on this mod that allows server owner to change the skills max level so it will never be over powered when new player just joined trying to rp. The proposed idea is that it can be per character, per server and per steam account cap. This mod is still in work in progress and has no preview or anything. The features may increase overtime when the base intended features is done.
  8. Hello everybody ! I am looking for a few days to install a PZ server with vehicles on my vps debian 8 (x64) but impossible, every time errors, problems ect. Would someone have a tutorial or clear and precise information to provide me to allow me to install the server? For info I already try spiffo service but it does not install the right version (no vehicle), I want the version with the vehicles! Thank you in advance. Best regards
  9. Hey everyone and merry christmas to all of you! I enjoyed playing PZ with friends for a long time. Recently we had a longer break and wanted to start again since the stable build (in GOG) 38.30.3 is out. I updated my copy with the Galaxy client, my friend installed the updated version directly (he owns a copy but doesn't want to use a client) and we wanted to play, so I hosted a server but when he wanted to join, every single connection try resulted in a failure. The error message in his dos box said that a no steam client would not be able to connect to a steam client. As I mentioned, we both own PZ on GOG, so steam isn't involved anywhere. For today I hosted a new server which was an exact copy of an old one (with the very same settings). The old servers ran without any problems so I assume that those problems are a result of the recent updates. Is this a common problem at the moment or am I missing something here? I would really appreciate some advice. If you need to know anything, please just ask. Have a nice evening and happy hollidays! styx
  10. Greetings, another little mod from me and again, only useful in multiplayer. What does Coxis ServerMessage do? With Coxis ServerMessage (short: CSM) you, as in the serveradmin can display any text-information for your players that you want. This text will be displayed for every connecting player in a modal window. The player can still play the game, but the window will stay atop. If the player clicks the OK-button the window will close. How do I (=Serveradmin) edit the text? That's pretty simple: With the mod ships a CSMrules.txt, you can add your text there. Be careful to not make this to long at the moment (will get changed in a future update). Example preview: Download: Sourcecode on Github Steam Workshop
  11. Hello! I've been playing this great game for some time and about 2-3 weeks ago I bought a copy for my girlfriend. Since then I've been trying to start a server for us, but I just can't. Whatever I tried, my girlfriend was unable to connect. I've tried hamachi, connecting by ethernet, port forwarding, sarcificing a lamb... I just honestly tried to do what I can and nothing helps. So I'm asking you, dear fellow players and developers, for any help. Let us smash zombie heads together. Don't stop us now I'm ready to take this step by step, from begining, and I'll provide any infromation I can. Here's what I can think of, what can be useful: -both copies are on GOG -I have windows 7 64-b on my computer (where I want to host server) and my girlfriend has windows 8.1 64-b on her -our router is technicolor 7200.U (or just 7200)
  12. I'm not sure whats wrong, but I have been trying to fix this problem for 6 hours now, reinstalling and installing packages etc etc. I'm kinda tired so I will just ask on the forum now. I also don't understand the errors it throws, its random bullshit and honestly I think the whole server package is a mess anyways but I guess you guys know more, here is the log from last startup. Things I know: No other PZ is running on the same port, so that cant be it I reinstalled PZ from the normal release AND also IWBUMS and both have the same error. The error at the end about the map is confusing, I dont even know if thats the cause I doubt it is, I think some library is missing, but It worked before I updated. The user I am running the server with has all the permissions needed to access the folder and also /zomboid Update/Install script looks like this: ./steamcmd.sh +login #### #### +force_install_dir /home/gameserver/PZ/ +app_update 380870 validate +exit I did also try to use the normal game app ID, but same problems there, even worse cause shit's missing. Any help is greatly appreciated! pzlogs.txt TEMPORARY SOLUTION:
  13. New Dawn - Project Zomboid Roleplay has begun a new lore. Forums - Home Lore Rules Lore Overview This lore is a pre-apocalypse lore based around science, the supernatural and a cult. Players can play a secret member of the cult, blending into the town of Ashwood Cove to accomplish a nefarious plan with the goal of pleasing the old gods, or they can play an unsuspecting town member, living their every day life. Work at a store, own a store or be part of any number of jobs. Be part of the actual town and try to uncover the secrets that lay beneath the surface of the town. This lore will be full of plot twists, puzzles and secrecy. Player actions and choices will have a lasting effect on the world around them and will directly impact their ability to succeed in their tasks during events. Failure is in fact an option. There are many aspects of the world that are explained throughout the lore. A hint now may make no sense but later on down the road, that cryptic spray paint on the wall may make sense and be a clue to a future event. Will the towns people every figure out what is actually happening behind the scenes or will they eventually succumb to the will of the cult that has been operating undetected in the town for so long? Server Vars: Power/Water - Currently on Zombies - Do not exist.... yet Zombie Lore - Zombies will be starting off weak but over time the settings will change to make them stronger Fire Spread - off (its a small map. we dont need the whole play area burning down) Mods: Hydrocraft ORGM MoreBuild SVGWeaponNerf SVNoLuckInMP tnt-naturalclock HairStyle CoordinateView DubsProfessionMod PlayerDescription SVGReanimator RestlessZombies Cremation Map - Server utilizes the "All in one Zomboid map pack" but we are currently only utilizing the "New Hamilton" map. The rest of the map has been blocked off but is being used for event areas. The player area of the map has also been edited with additional buildings, stores and an ocean water front with a dock. Community- We are a good sized community of role-players from around the world. We have players in the US, EU and elsewhere. Our high population times are between 7pm EST and Midnight EST but we tend to have players on to some extent throughout the day. We have a helpful team of admins to assist you through the character creation phase, as well as in game when needed. We are always looking for new admins, but the chances of a new player getting on the team is basically nil. So unless you have been active for a few months, it may not be worth asking. Many times this community may not be PG but the admins will intervene if things go on the blatantly offensive size. Overall, its a good community that welcomes all sorts of people. We try to get applications processed within 24 or 48 hours but that also depends on how many applications come in at once, as well as how many changes are needed in an application. Server Hardware and other stuff- We utilize a fully dedicated server which gives us great server performance, within the limits the game and mods will allow. We have a custom logging system that allows us to keep track of everything said in server as well as anything taken or dropped. This means that if you are stolen from in a way not in accordance to the rules, we have your back... or we will find you like Liam Neeson trying to find his family. If you have any questions, you can ask here or in our discord, https://discord.gg/Puwj4WK
  14. Hey, please join my Australian Project Zomboid server. We are a semi pvp based server, looking for new players. There are already too large settlements, one in both Muldraugh and West Point, and they are both very friendly and are always looking for new players. We have a very big sense of community, and are in the process of making a server website, so come join, you won't regret it. IP ADDRESS: 108.61.227.213:56261
  15. i am starting to miss the old servers with no mods pvp/pve on and it kept my ping balance, nowadays we get servers with mods that completely ruins the entire game and increases lag everywhere and makes the game unrealistic and crashes it and there are some servers that have infection off which is no fun and how do u even call that a zombie apocalypse since no zombie cant hurt you? just pisses me off, i say please remove the mods in the servers, i think mods should be used on private servers which ppl use for them and their friends, i am requesting the game developers to bring back the official servers with no mods please.. i miss my game.. btw 32 build was the best build i have ever played probably much better than now cause there are no servers to play now.. I REPEAT REMOVE THE MODS! peace.
  16. I am trying to write a shopping list mod and am having trouble with a key piece. I already have the recipe, UI for editing the list etc complete, but when I was testing with a friend we noticed that when I made changes to a list after it was created he was not able to see the updates. I started looking into sendClientCommand and sendServerCommand and was able to successfully pass my playerIndex to the server, and have the server send a message back to the client.. but I can't for the life of me figure out how to tell the server to update the mod data on the specific item I just updated on the client since sendClientCommand won't accept complex inputs like an InventoryItem. Anything I can think of seems like it would be prone to not working 100% of the time. Like if I were to make sure the item was on the player first (not ideal) and then find it by name, type, category, there are possibilities for the wrong list to be updated. There seems to be quite a few methods around transmitting mod data, but none of them seem to work with an InventoryItem, and I can't find any ways to convert an InventoryItem into something that has any of the mod data transmission methods either. Is this possible to do or am I chasing a unicorn here?
  17. [EU][PUBLIC] - [No RESET] - [PvP] - [HARDCORE] IP: 164.132.204.85 Port: 16261 Location: EU Slot: 50 "In a world dominated by the undead, where only the most experts and tenacious can survive, the writing "Alive Inside" is the last witness of the human’s presence. But Alive Inside isn’t only the last sign of humanity written on a roof or on a wall in a world dominated by a zombies, is also the essence of a true survivor. Alive Inside is for they who know that these are the end times and nothing will ever be the same again, for they know that there is no hope of surviving. Alive Inside is for who wrestle every day against extinction, for they know that despite the efforts it remains always and only the story of how you died." Alive Inside just a Project Zomboid’s server. VANILLA Nutrizionism: ON Sleep: ON PVP: ON Infection: ON Hard Experience X3 4 Hours for Day Loot respawn every 10 days in game No Cheat – No Backup – No Sky Base
  18. well, i making a timed action to remove a item from o.container and add another... this works good on single player and even in server... but when i transfer that item to my inventory (Server Side)... item is transfer and then dissapear of my inventory. The only thing that works is first: transfer the item to the floor and then transfer to my inventory. There is the code to remove all items from that container and adding the item that want when i do the timed action. self.object:getContainer():removeAllItems(); self.object:getContainer():AddItem("DZM.bbe"); There is a problem with IsInventoryTransferAction on server? Because i have the same issue if on a scriptfile, there is a line called ReplaceOnCooked. Need the same thing to work (Transfer that item to the floor and next from floor to my inventory)
  19. Hello guys! I have another super question about the PZ Map tool. I saw this video, but I don't understand how put the right path in the .txt file because i have a OVH linux server and i can not choose the path of it because is not on my pc obviusly... so, how can i do? thanks for helping!
  20. Hello all, i'm searching the players files in our multiplayer test server but i can not find it! I read this Butter Bot's istructions here but i can't find these map_p, i have not these files however players were in the server. so, what can i do? Thanks for help and sorry for my english!
  21. Hello, I want insert maps like california or phoenix on my server, but people speak about NO LOOT generates by these maps, is it true? Can we do somethings for these maps for generate loot? Thanks for help and have a nice day!
  22. Hello all, I'm trying to understand how reset a project zomboid server and keep the player's bases, but not all, only that we want. If someone can help us, please, do it! I can not find topic to solve this question, but if exist, please give me the link. Thank you!
  23. So I bought a server 2 days ago and for the last 2 days I've been trying to set it up properly. Basically my only issue right now is the 'PlayerSafehouse' option. I have PlayerSafehouse=true AdminSafehouse=false But players still cannot claim safehouses. Can someone please help me out with this, its all incredibly annoying.
  24. I've tried using the PZ Map Tool but did not succeed, it just puts items in some places help me plz
  25. the server floor this well items I wanted to know how to clean
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